At the moment, not really too much. I have around 15 pages of notes in a Google doc. I have most of the finer aspects of the gameplay worked out; but I do still need ideas for event cards.
The event card deck will be a single deck that all players may purchase cards from (random draw), and will have titles in the style of old-timey news headlines. They'll be things that most frequently have some sort of cost associated with them and either target a foe to hinder them, or yourself or an ally to aid you. They're the least thought-out aspect of the game so far, but here's the ideas I have anyway:Resistance Victorious!/ Coup Seizes Control!
(These cards are functionally the same, but one targets only oppressive/ neutral governments and the other only benevolent/ neutral)
The card has a fairly steep base cost in Wealth, which increases based on the number of government buildings the targeted faction owns (late game the card will be more devastating, but much more costly), and forces the target to discard their current system of government and choose a new one. (You may choose to play these on yourself if you really want to.)Seeds of Rebellion
This card has a cost in Population, rather than wealth. Basically, when you play this card you pay the population cost and target another player (or yourself if you really want to). It does nothing immediately, but any round after the current one you may play a Resistance/ Coup on the targeted player at half the cost.
Those are the kinds of ideas I'm looking for... Obviously the deck will also include some generic economy boosting/ hindering cards as well, but I need ideas for more... unique