Fortress BRIKHALLS

terraria, dwarf fortress, whatever, they're all the same damn game

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Fortress BRIKHALLS

Postby knolli » Mon Mar 05, 2012 5:07 am

I decided we finally needed an official thread for the new server. Here we can discuss all the general stuff as well as ingame topics.

How much Dwarf Fortress-like should it be?

What are the next projects and who will do what?

Some dwarves have to take the jobs of farmers and woodcutters and provide a steady income of food and wood for the whole colony. Maybe they can try to automate the work as much as possible. Same goes for miners.
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Re: Fortress BRIKHALLS

Postby Robot Monkey » Mon Mar 05, 2012 5:48 pm

And us engineers will help with any mechanisms. Also, how would someone automate mining?
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Re: Fortress BRIKHALLS

Postby RunsWithLegos » Mon Mar 05, 2012 6:15 pm

Cobble gen would be close ...
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Re: Fortress BRIKHALLS

Postby Keldoclock » Tue Mar 06, 2012 8:41 am

You could automate a creeper farm and TnT mine(for RP), or just branch mine(for efficiency), although for the former you would need to find a desert to strip of sand.
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Re: Fortress BRIKHALLS

Postby Ex-Lep » Tue Mar 06, 2012 9:51 am

im starting the map room, and there are deserts somewhat nearby.
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Re: Fortress BRIKHALLS

Postby RunsWithLegos » Wed Mar 07, 2012 12:33 am

replaced the Tree farm with something MUCH cooler
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Re: Fortress BRIKHALLS

Postby RunsWithLegos » Fri Mar 09, 2012 1:15 am

BIT O LORE
The ENDER DRAGON is a god like being, born of the void. It knows nothing but hunger, it's realm is a bleak one filled with it's constructions and it's servants, but it bores the DRAGON beyond mortal comprehension, thus it is constantly trying to escape, slamming into the walls of reality, looking for a weakness. In the Real world there are some places that the DRAGON has weakened the walls, these places are imbued with it's essence, tainting the land and those who live off it.

the humans touched by the END come in three types:
EndTouched: the first generation- those who where not born into the taint but absorbed it over time from the land. not directly influenced by the DRAGON; more of a byproduct then anything
EnderBorn: second generation and onwards- Those who are children of the End-touched, the Void flows through them and connects them to the END, they have a cold feeling about them that pushes away normal beings, and messes with redstone machines
the Corrupted- A direct Product of the DRAGON"S influence, these humans where deliberately targeted by It's powers and warped into horrid beasts, Servants of the DRAGON and it's herald, they seek to spread terror and unrest about the peoples of the land and normally lead a cult of EndTouched and Enderborn.

The majority of those who are touched by the DRAGON turn to his service one way or another, from cults to terrorist attacks, they consciously or unconsciously do his bidding, though there remains a small percentage who shut them selves off from the Void and renounced the DRAGON, these few are some of the Fiercest enemies of the DRAGON, and curse his name for what he has done to them.


what do yah think?
Last edited by RunsWithLegos on Fri Mar 09, 2012 11:06 am, edited 1 time in total.
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Re: Fortress BRIKHALLS

Postby SnakeMittens » Fri Mar 09, 2012 10:41 am

Nice backstory for the EnderDragon! And yourself by association. We need a backstory thread.
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Re: Fortress BRIKHALLS

Postby Ross_Varn » Fri Mar 09, 2012 5:48 pm

I will continue the deconstruction of the former residence halls tonight. My original intention was to utilize the shaft under the main flight of stairs in order to carve out a large space to use for construction- but it turns out Darth built a farm there. What will we do?
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Re: Fortress BRIKHALLS

Postby knolli » Sat Mar 10, 2012 5:13 am

Move the farm elsewhere. What are you planning to use the cave for?
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Re: Fortress BRIKHALLS

Postby SnakeMittens » Sat Mar 10, 2012 8:28 pm

We have an emergency bunker now. Entrance is in the main hall, push the far left button on the back wall.
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Re: Fortress BRIKHALLS

Postby Keldoclock » Sat Mar 10, 2012 9:33 pm

pft, bunkers, we have a bar!
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Re: Fortress BRIKHALLS

Postby Zupponn » Sun Mar 11, 2012 12:35 am

I'd much rather be at a bar then a bunker when shit goes down.
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Re: Fortress BRIKHALLS

Postby SnakeMittens » Sun Mar 11, 2012 2:36 pm

Install bar in bunker. Problem solved. :iconcur:
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Re: Fortress BRIKHALLS

Postby Zupponn » Sun Mar 11, 2012 3:30 pm

SnakeMittens wrote:Install bar in bunker. Problem solved. :iconcur:

:shock: Is that possible?
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