Star Wars Vehicle Creations

Creations, construction techniques, and news from the world of plastic toys

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Re: Star Wars Vehicle Creations

Postby IVhorseman » Thu Apr 05, 2012 4:01 pm

I was gonna yell at you for turning a STAP into a larger, less mobile target with only marginally increased offensive power until I saw it detach as it's own scouting vehicle... nice work!
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Re: Star Wars Vehicle Creations

Postby Whiteagle » Thu Apr 05, 2012 7:12 pm

IVhorseman wrote:I was gonna yell at you for turning a STAP into a larger, less mobile target with only marginally increased offensive power until I saw it detach as it's own scouting vehicle... nice work!

Yeah, I figured if I was going to use a manned turret, then the droid on it would be pretty exposed.
So I like, "Well I'll make him a scout... and give him his own detachable STAP!"

Anyways, while I don't think it counts for this thread, I have been working on that "Conifer class" Briktoid Automata ship I've been talking about.
But I don't know...
ImageImage
...Do you think it could use more guns?
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Re: Star Wars Vehicle Creations

Postby Robot Monkey » Thu Apr 05, 2012 7:21 pm

Amazing name. Could a droid be packed inside? Then you could have a drop-pod assault.
EDIT: so you put Briktoid in the Third Alliance?
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Re: Star Wars Vehicle Creations

Postby Whiteagle » Thu Apr 05, 2012 7:28 pm

Robot Monkey wrote:Amazing name. Could a droid be packed inside? Then you could have a drop-pod assault.

Actually, the Conifer class is a Microspace Super Heavy Dreadnought...

Robot Monkey wrote:EDIT: so you put Briktoid in the Third Alliance?

Yeah, really they're only there as Mercenaries being paid in Vidagames and because my other two army concepts are on the other two sides of the Immortal War already.
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Re: Star Wars Vehicle Creations

Postby Robot Monkey » Thu Apr 05, 2012 7:30 pm

I was referring to the TURDs. Also, welcome to the TA.
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Re: Star Wars Vehicle Creations

Postby Whiteagle » Thu Apr 05, 2012 7:40 pm

Robot Monkey wrote:I was referring to the TURDs. Also, welcome to the TA.

Oh, yeah the TU:RDs are also Microspace Ships.
They exist because warships like the Conifer class are little more then weapons, armor, shielding, sensors, engines, and the computer brains that run them.
Briktoid Automata doesn't waste space with superfluous things like "Crew Quarters" or "Life Support" and they need something to move their ground troops from planet to planet with.
I could maybe build a Drop-pod using the same techniques, but for right now I just wanted a freighter.
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Re: Star Wars Vehicle Creations

Postby Ben-Jammin » Fri Apr 06, 2012 5:51 am

You can never have enough Dakka....
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Re: Star Wars Vehicle Creations

Postby Ex_Bajir » Sat Apr 07, 2012 9:11 pm

badagle wrote:
IVhorseman wrote:I was gonna yell at you for turning a STAP into a larger, less mobile target with only marginally increased offensive power until I saw it detach as it's own scouting vehicle... nice work!

Yeah, I figured if I was going to use a manned turret, then the droid on it would be pretty exposed.
So I like, "Well I'll make him a scout... and give him his own detachable STAP!"

Anyways, while I don't think it counts for this thread, I have been working on that "Conifer class" Briktoid Automata ship I've been talking about.
But I don't know...
ImageImage
...Do you think it could use more guns?

Needs more dakka!











Just kidding,there's no more room for any weaponry,at least that I can see.
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Re: Star Wars Vehicle Creations

Postby heavyfishcannon » Sun Apr 08, 2012 7:16 pm

Ex_Bajir wrote:
badagle wrote:
IVhorseman wrote:I was gonna yell at you for turning a STAP into a larger, less mobile target with only marginally increased offensive power until I saw it detach as it's own scouting vehicle... nice work!

Yeah, I figured if I was going to use a manned turret, then the droid on it would be pretty exposed.
So I like, "Well I'll make him a scout... and give him his own detachable STAP!"

Anyways, while I don't think it counts for this thread, I have been working on that "Conifer class" Briktoid Automata ship I've been talking about.
But I don't know...
ImageImage
...Do you think it could use more guns?

Needs more dakka!











Just kidding,there's no more room for any weaponry,at least that I can see.

Need less ship! Moar Dakka!
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Re: Star Wars Vehicle Creations

Postby Silverdream » Sun Apr 08, 2012 10:35 pm

Why not add binoculars and levers on the empty studs?
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Re: Star Wars Vehicle Creations

Postby Colette » Sun Apr 08, 2012 10:52 pm

Good point, all those large lasers will never do you any good if I can just deploy a dozen of my cruisers and swarm your expensive dreadnought to death with cheap, agile, fighters.
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Re: Star Wars Vehicle Creations

Postby Whiteagle » Sun Apr 08, 2012 11:00 pm

Silverdream wrote:Why not add binoculars and levers on the empty studs?

Admittedly, I left studs open in the event I ever actually built this thing and needed spots to attach stands.

Also, my new V-wing inspired me to built a similar starfighter:
ImageImageImageImage

Colette wrote:Good point, all those large lasers will never do you any good if I can just deploy a dozen of my cruisers and swarm your expensive dreadnought to death with cheap, agile, fighters.

...You clearly underestimate how Briktoid Automata operates...
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Re: Star Wars Vehicle Creations

Postby Colette » Sun Apr 08, 2012 11:04 pm

badagle wrote:
Colette wrote:Good point, all those large lasers will never do you any good if I can just deploy a dozen of my cruisers and swarm your expensive dreadnought to death with cheap, agile, fighters.

...You clearly underestimate how Briktoid Automata operates...


And how so???
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Re: Star Wars Vehicle Creations

Postby Whiteagle » Sun Apr 08, 2012 11:11 pm

Colette wrote:And how so???

Like you said, the Conifer class is a very expensive Dreadnought, an asset that should not be risked lightly.
Thus by the time one shows up, you've probably already been screwed over.
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Re: Star Wars Vehicle Creations

Postby BFenix » Thu Apr 12, 2012 1:51 pm

Nice fighter design, the folded sections work nicely with the rest of the frame.
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