Dwarf Fortress Discussion

terraria, dwarf fortress, whatever, they're all the same damn game

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Postby GeneralOfDeath » Wed Sep 14, 2011 7:25 pm

Any hints on how to do that?

Also: N00B is me.
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Re: Dwarf Fortress Discussion

Postby muffinman42 » Sat Apr 07, 2012 4:59 pm

We need more dwarven goodness!

Quote from: BeserkNINJA on April 01, 2012, 02:30:22 pm wrote:
i once modded in a creature made entirely of adamantine and also made slade usable as a weapon,



turns out when you hit a cult sized creature of adamantine with a slade warhammer it goes for miles.
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Re: Dwarf Fortress Discussion

Postby Scottsman » Sun Apr 08, 2012 8:35 pm

I should get around to re-installing this game. Although they always end in abandonment, we could try a succession game.Just thinking out loud. If we do, I say we mod in some utterly preposterous bullshit.
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Re: Dwarf Fortress Discussion

Postby IVhorseman » Mon Apr 09, 2012 1:01 pm

I might be game. I haven't played dwarf fort in a while so I need to re-hone my skills, but I DID just re-install.
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Re: Dwarf Fortress Discussion

Postby Rody » Mon Apr 09, 2012 1:57 pm

same here.
Act first, then think, then try to find a way to cover up the horrible mess you made.
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Re: Dwarf Fortress Discussion

Postby stubby » Tue Apr 10, 2012 12:28 am

Omg you guys. Have you read about the hauling update? Dwarves can carry bags and bins with them now and gather everything in one trip. This shit is going to be INSANE.
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Re: Dwarf Fortress Discussion

Postby Scottsman » Tue Apr 10, 2012 4:45 am

stubby wrote:Omg you guys. Have you read about the hauling update? Dwarves can carry bags and bins with them now and gather everything in one trip. This shit is going to be INSANE.

HOLY FUCKING SHIT!
In all seriousness, that will make fort life considerably less ridiculous.
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Re: Dwarf Fortress Discussion

Postby Arkbrik » Tue Apr 10, 2012 2:30 pm

Also, railguns will be implemented.
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Re: Dwarf Fortress Discussion

Postby Scottsman » Tue Apr 10, 2012 5:04 pm

Arkbrik wrote:Also, railguns will be implemented.

Now your just making shit up.
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Re: Dwarf Fortress Discussion

Postby Arkbrik » Wed Apr 11, 2012 1:48 am

Nope. You'll be able to put minecarts on rails, accelerate them to superspeed, and fire them at the goblins. Hopefully they'll even be able to do damage.
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Re: Dwarf Fortress Discussion

Postby Scottsman » Wed Apr 11, 2012 2:55 pm

Ah, minecarts I can beleive.
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Re: Dwarf Fortress Discussion

Postby Scottsman » Sat Apr 14, 2012 6:00 pm

Thought of an idea for a succession fort: biome with undead and with as much of the fort above ground as we can manage. Could be fun. If a few people are interested, I can start anytime.
EDIT: Actually, screw the above ground requirement, but we can do that if we want. A Haunted biome, or maybe even a terrifying one, will be very Fun. Everything comes back as undead, apparently, so we would have a jolly old time with corpse disposal.
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Re: Dwarf Fortress Discussion

Postby Arkbrik » Sun Apr 15, 2012 1:59 am

I'm up for it, as long as I don't have to be the first player. When I tried one of the new evil biomes I got owned in five minutes by zombie hamster women.
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Re: Dwarf Fortress Discussion

Postby Scottsman » Sun Apr 15, 2012 5:34 am

Naw, I'll start, just wanted to see if there was anyone else interested. I'll go do that, since I don't have much to do right now.
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Re: Dwarf Fortress Discussion

Postby IVhorseman » Sun Apr 15, 2012 4:56 pm

Man I'm still having trouble remembering how to do even regular crap in Dwarf Fortress successfully.
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