A New Evil: Turn 1

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lawmaster
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A New Evil: Turn 1

Post by lawmaster » Sun Apr 08, 2012 9:41 pm

Space Units
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The whole group of them moved up and tried to take cover, needless to say they didn't find much cover.

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A grenade went up and disrupted one of the toxic peaches.

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His friend wasn't as lucky and got fried inside his suit.

Moter men
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Sniper set up but failed to kill anyone.

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When going in for attacks no one killed and some critical failed. They then crashed.

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Carew started driving up the rock.

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He flew up screaming a war cry.

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Then landed in the court yard where he failed to kill anyone.

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A musket poked up and claimed the guards life setting free a key....

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The group got out and kicked the body out of their way.

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A defensive position was taken up by the 3 skeletons.

I need orders from Kubby a.s.a.p.
You are faced with door what do you do
I use my flamethrower
wait what you can't do that
Sure I can see
*door catches fire*

Falk
Oh no whatever will we do without the buttplugs
Oh no whatever will we do without the buttplugs
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Re: A New Evil: Turn 1

Post by Falk » Mon Apr 09, 2012 1:52 am

Do you have my orders? I don't remember who I am.
BrikWars 2010 Rules wrote:BrikWars ... stands in pretty direct opposition to many fundamental elements of the LEGO® philosophy, such as "Not Teaching Kids How Funny It Is to Set People on Fire."
Empire of Luchardsko WIP wiki page

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lawmaster
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Re: A New Evil: Turn 1

Post by lawmaster » Mon Apr 09, 2012 6:04 am

Falk wrote:Do you have my orders? I don't remember who I am.
You're secret fraction 3...
You are faced with door what do you do
I use my flamethrower
wait what you can't do that
Sure I can see
*door catches fire*

Falk
Oh no whatever will we do without the buttplugs
Oh no whatever will we do without the buttplugs
Posts: 1297
Joined: Wed Aug 31, 2011 1:43 pm

Re: A New Evil: Turn 1

Post by Falk » Mon Apr 09, 2012 6:29 am

Oh yeah, thanks.
BrikWars 2010 Rules wrote:BrikWars ... stands in pretty direct opposition to many fundamental elements of the LEGO® philosophy, such as "Not Teaching Kids How Funny It Is to Set People on Fire."
Empire of Luchardsko WIP wiki page

Xenoman
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Re: A New Evil: Turn 1

Post by Xenoman » Mon Apr 09, 2012 5:31 pm

Whoa, Carew's already inside the compound?! That was quick!
Image

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lawmaster
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Re: A New Evil: Turn 1

Post by lawmaster » Mon Apr 09, 2012 5:51 pm

He went for a heroic feat.
You are faced with door what do you do
I use my flamethrower
wait what you can't do that
Sure I can see
*door catches fire*

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lawmaster
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Location: Over the rainbow

Re: A New Evil: Turn 1

Post by lawmaster » Mon Apr 16, 2012 6:07 am

If anyone wants you can take the peaches as kubby still hasn't sent orders.
You are faced with door what do you do
I use my flamethrower
wait what you can't do that
Sure I can see
*door catches fire*

Xenoman
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Location: The Frozen Northlands...

Re: A New Evil: Turn 1

Post by Xenoman » Thu Apr 19, 2012 2:34 pm

I don't know if my suggestion will mean anything to you, lawmaster, but maybe it's best that the peaches are played as an NPC during this first round, or until another player steps up to the plate. I don't think it's fair to the rest of us involved in this game to have to wait on someone holding the game up when we've already put time and effort into it. I'd take them myself, but I'm already playing as an opposing team to them.

My two cents, for what it's worth. I mean for all I know, something serious happened to Kubby.
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lawmaster
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Re: A New Evil: Turn 1

Post by lawmaster » Fri Apr 20, 2012 5:34 pm

Peaches Npc'd

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Garneth the knight fails to do anything of use...

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Neither of the two with long ranged weapons do anything but the guy in the red takes off a hit point for Carew (2 hp)

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A mass killing spree starts with a beheading of a fallen man.

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Another one is killed likewise.

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One didn't fair so well though and was killed with the axe gun.

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The final kill in the fight this turn outside the fort starts with a peach going for a kill...

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But he sucks and gets trapped desperately trying to free his spear...

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without a glance he kills the peach.

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A medicine man retreats will a techie starts the experiment.....

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A blokbot appears breaking the wall.

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This doesn't please the medicine man and he kills it with a shot.

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The other techie fails at using the flamethrower and thus catches it on fire.

SEND IN ORDERS FOR TURN 2!
You are faced with door what do you do
I use my flamethrower
wait what you can't do that
Sure I can see
*door catches fire*

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lawmaster
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Re: A New Evil: Turn 1

Post by lawmaster » Tue Apr 24, 2012 5:46 pm

Getting orders would be helpful.
You are faced with door what do you do
I use my flamethrower
wait what you can't do that
Sure I can see
*door catches fire*

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RunsWithLegos
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Re: A New Evil: Turn 1

Post by RunsWithLegos » Mon Apr 30, 2012 4:08 pm

awesome so far. you need my orders yes?

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lawmaster
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Re: A New Evil: Turn 1

Post by lawmaster » Mon Apr 30, 2012 6:11 pm

RunsWithLegos wrote:awesome so far. you need my orders yes?
There is a turn 2...
You are faced with door what do you do
I use my flamethrower
wait what you can't do that
Sure I can see
*door catches fire*

User avatar
RunsWithLegos
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Posts: 2245
Joined: Mon Apr 19, 2010 6:45 pm
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Re: A New Evil: Turn 1

Post by RunsWithLegos » Mon Apr 30, 2012 6:17 pm

... man i suck.

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