Black Ops 2

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mgb519
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Black Ops 2

Post by mgb519 » Wed May 02, 2012 3:34 pm

I've said for years that they would eventually set COD in the future, and it looks even worse than I expected.
http://www.youtube.com/user/CALLOFDUTY/ ... 3tedlWs1XY
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Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.
That's what Hitler said,
in 1938.

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Zupponn
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Re: Black Ops 2

Post by Zupponn » Wed May 02, 2012 4:03 pm

Oh yeah! Call of Booty: Black Cops 2! I've been waiting for this my whole life!
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Re: Black Ops 2

Post by Ben-Jammin » Wed May 02, 2012 5:27 pm

Zupponn wrote:Oh yeah! Call of Booty: Black Cops 2! I've been waiting for this my whole life!
I honestly wouldn't be suprised if they made that, right after MW79.

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Re: Black Ops 2

Post by BFenix » Wed May 02, 2012 7:53 pm

I had little hope for something good, but it was plain disappointment to see that trailer. Looks cheap, old despite the near-future setting and actually worse than any previous CODs. Somehow seems like weak competition for Ghost Recon Future Soldier.
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Re: Black Ops 2

Post by mgb519 » Wed May 02, 2012 7:57 pm

BFenix wrote:Somehow
You are far too kind, BFenix.
Tzan wrote:
Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.
That's what Hitler said,
in 1938.

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Re: Black Ops 2

Post by IVhorseman » Wed May 02, 2012 9:32 pm

My beef with it is just that it's not far-future enough. Call of Duty is about playing the gimmickiest strategy that you can come up with, and while getting enough kills to call in a derpy looking APC with legs might be pretty funny, getting those kills by incinerating three guys with a continuous stream of plasma and impaling the next two on your lightsaber (suck it, Lucas) bayonette just felt like the obvious next step.

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Re: Black Ops 2

Post by Zupponn » Wed May 02, 2012 10:11 pm

All while circus animals attack your squad. (God I hope they make a Timesplitters 4).
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Re: Black Ops 2

Post by Keldoclock » Wed May 02, 2012 11:30 pm

This plot is so boneriffic I don't even...

Every standing army *needs* a core of human soldiers and a core of logisticspeople servicing them, all that technology (from swords to tin cans to giant doom robots) can do is increase either the number of overall soldiers or the proportion of those soldiers that are actually fighting.
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Re: Black Ops 2

Post by Zupponn » Thu May 03, 2012 1:29 am

I was actually hoping that they were going to continue where they left off at the end of the last one and stay in the same time period.
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Re: Black Ops 2

Post by IVhorseman » Thu May 03, 2012 2:37 am

I'm glad to get rid of the Black Ops plot. If I ever hear another goddamn thing about the numbers Mason-what-do-they-mean...
Keldoclock wrote:Every standing army *needs* a core of human soldiers and a core of logisticspeople servicing them, all that technology (from swords to tin cans to giant doom robots) can do is increase either the number of overall soldiers or the proportion of those soldiers that are actually fighting.
So by that logic, technology can increase the number of overall soldiers from zero to one. On that note I actually think that the game could have a pretty fun plot from what we've seen of it. I'm honestly more excited to see what guns are in it. They better still be using the AK in 2025...

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Re: Black Ops 2

Post by Keldoclock » Thu May 03, 2012 10:59 am

Low intensity conflict, peacekeeping operations, and counter-terrorism are times where you would almost certainly need humans, as these things deal with a whole bunch of decisions that hinge heavily on emotions. You'll always need boots on the ground, and I honestly doubt a situation of total war will *ever* occur again in our lifetimes, at least nothing like the prior wars- the modern battlefield focuses on mobility and human objectives- there is no point building, say, fortifications except as distractions or symbols of power- if objectives are elsewhere you can go around any physical fortification.

I really do think that as time continues to march on the *only* kind of war we will see are low-intensity conflicts composed of nations allied (at least tentatively) against terrorist elements outside existing governments. Robots, drones, whatever will all have their places augmenting the existing militaries and police forces but they will never replace people, at least not until the inevitable day that the Robot Overlords assert their dominion Image.
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Re: Black Ops 2

Post by Zupponn » Thu May 03, 2012 2:02 pm

War will eventually become out of style and each nation will play Future Sport to determine political conflicts.
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Re: Black Ops 2

Post by IVhorseman » Thu May 03, 2012 5:47 pm

Keldoclock wrote:Image
Don't worry, war never changes. There's likely gonna be something big and bloody and devastating in our lifetimes. Walls and other fortifications may be useless now, but killing millions of civilians will always be tantalizing to warlords.

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Re: Black Ops 2

Post by mgb519 » Thu May 03, 2012 7:00 pm

IVhorseman wrote: War never changes.
Thank you, Ron Perlman. The game will still be stupid.
Keldoclock wrote:Image
This needs to be a brikwars emoticon.
Tzan wrote:
Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.
That's what Hitler said,
in 1938.

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Re: Black Ops 2

Post by Pwnerade » Thu May 03, 2012 7:00 pm

I just saw an add, the horses intrigue me.
An army marches on its stomach, and its favorite food is fudge.

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