QoP: Head Separator Part III -- Turn 2

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Re: QoP: Head Separator Part III -- Turn 2

Post by Pwnerade » Fri May 04, 2012 2:45 am

I was unaware of the existence of trans-green flames until now. This is an exciting discovery.
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Natalya
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Re: QoP: Head Separator Part III -- Turn 2

Post by Natalya » Fri May 04, 2012 2:50 am

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The White Widow advances some.


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It opens its iron maw and fires a missile.


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This final hit destroys the attack vehicle.


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Miraculously, the gunner survives.
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"Ya gotta remember, Soryu's a brutal thug, ain't got no finesse like Shinji."

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Re: QoP: Head Separator Part III -- Turn 2

Post by Natalya » Fri May 04, 2012 2:57 am

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The White Knight fires at the guy with a Mohawk.


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Yeah, that had to hurt. Next time wear some armour.


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Then the White Knight climbs down onto the bank.


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It holds position there.
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"Ya gotta remember, Soryu's a brutal thug, ain't got no finesse like Shinji."

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Re: QoP: Head Separator Part III -- Turn 2

Post by Natalya » Fri May 04, 2012 3:02 am

Guitar Players -- Played by Keldoclock

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Pissed off at Twitter, the Guitar Lady gets on FaceBrik and creates an event and invites her friendz.


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Outside her band-mate plays some awesome metal and watches as the fans start to come.


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The FaceBrik event worked!! A crowd begins to form around the red brick house. Two crowd-control-type officers show up with the crowd.


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Fans pour in from all sides. +1 Ossum to each of the Guitar Players -- 2 more for each of them and they will become Minor Heroes.
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"Ya gotta remember, Soryu's a brutal thug, ain't got no finesse like Shinji."

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Re: QoP: Head Separator Part III -- Turn 2

Post by BFenix » Fri May 04, 2012 5:13 am

This turn was :666:
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Re: QoP: Head Separator Part III -- Turn 2

Post by Falk » Fri May 04, 2012 7:55 am

Are those missiles on the Akkadian tank?
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Re: QoP: Head Separator Part III -- Turn 2

Post by Timedude » Fri May 04, 2012 11:14 am

Pwnerade wrote:I was unaware of the existence of trans-green flames until now. This is an exciting discovery.
Yep, used to be in old scuba sets as seaweed. I have not yet realized their full potential... Hmm.
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Re: QoP: Head Separator Part III -- Turn 2

Post by Zupponn » Fri May 04, 2012 4:10 pm

Timedude wrote:
Pwnerade wrote:I was unaware of the existence of trans-green flames until now. This is an exciting discovery.
Yep, used to be in old scuba sets as seaweed. I have not yet realized their full potential... Hmm.
I own a few, but can never really find a decent use for them.
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Re: QoP: Head Separator Part III -- Turn 2

Post by Natalya » Fri May 04, 2012 7:28 pm

Falk wrote:Are those missiles on the Akkadian tank?
One of them blew up in the explosion from the Spider Tank missile, but yes.
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"Ya gotta remember, Soryu's a brutal thug, ain't got no finesse like Shinji."

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Re: QoP: Head Separator Part III -- Turn 2

Post by Keldoclock » Fri May 04, 2012 7:37 pm

BFenix wrote:This turn was :666:
:godwin:


I really like the concept of Minor Heroes, I think they deserve a footnote in the 2010 rulebook, maybe with the condition you can't buy them, they have to *do* something awesome during a game? Or is that too much :fudge: ?
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Re: QoP: Head Separator Part III -- Turn 2

Post by Natalya » Fri May 04, 2012 7:47 pm

I don't think new rules need to be created to govern them. It has just been my experience that BrikWarriors (myself included) often are surprised when unexpectedly minifig will have a string of successes, so they become more attached to that minifig.
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"Ya gotta remember, Soryu's a brutal thug, ain't got no finesse like Shinji."

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Re: QoP: Head Separator Part III -- Turn 2

Post by BFenix » Fri May 04, 2012 8:18 pm

Natalya wrote:I don't think new rules need to be created to govern them. It has just been my experience that BrikWarriors (myself included) often are surprised when unexpectedly minifig will have a string of successes, so they become more attached to that minifig.
This happens quite often actually. Sometimes regular minifigs accomplish things that are more awesome than what heroes do.
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Re: QoP: Head Separator Part III -- Turn 2

Post by Timedude » Fri May 04, 2012 10:24 pm

Keldoclock wrote:Minor Heroes, I think they deserve a footnote in the 2010 rulebook
:rtfm: This!
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stubby wrote:What the hell! Timedude is here??

:? Well all I can say is,
8) it's about . . . time . . .
:csi:

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Re: QoP: Head Separator Part III -- Turn 2

Post by Warhead » Sat May 05, 2012 6:36 am

Agreed.

This battle's intensity is set to maximum and still climbing. The White Widow is my favorite peace so far. That Iron Maw Rocket Launcher is awesome!
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Re: QoP: Head Separator Part III -- Turn 2

Post by Natalya » Sat May 05, 2012 1:40 pm

Err it is just a missile launcher, I was just describing it lol.



Akkadian Fanatics -- Played by Pwnerade

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The mob moves forwards. Another guy gets in the catapult.


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He lands on the body of his dead friend.


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He gets up, there is no one on the wall to challenge him right now so he is safe for the moment. In the background, shit is getting real.


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On the ground, everyone fires at the wall.


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The damage from so many weapons blows a large hole in the wall.
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"Ya gotta remember, Soryu's a brutal thug, ain't got no finesse like Shinji."

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