Moderators: Rev. Sylvanus, warman45

LivingRaccoon wrote:So, I had an idea, but this is a modified version of that[color=#FF0000][/color]. For the magical mini-figs, you need to buy an Orb of Power for them to use their powers. What it does is you have to step in a 5 inch radius to get charged. When you get charged, you can use the magic or superpower for 1d6 rounds. When you run out of power, go back to the 5 inch radius of the orb, and get more powers. The orb can be destroyed, and has 1d6 armor. Buying another one in battle will cost 1 round for the Hero. It cost 5 CP.
Warhead wrote:my head burns with War.

Han Solo wrote: Hokey religions and ancient weapons are no match for a good blaster at your side kid.
Warhead wrote:my head burns with War.



Han Solo wrote: Hokey religions and ancient weapons are no match for a good blaster at your side kid.

sjosten wrote:Now that you said that, are bullets something that we should use? It would be an interesting optional rule.
Warhead wrote:my head burns with War.



stubby wrote:omg noob, balrogs are maiars too, don't you know anything

Keldoclock wrote:Stop saying clip pistols do not have clips not a single pistol ever made does
But yeah, one way I have found to take advantage of things like the Brickarms stripper clip and various magazine-like bits of plastic is to say that they negate the effects of an auto weapon failure, useful if you want to make guys look cool with neglible game effects.
Warhead wrote:my head burns with War.

Zupponn wrote:I, for one, am against using bullets or ammunition as they don't really fit with the Brikwars theme and feel. The more realistic you make some things, the less Brikwars like it becomes in my opinion.

Users browsing this forum: No registered users and 0 guests