For Wizards and Superheros

Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations

Moderators: warman45, Rev. Sylvanus

For Wizards and Superheros

Postby LivingRaccoon » Sun May 06, 2012 10:33 pm

So, I had an idea. For the magical mini-figs, you need to buy an Orb of Power for them to use their powers. What it does is you have to step in a 5 inch radius to get charged. When you get charged, you can use the magic or superpower for 1d6 rounds. When you run out of power, go back to the 5 inch radius of the orb, and get more powers. The orb can be destroyed, and has 1d6 armor. Buying another one in battle will cost 1 round for the Hero. It cost 5 CP.

Edit: Thanks Horseman!
Last edited by LivingRaccoon on Tue Aug 07, 2012 5:29 pm, edited 1 time in total.
Image

Rocket Raccoon is the coolest Marvel Character.
User avatar
LivingRaccoon
Champion
 
Posts: 23
Joined: Mon Mar 12, 2012 9:01 pm
Location: On your screen

Re: For Wizards and Superheros

Postby IVhorseman » Mon May 07, 2012 1:29 am

LivingRaccoon wrote:So, I had an idea, but this is a modified version of that[color=#FF0000][/color]. For the magical mini-figs, you need to buy an Orb of Power for them to use their powers. What it does is you have to step in a 5 inch radius to get charged. When you get charged, you can use the magic or superpower for 1d6 rounds. When you run out of power, go back to the 5 inch radius of the orb, and get more powers. The orb can be destroyed, and has 1d6 armor. Buying another one in battle will cost 1 round for the Hero. It cost 5 CP.


Fix'd. What do you think of that?
User avatar
IVhorseman
If she don't want the brick, she won't get the dick
 
Posts: 6304
Joined: Tue Dec 11, 2007 10:12 pm
Location: The Abyss

Re: For Wizards and Superheros

Postby sjosten » Mon May 07, 2012 9:28 am

I like it. It would be an interesting way for more figs to get power. Since it wasn't actually said, here's my addition:
Orbs can only perform one certain spell. Multiple figs can use it at once, but they have to have either a wizard cliche or something else that allows them to use the magic (magic wand, hero channeling energy through them, etc.) of the orb. A religious shrine to a god the fig worships could act as an orb, but would still only grant one spell that had to do with the religion. For example, a dodekube shrine would possibly give an alter fate spell so the fig could reroll dice, not a fireball.
Han Solo wrote: Hokey religions and ancient weapons are no match for a good blaster at your side kid.
User avatar
sjosten
Minifig
 
Posts: 267
Joined: Thu Feb 03, 2011 12:07 am
Location: Franklin Tennessee

Re: For Wizards and Superheros

Postby Gungnir » Mon May 07, 2012 10:03 am

Does it have to be an orb? That sounds kind of weeaboo. What if I want my wizard to wear magical, solid gold pants?
Give a minifig an inch, and he'll murder for a mile.
User avatar
Gungnir
Dimmy
 
Posts: 669
Joined: Wed Jul 14, 2010 3:01 am

Re: For Wizards and Superheros

Postby IVhorseman » Mon May 07, 2012 10:45 am

Then he'd probably be pretty damn slow.
User avatar
IVhorseman
If she don't want the brick, she won't get the dick
 
Posts: 6304
Joined: Tue Dec 11, 2007 10:12 pm
Location: The Abyss

Re: For Wizards and Superheros

Postby LivingRaccoon » Mon May 07, 2012 6:23 pm

I like your ideas. You can alter the idea in anyway in battle, but if posting on the forums, please give me some credit.
Image

Rocket Raccoon is the coolest Marvel Character.
User avatar
LivingRaccoon
Champion
 
Posts: 23
Joined: Mon Mar 12, 2012 9:01 pm
Location: On your screen

Re: For Wizards and Superheros

Postby Zupponn » Mon May 07, 2012 8:27 pm

If minifigs don't need to have bullets, then they have no need for a limit on magic. If you do give them bullets, then I guess a magical limit might be fair.
Image
User avatar
Zupponn
No Lego part truly dies
No Lego part truly dies
 
Posts: 5369
Joined: Mon Mar 21, 2011 6:15 pm
Location: Wisconsin, land of the cheese

Re: For Wizards and Superheros

Postby sjosten » Mon May 07, 2012 11:45 pm

Now that you said that, are bullets something that we should use? It would be an interesting optional rule.
Han Solo wrote: Hokey religions and ancient weapons are no match for a good blaster at your side kid.
User avatar
sjosten
Minifig
 
Posts: 267
Joined: Thu Feb 03, 2011 12:07 am
Location: Franklin Tennessee

Re: For Wizards and Superheros

Postby Zupponn » Mon May 07, 2012 11:47 pm

I, for one, am against using bullets or ammunition as they don't really fit with the Brikwars theme and feel. The more realistic you make some things, the less Brikwars like it becomes in my opinion.
Image
User avatar
Zupponn
No Lego part truly dies
No Lego part truly dies
 
Posts: 5369
Joined: Mon Mar 21, 2011 6:15 pm
Location: Wisconsin, land of the cheese

Re: For Wizards and Superheros

Postby IVhorseman » Tue May 08, 2012 12:08 pm

sjosten wrote:Now that you said that, are bullets something that we should use? It would be an interesting optional rule.


Jesus christ no. 2010's machineguns can run out of ammo in their clip if they burst fire, but keeping track of ammo would become insanely tedious.

Remember that Brikwars pretty much follows action movie rules: pistols have as many shots in a clip as you want.
User avatar
IVhorseman
If she don't want the brick, she won't get the dick
 
Posts: 6304
Joined: Tue Dec 11, 2007 10:12 pm
Location: The Abyss

Re: For Wizards and Superheros

Postby Gungnir » Tue May 08, 2012 5:52 pm

Oh yeah! And let's keep track of our minifigs' wounds as well!
:sbr:
Give a minifig an inch, and he'll murder for a mile.
User avatar
Gungnir
Dimmy
 
Posts: 669
Joined: Wed Jul 14, 2010 3:01 am

Re: For Wizards and Superheros

Postby Keldoclock » Tue May 08, 2012 11:42 pm

Stop saying clip pistols do not have clips not a single pistol ever made does
But yeah, one way I have found to take advantage of things like the Brickarms stripper clip and various magazine-like bits of plastic is to say that they negate the effects of an auto weapon failure, useful if you want to make guys look cool with neglible game effects.
Image
stubby wrote:omg noob, balrogs are maiars too, don't you know anything
User avatar
Keldoclock
Pooplord
 
Posts: 2749
Joined: Sun Nov 30, 2008 2:19 pm
Location: New York City

Re: For Wizards and Superheros

Postby Gungnir » Wed May 09, 2012 2:20 pm

Keldoclock wrote:Stop saying clip pistols do not have clips not a single pistol ever made does
But yeah, one way I have found to take advantage of things like the Brickarms stripper clip and various magazine-like bits of plastic is to say that they negate the effects of an auto weapon failure, useful if you want to make guys look cool with neglible game effects.

I use ammo clips to denote two-handed weapons or special ammo types. Fluff is more important than Crunch to me.
Give a minifig an inch, and he'll murder for a mile.
User avatar
Gungnir
Dimmy
 
Posts: 669
Joined: Wed Jul 14, 2010 3:01 am

Re: For Wizards and Superheros

Postby IVhorseman » Wed May 09, 2012 5:37 pm

I just think most of them look pretty.
User avatar
IVhorseman
If she don't want the brick, she won't get the dick
 
Posts: 6304
Joined: Tue Dec 11, 2007 10:12 pm
Location: The Abyss

Re: For Wizards and Superheros

Postby Ben-Jammin » Wed May 09, 2012 6:56 pm

Zupponn wrote:I, for one, am against using bullets or ammunition as they don't really fit with the Brikwars theme and feel. The more realistic you make some things, the less Brikwars like it becomes in my opinion.


I actually like to make my brikwars as realistic as I can, but I still don't put a limit on how many magazines/clips/bullets a minifig can carry. Heck, for me to even put a limit on explosives is pushing it.
User avatar
Ben-Jammin
My Little Pony
 
Posts: 1821
Joined: Fri Mar 04, 2011 5:59 pm
Location: Not quite the middle of Appalachia

Next

Return to Bonus Material

Who is online

Users browsing this forum: No registered users and 1 guest