Territory's maybe the wrong word - it's not like you own it. It's just a placeholder for "I am moving more aggressively than you and therefore I have the initiative." "Even though I am in a castle, I'm making a sortie and attacking you in the field so I have initiative." "While you were digging trenches and dragging along in your coward armor, my guys are rushing forward and rearing to fight so I have initiative." For most purposes I'm picturing it as a flag posted in the middle of the battlefield and the first player to pass it gets a minor buff.
Maybe a better way of saying it than "initiative" is that one player is on the offensive while the other is on the defensive. This is BrikWars; offensive behavior gets bonuses.
IVhorseman wrote:I'm not sure if this is entirely true - let's say I've got a gunner team with a size 3 machinegun: having an extra d6 of skill for even one shot is tripled in it's damage output, and all I've got to do is plop some po-dunk minifig on the other side of their wall. Or let's say I applied that benny towards range and rolled a bunch of sixes: all of the sudden I'm in range and able to make a big arcing shot against all your guys.
I'm thinking this is only going to be settled in playtesting - I'm imagining all the different scenarios in which you're getting your machinegun in position and landing minifigs behind enemy lines before the enemy has had time to meet you in the center of the battlefield, and they still sound a lot like "I am pressing the assault harder and faster than you."
If you're spending your d6 on the gamble that you're going to roll a bunch of sixes - I've got no problem with that. The majority of the time it'll fail, and you'll waste the d6. If you manage to keep doing it long enough for it to succeed once, then your enemy had plenty of turns to move close enough that the extra range doesn't matter, and if he didn't then he deserves what he gets.