Meta abilities.

Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations

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muffinman42
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Meta abilities.

Post by muffinman42 » Sun Jun 17, 2012 1:13 pm

These are army/hero abilities that are affected by out-of-game events. And are intended for comic effect.
(The names are all tropes and jokes)

"What the hell kinda power is heart"
Applies to a hero with a useless ability.
If another player brings up or questions the odd choice of ability then may find a good use for it without making a roll.
1: 'What sort of harm can bakery man do? What are you gonna do, bake a deadly cake?'
2: 'Yes'
*Massive cake appears above player 1's army*
1: 'I hate you'

"ORIGINAL CHARACTER DO NOT STEAL"
Applies to units 'inspired' or blatantly stolen from anything.
If other players notices the reference and mentions it then the unit gains all the abilities of what it's based on and can pull off stunts from the source. (So a mecha inspired by Eureka7 but without the lifting part would gain the ability to lift.)
1: 'That looks just like The Doctor!'
2: 'Yeah, here's his TARDIS.'
1: '...'

"Deus Ex machina"
If other players say you would need a miracle(or other reference to godly intervention) to save you then you may have a god descend into battle from a crane above the battle field.
1: 'HAH got you cornered! It would take a god to save you now!'
2: 'yes it would, I'll just ask Thor for a hand'
*places large crane with minifigure dangling from it over the battle*
1: 'I'm pretty sure summoning gods mid-battle is against some rule.'
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IVhorseman
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Re: Meta abilities.

Post by IVhorseman » Sun Jun 17, 2012 1:16 pm

Heh. Clever. This is usually what happens when I fail a heroic feat and word something hilariously.

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sjosten
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Re: Meta abilities.

Post by sjosten » Sun Jun 17, 2012 1:34 pm

After reading this, I spent thirty minutes trying to think of an ability that goes with breaking the fourth wall. I have failed. :(
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Re: Meta abilities.

Post by Keldoclock » Sun Jun 17, 2012 3:19 pm

Compulsion- the minifigure's power is to mind control other figs, but if you get enough exploding successes to roll 6d6, you may Compel your opponent like so:

8)
:guinness:
8)
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Re: Meta abilities.

Post by SnakeMittens » Sun Jun 17, 2012 8:38 pm

Fist of the Players:
Only applies to sig-figs. Said figures can call down the fist of whoever they represent to crush their enemies, or give them cool stuff. It is their fist too, after all.

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Re: Meta abilities.

Post by muffinman42 » Mon Jun 18, 2012 1:39 pm

sjosten wrote:After reading this, I spent thirty minutes trying to think of an ability that goes with breaking the fourth wall. I have failed. :(
Well given that's the entire point of this...
EG: all abilities are activated only by player actions unrelated or tangentially related to the game.


"Breaking the forth wall"
Applies: If a player mentions that these meta rules seem to be breaking the forth-wall or brings up the forth-wall due to other game events.
Action: Any space limit on the battle field is removed! All bricks and constructions you own are now part of the game! (Minifigures other than those in the battle count as bricks and are for all intensive porpoises are dead.)

"For all intensive porpoises"
Applies: when the player successful gets a groan from a sea-mammal related pun.
Action: Summon-bigger-fish but with a sea-mammal.
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Re: Meta abilities.

Post by Silverdream » Tue Jun 19, 2012 10:48 pm

Anoraked
Applies: When a player tries to rules lawyer his/her way into a boring and dumb win.
Effect: Go into your closet, and throw as many jackets as is appropriate onto the battlefield. All units touching the jackets are dead forever.

Fuck a fuckin' shitty ass bitch!
Applies: When a younger player is swearing so much that it gets annoying and pointless.
Effect: Player has to wash his hero's mouth out with soap.
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stubby
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Re: Meta abilities.

Post by stubby » Wed Jun 20, 2012 12:22 am

I can't wait to see what happens when you try to put soap in Warhead's mouth.
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Re: Meta abilities.

Post by Thesson » Wed Jun 20, 2012 12:57 am

Name: Gullibles Island.
Effect: If you can get a veteran Brikwarian-er-i-ing....BRIKWARRIOR!..Yeah that's it
Antway if you can get him to believe something he has to look up, You are allowed to Chuck the hero off the battlefield.
CONDITION: The 'factoid' has to be false.

Edit: Just realized 'Antway'. I'm leaving it up.

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Re: Meta abilities.

Post by Zupponn » Wed Jun 20, 2012 2:02 am

stubby wrote:I can't wait to see what happens when you try to put soap in Warhead's mouth.
Silverdream wrote:Fuck a fuckin' shitty ass bitch!
Applies: When a younger player is swearing so much that it gets annoying and pointless.
Effect: Player has to wash his hero's mouth out with soap.
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stubby
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Re: Meta abilities.

Post by stubby » Wed Jun 20, 2012 8:22 am

Zupponn wrote:younger player
So what are you trying to say here exactly? Silva's still got a long way to go before he's in the Beer forum.
Natalya wrote:Wtf is going on in this thread?

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Re: Meta abilities.

Post by Ham » Wed Jun 20, 2012 12:17 pm

stubby wrote:
Zupponn wrote:younger player
So what are you trying to say here exactly? Silva's still got a long way to go before he's in the Beer forum.
Yeah, September 2013 is a long time aways. Someone could have a building fall on them, or die of ass cancer, or get employed!
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Thesson
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Re: Meta abilities.

Post by Thesson » Wed Jun 20, 2012 12:27 pm

Or to our legos: Deployed. Or destroyed.

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Silverdream
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Re: Meta abilities.

Post by Silverdream » Wed Jun 20, 2012 2:01 pm

stubby wrote:
Zupponn wrote:younger player
So what are you trying to say here exactly? Silva's still got a long way to go before he's in the Beer forum.
1.3 years and a dead Mom. Doesn't sound too hard.
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Re: Meta abilities.

Post by IVhorseman » Wed Jun 20, 2012 2:33 pm

Earthquake!
Trigger: some asshole bumps into the table, whether or not they're involved in the game - anyone else may shout "EARTHQUAKE!" to engage it.
Effect: everything that falls over is disrupted; any pieces that fell off are detached; any fliers whose supports came crashing down mysteriously crash. Had your hero on a precarious ledge? uh-oh.
Last edited by IVhorseman on Fri Jun 22, 2012 4:57 pm, edited 1 time in total.

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