Meta abilities.

Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations

Moderators: warman45, Rev. Sylvanus

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stubby
tl;dr: the rule of fudge is the entire rulebook
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Re: Meta abilities.

Post by stubby » Wed Jun 20, 2012 5:33 pm

Silverdream wrote:1.3 years and a dead Mom. Doesn't sound too hard.
Man, if you've got 1.3 years and a dead mom and you're still not hard... it means you're not Warhead.
IVhorseman wrote:Earthquake!
Trigger: some asshole bumps into the table, whether or not they're involved in the game - anyone else may shout "EARTHQUAKE!" to engage it.
Effect: everything that falls over is disrupted; any pieces that fell off are detached; any fliers who's supports came crashing down mysteriously crash. Had your hero on a precarious ledge? uh-oh.
+1
Natalya wrote:Wtf is going on in this thread?

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Robot Monkey
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Re: Meta abilities.

Post by Robot Monkey » Wed Jun 20, 2012 9:34 pm

My rule for table-bumping is if you bump the table and some of your units fall over, they're dead. If they have some method of support when they fall, (IE a long gun that keeps them up) they are disrupted. Does not apply to vehicles, except for walkers and flyers.
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IVhorseman
If she don't want the brick, she won't get the dick
If she don't want the brick, she won't get the dick
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Re: Meta abilities.

Post by IVhorseman » Fri Jun 22, 2012 4:55 pm

God dammit this fucking fig will not stand here i don't even
Trigger: Someone's been trying to place a minifig somewhere and it just will *not* fit there, and it's fallen over three or more times requiring the player to start from scratch
Effect: Clearly this fig is drunk, and pulls the flask/bottle/whatever out of his pocket to show everyone. It takes up one hand, and will still contain booze for another 1d6 turns. It will sit the fuck down as close as it can to wherever it was trying to go, and do nothing but drink until the bottle's dry.


Overfill (an old favorite)
Trigger: A player claimed that X amount of troops are being transported in a vehicle, but upon further inspection it turns out that many guys don't actually fit in there.
Effect: The extra units that don't fit are crushed into a red paste - defender's pick.

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IX_Legion
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Re: Meta abilities.

Post by IX_Legion » Sat Jun 23, 2012 11:30 am

IVhorseman wrote:Overfill (an old favorite)
Trigger: A player claimed that X amount of troops are being transported in a vehicle, but upon further inspection it turns out that many guys don't actually fit in there.
Effect: The extra units that don't fit are crushed into a red paste - defender's pick.
I always thought when this happened everyone inside was crushed into red paste...
This should be in the Rulebook somewhere:

"Any problem on earth can be solved with the careful application of high explosives"
-Valkyrie (the movie)

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IVhorseman
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Re: Meta abilities.

Post by IVhorseman » Sat Jun 23, 2012 1:36 pm

Or do that - I chose to be a little more lenient but you could just say fuck it.

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Silverdream
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Re: Meta abilities.

Post by Silverdream » Sat Jun 23, 2012 3:44 pm

This man stole
If a player should steal another player's dice or lego, his right hand is to be cut off. If he is missing a right hand or has stolen before, cut off his left hand or his left foot. Defender's pick.

Paying the Iron Price
If a player bribes another player not to attack him, he is to be stabbed to death while the guy with a sword yells "What is dead may never die".

Wicker man
To guarantee the fertility of crops, one should burn the equivalent of village chieftain in a giant wicker man.
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