minifig stat cards UPDATED, WITH CARDS
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- samuelzz10
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minifig stat cards UPDATED, WITH CARDS
Now, there are actually cards!
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Last edited by samuelzz10 on Mon Jul 02, 2012 11:42 am, edited 2 times in total.
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Re: minifig stat cards UPDATED, WITH CARDS
Actually added cards.
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Re: minifig stat cards UPDATED, WITH CARDS
It took you two years to make these? I mean, they aren't bad but two years is a long time. I'm amazed you even remembered these after two years.
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Re: minifig stat cards UPDATED, WITH CARDS
I only recently started making stat cards again, and instead of starting another thread I updated this one.sjosten wrote:It took you two years to make these? I mean, they aren't bad but two years is a long time. I'm amazed you even remembered these after two years.
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Re: minifig stat cards UPDATED, WITH CARDS
Added even more cards!
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Re: minifig stat cards UPDATED, WITH CARDS
I don't really understand the juggernaut card. Being immune to damage below 2d6 (which according to 2010 rules essentially means he's armored), is all well and good, but what does it mean that he has 15 health? 15 HP points? What's his armor value for determining that? Since HP in brikwars tends to correspond to size, he has the equivalent HP of a size 15 structure??? That seems a little beyond bananas...but if he has no armor value, 15 damage kills it outright...
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Re: minifig stat cards UPDATED, WITH CARDS
Oops, I explained that horribly. If you roll a 15, he is dead.
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Re: minifig stat cards UPDATED, WITH CARDS
...so he has 14 armor.
You could just leave it at that. It takes a min of 3d6 to roll 15+, which is almost your 4d6.
BTW, the cards themselves are well done.
You could just leave it at that. It takes a min of 3d6 to roll 15+, which is almost your 4d6.
BTW, the cards themselves are well done.
This should be in the Rulebook somewhere:
"Any problem on earth can be solved with the careful application of high explosives"
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Re: minifig stat cards UPDATED, WITH CARDS
Thanks! Anyways, Juggernauts no matter how hard you slice it are among the toughest of tough. I playtested my stats on them about a week ago, and me and my friends both agreed they are waaay too strong. But hey, that's the point. we were complaining about what makes them special! A juggernaut is what you send as a meatshield against 5 or so infantry to defend a flag holder, or to protect a diplomat, and not a unit you use to make a careful, and stealthy planned attack.IX_Legion wrote:...so he has 14 armor.
You could just leave it at that. It takes a min of 3d6 to roll 15+, which is almost your 4d6.
BTW, the cards themselves are well done.
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Re: minifig stat cards UPDATED, WITH CARDS
I'd reduce his move though. If he's supposed to be a super-heavy soldier, he shouldn't be faster than a normal minifig. I'd give him 3" or so personally. Up to you, though, of course.
This should be in the Rulebook somewhere:
"Any problem on earth can be solved with the careful application of high explosives"
-Valkyrie (the movie)
"Any problem on earth can be solved with the careful application of high explosives"
-Valkyrie (the movie)
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Re: minifig stat cards UPDATED, WITH CARDS
Crits can easily turn two sixes into 15+.IX_Legion wrote:You could just leave it at that. It takes a min of 3d6 to roll 15+, which is almost your 4d6.
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Re: minifig stat cards UPDATED, WITH CARDS
I assumed the part about "shoot or overshoot" to take critical successes into account. Could be wrong, though.Silverdream wrote:Crits can easily turn two sixes into 15+.IX_Legion wrote:You could just leave it at that. It takes a min of 3d6 to roll 15+, which is almost your 4d6.
This should be in the Rulebook somewhere:
"Any problem on earth can be solved with the careful application of high explosives"
-Valkyrie (the movie)
"Any problem on earth can be solved with the careful application of high explosives"
-Valkyrie (the movie)