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in terms of players in their area, which means that they don't really spread the word. If every active member got one of their friends to sign up and start playing, we'd see more than double the members. We'd see a huge increase of battle reports simply because they could play against each other. There's be less time spent organizing battles, and more "hey, wanna come over and Brikwar?"Tzan wrote:Quantumsurfer wrote:I generally agree with TzanWarhead wrote:I agree with QuantumSmurfer.
I agree with Warhead.







Tzan wrote:Quantumsurfer wrote:I generally agree with TzanWarhead wrote:I agree with QuantumSmurfer.
I agree with Warhead.


mgb519 wrote:Seriously, you are now the first ever forum superhero.



Zahru II wrote:As for popularizing the game locally, I have made previous attempts, even brought in armies to our local game store to demo the game, and it didn't really work out. Thing is, people still associate lego here with stuff that kiddies play with, and usually all I get is lengthy rants from 'mature and professional' modelers why lego is overpriced and they would rather invest in actual war games because it's more bang for your buck (oh the hypocrisy, spending 200$ on a starting army, amirite?). I could go on why the modeling community is a cancerous bunch of jerks with overbloated egos who think that painting tiny plastic figurines is an arcane sorcery only they can master (and they wonder why their hobby is dying with less and less people willing to start it), but that's not the point.


IVhorseman wrote:I'm the Several Hundred Dollar Man!
Tzan wrote:People in the future will probably travel back in time to taunt us about our slow internet.
People in the future are dicks.

Lego Company wrote:...At the same time, the purpose is for the LEGO brand not to be associated with issues that glorify conflicts and unethical or harmful behavior...



aoffan23 wrote:I think the main reason that Brikwars isn't really well-known is because of one simple fact: it's completely web-based, with no officially released rulebook. One way for a game to get a good start is to sit on a shelf in a store so that it can be noticed by people browsing through. Now, I am not saying Mike should get the rulebook published and make it into a profitable product, because
Colette wrote:We certainly shouldn’t give off the impression of being a degenerate cesspool.

The Shadowscythe wrote:I am beating off a dead horse here.![]()
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