BrikwaRPG - Turn 0 and beyond!

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Re: BrikwaRPG - Turn 0 and beyond!

Post by samuelzz10 » Sun Jul 08, 2012 9:10 pm

If we destroy the tower, I don't think they can teleport units in anymore.
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Re: BrikwaRPG - Turn 0 and beyond!

Post by Zupponn » Sun Jul 08, 2012 9:17 pm

samuelzz10 wrote:If we destroy the tower, I don't think they can teleport units in anymore.
Brilliant! :D
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Re: BrikwaRPG - Turn 0 and beyond!

Post by Whiteagle » Sun Jul 08, 2012 10:24 pm

Well Duuuuuh!

If only someone hadn't pissed off one of the largest mobs on the map and gotten half of us killed...
...Good thing SL4Y3RD00D isn't actually dead.

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Re: BrikwaRPG - Turn 0 and beyond!

Post by Kalvinator » Sun Jul 08, 2012 11:43 pm

Whiteagle wrote:Well Duuuuuh!

If only someone hadn't pissed off one of the largest mobs on the map and gotten half of us killed...
Yeah, I know! Who ever did that is a total...
Oh, hi Silverdream. Noooo, we weren't talking about you.
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Re: BrikwaRPG - Turn 0 and beyond!

Post by samuelzz10 » Mon Jul 09, 2012 3:49 am

Kalvinator wrote:
Whiteagle wrote:Well Duuuuuh!

If only someone hadn't pissed off one of the largest mobs on the map and gotten half of us killed...
Yeah, I know! Who ever did that is a total...
Oh, hi Silverdream. Noooo, we weren't talking about you.
Are we allowed to kill allies? we need to kill silva. or did he already die?
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Re: BrikwaRPG - Turn 0 and beyond!

Post by mgb519 » Mon Jul 09, 2012 8:46 am

It wasn't Silver, it was Krag Hag. Remember?
Meanwhile, Silver got us allies. Is killing him and turning them back against us a good idea?
Tzan wrote:
Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.
That's what Hitler said,
in 1938.

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Re: BrikwaRPG - Turn 0 and beyond!

Post by Killer Karetsu » Mon Jul 09, 2012 8:58 am

:(
NO!THERE ARE NO POLAR BEARS IN FINLAND!!!
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Re: BrikwaRPG - Turn 0 and beyond!

Post by Zupponn » Mon Jul 09, 2012 5:04 pm

Killer Karetsu wrote::(
Sorry.
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Re: BrikwaRPG - Turn 0 and beyond!

Post by samuelzz10 » Mon Jul 09, 2012 6:49 pm

mgb519 wrote:It wasn't Silver, it was Krag Hag. Remember?
Meanwhile, Silver got us allies. Is killing him and turning them back against us a good idea?
...... probably not.
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Re: BrikwaRPG - Turn 0 and beyond!

Post by Silverdream » Mon Jul 09, 2012 9:57 pm

samuelzz10 wrote:
mgb519 wrote:It wasn't Silver, it was Krag Hag. Remember?
Meanwhile, Silver got us allies. Is killing him and turning them back against us a good idea?
...... probably not.
:D

Good, cause if I die I'm probably going to make a useless hippy character for next game.
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Re: BrikwaRPG - Turn 0 and beyond!

Post by Zupponn » Wed Jul 11, 2012 6:26 pm

Turn 3!

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Rade backs up a little and shoots at SL4Y3RD00D's old gun. The gun doesn't explode as intended, so Rade shoots and kills a tan dude.

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Crevan goes over to the space marines.
Crevan: "If you join us, then there will be maniac beer for everyone!"

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They are excited by this idea and decide to join. (They are controlled by lawmaster)

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The general whispers quietly in the rich man’s ear.
General Harris: “As a general, I have Trattorian nuclear launch codes which you can then ransom the Trattorian government with for a lot of money. After all, it is among the top 5 economies in the brikverse. All you need to do is promise me safe haven from the tan people.”
Rich Man: "What? Of course not! We are conducting highly dangerous experiments here! We can't just-"

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BLAM! General Harris doesn't give the man any time to finish.

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Scientist: "Oh, no! The machine was hit! Run!"

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Bright lights fill the room.

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All the NPCs are turned into zombies!

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Sir Jeremiah: "Dost thou swear fealty to LORD Jeremiah, guardian of the realm, and the ultimate Warrior?"
Francisco: "Totally!"
Benito: "Aww Yeah!"
Lord Jeremiah: "Then I declare thee Sir Francisco the Great, and Sir Benito the Daring."
Sir Francisco: "Radical!"
Fransisco and Benito then go and loot some hats to make sure their awesomeness doesn't go unnoticed.

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And then Sir... I mean Lord Jeremiah shoots a tan dude.

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Captain Badass starts moving towards the ZMC Comm. Tower.

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Ghost attacks and kills a Holy Dragon Fanatic.

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He then takes the chainstaff.

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Khaar gets up.

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He jumps high up into the air.

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And decapitates the last tan guy.

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Comm. tower buzzes, and a new dude arrives.

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Holy Dragon Fanatic: "Blasphemer! You need to be taught a lesson!"
The remaining Fanatics start up the ritual.

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The Holy Dragon appears! He speaks to Ghost.
Holy Dragon: "You have desecrated my following. For that I will punish you."

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WITH FIRE!!!

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Holy Dragon: "Now, you 2, destroy the zombie filth or you shall join his fate."
Fanatic: "As you wish your holiness."

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As The Holy Dragon disappears, the Fanatics move out.

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Meanwhile, in the middle of the battlefield, lightning strikes!

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And Hammerman descends from the heavens!

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He has come to eradicate the zombie infestation. (He will be played by Ross if he wants him).

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And the new ZMC soldier takes a spot on the wall.

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Re: BrikwaRPG - Turn 0 and beyond!

Post by Thesson » Wed Jul 11, 2012 6:51 pm

Did I forget orders?

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Re: BrikwaRPG - Turn 0 and beyond!

Post by cleanupcrew » Wed Jul 11, 2012 6:54 pm

Just asking, anyone have explosives?

(Also, what stats do the zombies have?)

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Re: BrikwaRPG - Turn 0 and beyond!

Post by Silverdream » Wed Jul 11, 2012 7:31 pm

Hail to the Lord, baby.
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Re: BrikwaRPG - Turn 0 and beyond!

Post by samuelzz10 » Wed Jul 11, 2012 7:35 pm

men, we need to go to the comm tower together! after I kick hammerman's ass, of course.
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