Above hero units unit

Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations

Moderators: warman45, Rev. Sylvanus

User avatar
Rev. Sylvanus
Galidor
Galidor
Posts: 1025
Joined: Thu Feb 04, 2010 10:14 pm
Location: Appalachia

Re: Above hero units unit

Post by Rev. Sylvanus » Tue Jul 17, 2012 4:13 pm

stubby wrote:I keep forgetting the rest of you guys don't have Chapter 10 yet.
This is easily fixed... :D
For Your Reading Pleasure: Rev's Battle Reports

Reference Sheets: Animals and Mounts / Medieval Weapons

Factions: Dragon Guard / Hiimboredagain Raiders

User avatar
IVhorseman
If she don't want the brick, she won't get the dick
If she don't want the brick, she won't get the dick
Posts: 5293
Joined: Tue Dec 11, 2007 10:12 pm
Location: The Abyss
Contact:

Re: Above hero units unit

Post by IVhorseman » Tue Jul 17, 2012 10:47 pm

Oh man, we're talking about completely different things.

Great edit, now we just both look like idiots.

cleanupcrew
Catastrophe Magnet
Posts: 2337
Joined: Tue Apr 12, 2011 6:04 pm
Location: This Forum

Re: Above hero units unit

Post by cleanupcrew » Tue Jul 17, 2012 11:18 pm

Even better: Just junk the new armored rules and problem solved! I mean sure, you said you can knock armored units over, but what's the fun in that? I want to BLOW SHIT UP.
Spoiler
Show
Unless you hijack them...

User avatar
Zupponn
if you give us money we will give you product
if you give us money we will give you product
Posts: 5603
Joined: Mon Mar 21, 2011 6:15 pm
Location: Back in Wisconsin!

Re: Above hero units unit

Post by Zupponn » Wed Jul 18, 2012 12:23 am

Colette wrote:Even better: Just junk the new armored rules and problem solved!
Yeah, not many people are finding the new armor rules that fun.
Image

User avatar
Rev. Sylvanus
Galidor
Galidor
Posts: 1025
Joined: Thu Feb 04, 2010 10:14 pm
Location: Appalachia

Re: Above hero units unit

Post by Rev. Sylvanus » Wed Jul 18, 2012 5:35 am

Zupponn wrote:
Colette wrote:Even better: Just junk the new armored rules and problem solved!
Yeah, not many people are finding the new armor rules that fun.
I'm not sure that's true; I for one have come around to them. Having trouble with armor? Rethink army composition. Take bigger guns. Gang up with 3 guys who have Heavy Weapons; combine fire with 5 guys with rifles; go for size 2 or bigger explosions; pull out size 2 or bigger guns; get some MOM dice; take an SD pool...
For Your Reading Pleasure: Rev's Battle Reports

Reference Sheets: Animals and Mounts / Medieval Weapons

Factions: Dragon Guard / Hiimboredagain Raiders

User avatar
stubby
tl;dr: the rule of fudge is the entire rulebook
Posts: 5201
Joined: Sat Dec 29, 2007 8:31 pm

Re: Above hero units unit

Post by stubby » Wed Jul 18, 2012 8:28 am

IVhorseman wrote:Great edit, now we just both look like idiots.
I know! It's so much better! I think I got mentally stuck on the part where you originally said
IVhorseman wrote:Here's another tip: 1d12 skill is actually worse than 1d10 - it's unpredictable, and you roll crits way less often.
and then just quoted the wrong part.

Actually now that I think of it I'll just edit the correct quote into my post and everything will go back to normal. Problem solved.
Natalya wrote:Wtf is going on in this thread?

User avatar
IVhorseman
If she don't want the brick, she won't get the dick
If she don't want the brick, she won't get the dick
Posts: 5293
Joined: Tue Dec 11, 2007 10:12 pm
Location: The Abyss
Contact:

Re: Above hero units unit

Post by IVhorseman » Wed Jul 18, 2012 2:32 pm

Ah, normal idiocy has been restored!
Zupponn wrote:
Colette wrote:Even better: Just junk the new armored rules and problem solved!
Yeah, not many people are finding the new armor rules that fun.
The new armor rules are one of my favorite features of 2010 now. Most of the people who don't like the new armor rules also haven't tried them. It's completely game-changing sure, but it's in my firm belief that it's for the better.

User avatar
stubby
tl;dr: the rule of fudge is the entire rulebook
Posts: 5201
Joined: Sat Dec 29, 2007 8:31 pm

Re: Above hero units unit

Post by stubby » Wed Jul 18, 2012 5:30 pm

I'm waffling a little bit on them because I miss having something in between figs running around naked and figs stomping around like armored supertanks. I'm wondering if it shouldn't be

Minifig, regular (no armor on torso): SL:1/2, Armor 4
Minifig, body armor (armored torso, regular helmet): SL:1, Armor 1d10, -1" Move
Minifig, heavy armor (armored torso, visored helmet): SL:1, Armor 1d10 + Armored, Slow
Natalya wrote:Wtf is going on in this thread?

User avatar
Zupponn
if you give us money we will give you product
if you give us money we will give you product
Posts: 5603
Joined: Mon Mar 21, 2011 6:15 pm
Location: Back in Wisconsin!

Re: Above hero units unit

Post by Zupponn » Wed Jul 18, 2012 6:36 pm

stubby wrote:I'm waffling a little bit on them because I miss having something in between figs running around naked and figs stomping around like armored supertanks. I'm wondering if it shouldn't be

Minifig, regular (no armor on torso): SL:1/2, Armor 4
Minifig, body armor (armored torso, regular helmet): SL:1, Armor 1d10, -1" Move
Minifig, heavy armor (armored torso, visored helmet): SL:1, Armor 1d10 + Armored, Slow
I'm not really sure what SL is, but the Armor rating and movement loss seems better. Maybe also have a rule for armored units that if they crit fail their armor roll, then they don't get the -1 die bonus?
Image

User avatar
mgb519
My Little Pony
Posts: 1945
Joined: Thu May 26, 2011 8:50 pm
Location: ATL

Re: Above hero units unit

Post by mgb519 » Wed Jul 18, 2012 8:07 pm

Has giving regular minifigs 1d6 armor failed playtesting?
Tzan wrote:
Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.
That's what Hitler said,
in 1938.

User avatar
stubby
tl;dr: the rule of fudge is the entire rulebook
Posts: 5201
Joined: Sat Dec 29, 2007 8:31 pm

Re: Above hero units unit

Post by stubby » Wed Jul 18, 2012 8:34 pm

1d6 also works, and is effectively the same. I changed it to 4 just to remove extra die rolls and streamline gameplay.
Zupponn wrote:I'm not really sure what SL is, but the Armor rating and movement loss seems better. Maybe also have a rule for armored units that if they crit fail their armor roll, then they don't get the -1 die bonus?
Structure Level. It controls a bunch of stuff like how flammable you are and how much damage you do in a collision. SL:1/2 = unprotected flesh, SL:1 = sheet metal.

I don't want to make the Armor rules any more complicated than they already are, but I'm sure people will house rule stuff like that in without any prompting.
Natalya wrote:Wtf is going on in this thread?

User avatar
Zupponn
if you give us money we will give you product
if you give us money we will give you product
Posts: 5603
Joined: Mon Mar 21, 2011 6:15 pm
Location: Back in Wisconsin!

Re: Above hero units unit

Post by Zupponn » Thu Jul 19, 2012 12:15 am

stubby wrote:1d6 also works, and is effectively the same. I changed it to 4 just to remove extra die rolls and streamline gameplay.
Zupponn wrote:I'm not really sure what SL is, but the Armor rating and movement loss seems better. Maybe also have a rule for armored units that if they crit fail their armor roll, then they don't get the -1 die bonus?
Structure Level. It controls a bunch of stuff like how flammable you are and how much damage you do in a collision. SL:1/2 = unprotected flesh, SL:1 = sheet metal.

I don't want to make the Armor rules any more complicated than they already are, but I'm sure people will house rule stuff like that in without any prompting.
Oh, Structure Level. I know what that is, just didn't come to me from the letters SL. :)
Image

User avatar
IVhorseman
If she don't want the brick, she won't get the dick
If she don't want the brick, she won't get the dick
Posts: 5293
Joined: Tue Dec 11, 2007 10:12 pm
Location: The Abyss
Contact:

Re: Above hero units unit

Post by IVhorseman » Thu Jul 19, 2012 2:13 pm

stubby wrote:I don't want to make the Armor rules any more complicated than they already are, but I'm sure people will house rule stuff like that in without any prompting.
Personally I think it's totally acceptable to give a minifig good-old +2 armor at -1 to move like they had in 2005 and just use them alongside the new armored guys, although personally I don't think I'd ever do that. -1" to move is also such a negligible penalty that I tend to forget about it a lot. Then again, so is +2.

1d10 armor would work i guess (6 is indeed the average roll of a d10) in a pinch, but in the interest of time spent playing I'd much prefer 6 to 1d10. Right now I LOVE how fast a turn goes by when an armored fig gets shot at:

1: Okay, so I'm attacking your armored guy *roll*
2: Haaaah fuck you, not a crit - no damage

DONE

User avatar
aoffan23
You can nail me with your wood. ( ͡° ͜ʖ ͡°)
You can nail me with your wood. ( ͡° ͜ʖ ͡°)
Posts: 2702
Joined: Sat Jan 23, 2010 7:41 pm
Location: Ottawa

Re: Above hero units unit

Post by aoffan23 » Thu Jul 19, 2012 8:00 pm

I think for the in-between units, you should just put a sidenote near the Armoured description saying something like:
While juggernaut units are cool and all, not all armoured units are armoured enough to be Armoured. For the units that lie in this grey area, many players will add +1 or +2 modifiers to their armour to make them a little tougher, but not quite walking tanks. Just make sure to adjust CP accordingly, and keep track of which units are actually Armoured
Spoiler
Show
Tzan wrote:
Quantumsurfer wrote:I generally agree with Tzan
Warhead wrote:I agree with QuantumSmurfer.
I agree with Warhead.
Image

User avatar
Keldoclock
My Little Pony
Posts: 1833
Joined: Sun Nov 30, 2008 2:19 pm
Location: New York City

Re: Above hero units unit

Post by Keldoclock » Thu Jul 19, 2012 9:19 pm

I think this works well for modeling things like chain mail and light kevlar vests, etc. I second the idea of Light Armor bumping up one die's worth for armor (this way it can also model reinforcing Vehicles ie slapping some metal plates on an otherwise unarmored car).
Image
stubby wrote:omg noob, balrogs are maiars too, don't you know anything

Post Reply