Weapon Proficiencies

Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations

Moderators: Rev. Sylvanus, warman45

Weapon Proficiencies

Postby Ben-Jammin » Wed Aug 01, 2012 12:59 pm

Not sure if there is already a topic for this, but I was having a brikwar today and thought, "What if some characters could have a weapon proficiency or specialization ability that lowered the UR of their selected weapon"? I thought that marksmanship and shock troop were similiar, but this idea would allow a minifig to gain this bonus with only one specific weapon. For Example:

Battleaxe Proficiency (+2 CP)
When using a battleaxe, this unit subtracts the UR by 1.

Alternative versions could increase damage or range, etc.

What do you guys think?
Infantry may be the Queen of battle, but Armor is the chastity belt that keeps that bitch from getting snuggled.
Image
User avatar
Ben-Jammin
Playmobil
 
Posts: 1603
Joined: Fri Mar 04, 2011 5:59 pm
Location: Not quite the middle of Appalachia

Re: Weapon Proficiencies

Postby Cytheran » Wed Aug 01, 2012 8:50 pm

Lol censorship
Last edited by Cytheran on Thu Aug 02, 2012 4:01 pm, edited 1 time in total.
TROLOLO
Cytheran
Officer
 
Posts: 192
Joined: Tue Jul 24, 2012 4:48 pm
Location: Lego Rehab

Re: Weapon Proficiencies

Postby Predator » Thu Aug 02, 2012 4:04 am

:ftw:

:owned:
mr.duckie wrote:
SirCheese wrote:I will be neutral. (Cuz I don't want to make enemies)


Get Him!!!! :fist:


This sig is too fucking large: show anyway
Silverdream wrote:Gaze upon my cyan complexion
And fall in love with my flying perfection
I am a pegasus of awesomeness shaped by sonic rainbooms
Sonic Rainbooms
All over my sky.
User avatar
Predator
my personal record is 2 blows
my personal record is 2 blows
 
Posts: 1027
Joined: Sun Aug 14, 2011 1:45 pm
Location: In mid-air, 360-ing.

Re: Weapon Proficiencies

Postby IVhorseman » Thu Aug 02, 2012 11:04 am

My supplement has something like this: +1 skill for the weapon of choice, but -2 for everything else. I say it's a free upgrade.
User avatar
IVhorseman
herbal genius
 
Posts: 5479
Joined: Tue Dec 11, 2007 10:12 pm
Location: The Abyss

Re: Weapon Proficiencies

Postby aoffan23 » Thu Aug 02, 2012 12:54 pm

Why +2? shouldn't +1 for everything else be enough?
Tzan wrote:
Quantumsurfer wrote:I generally agree with Tzan
Warhead wrote:I agree with QuantumSmurfer.



I agree with Warhead.
User avatar
aoffan23
not a country
not a country
 
Posts: 3033
Joined: Sat Jan 23, 2010 7:41 pm
Location: America's conjoined twin.

Re: Weapon Proficiencies

Postby Predator » Sat Aug 04, 2012 11:13 am

Cytheran wrote:Lol censorship

Original Comment Censored. Qoute Still there.
Image
mr.duckie wrote:
SirCheese wrote:I will be neutral. (Cuz I don't want to make enemies)


Get Him!!!! :fist:


This sig is too fucking large: show anyway
Silverdream wrote:Gaze upon my cyan complexion
And fall in love with my flying perfection
I am a pegasus of awesomeness shaped by sonic rainbooms
Sonic Rainbooms
All over my sky.
User avatar
Predator
my personal record is 2 blows
my personal record is 2 blows
 
Posts: 1027
Joined: Sun Aug 14, 2011 1:45 pm
Location: In mid-air, 360-ing.

Re: Weapon Proficiencies

Postby Rev. Sylvanus » Sat Aug 04, 2012 11:47 am

Cytheran wrote:Lol censorship


I don't mind threads eventually derailing or going off topic; but at least make an effort initially. ;)

And Ben, I'm probably in line with VI here. To have a skill bonus on just one weapon could be cheaper in CP cost. Unless the proficiency increases damage output, too...which isn't a bad idea.
For Your Reading Pleasure: Rev's Battle Reports

Reference Sheets: Animals and Mounts / Medieval Weapons

Factions: Dragon Guard / Hiimboredagain Raiders
User avatar
Rev. Sylvanus
Jaw-Jaw
 
Posts: 895
Joined: Thu Feb 04, 2010 10:14 pm
Location: Appalachia

Re: Weapon Proficiencies

Postby Cytheran » Mon Aug 13, 2012 11:07 pm

I actually intended for it to say IVhorsemen but I hate this phone and left it.
TROLOLO
Cytheran
Officer
 
Posts: 192
Joined: Tue Jul 24, 2012 4:48 pm
Location: Lego Rehab


Return to Bonus Material

Who is online

Users browsing this forum: No registered users and 0 guests