Moderators: Almighty Benny, Blitzen, Silent-sigfig
stubby wrote:You don't even have to get complicated. Consider a 2H weapon, 2d6 damage. Or charge with a spear, 2d6+2. Or why not do both and charge with a 2H weapon, 3d6 damage.
Tzan wrote:Quantumsurfer wrote:I generally agree with TzanWarhead wrote:I agree with QuantumSmurfer.
I agree with Warhead.

aoffan23 wrote:Also, isn't it impossible to charge with a two-handed weapon (unless on a horse)?
Chapter 5 wrote:A Charge is the only attack that can be combined with a Sprint into a single Action
Two-Handed Weapon description wrote:can't Sprint
Tzan wrote:Quantumsurfer wrote:I generally agree with TzanWarhead wrote:I agree with QuantumSmurfer.
I agree with Warhead.

Tzan wrote:Quantumsurfer wrote:I generally agree with TzanWarhead wrote:I agree with QuantumSmurfer.
I agree with Warhead.

Warhead wrote:my head burns with War.

Colette wrote:2005, with the 2010 fire and machine-gun rules as supplements. The new armor rules suck and I will never agree to use them.
Warhead wrote:my head burns with War.

aoffan23 wrote:Chapter 5 wrote:A Charge is the only attack that can be combined with a Sprint into a single ActionTwo-Handed Weapon description wrote:can't Sprint
Or can you charge using regular movement if your target is close enough?


Keldoclock wrote:Why not use the rules for attacking a smaller target to chop off the legs or head of the armored figure? Or combine your dudes to form a Squad and use their combined several dice of damage to defeat it?
I tought the same thing
Users browsing this forum: No registered users and 3 guests