Commandos part 1: Wake-Up Call (Finished)

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Re: Commandos part 1: Wake-Up Call (Round 2 done)

Post by Kalvinator » Thu Aug 09, 2012 10:35 pm

I run to the side of the hill and kill the fallen soldier if Cy hasn't already
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Re: Commandos part 1: Wake-Up Call (Round 2 done)

Post by Zupponn » Thu Aug 09, 2012 10:37 pm

Move towards the chairs, attacking any enemies encountered and retrieve the chainsaw on the ground. Dual wielding chainsaws. :twisted:
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Re: Commandos part 1: Wake-Up Call (Round 2 done)

Post by Falk » Fri Aug 10, 2012 1:45 am

Engineer: return to the main group and shoot anything hostile that I see.

@Thesson: Should I rig some explosives somewhere as a trap for the mutants?
@Brag: Are the mutants NPCs?
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Re: Commandos part 1: Wake-Up Call (Round 2 done)

Post by Thesson » Fri Aug 10, 2012 2:07 am

Hmm... YES!!!! Just remembered that they said friends were nearby. Oh god. When we see to many just listen to the one rule to zombies:
DESTROY THEM WITH LAZORZ!

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Re: Commandos part 1: Wake-Up Call (Round 2 done)

Post by Bragallot » Fri Aug 10, 2012 3:28 am

Falk wrote:@Brag: Are the mutants NPCs?
Yes.
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Re: Commandos part 1: Wake-Up Call (Round 2 done)

Post by Falk » Fri Aug 10, 2012 5:37 am

Engineer: Rig an explosive trap in the door way nearest to the mutants
BrikWars 2010 Rules wrote:BrikWars ... stands in pretty direct opposition to many fundamental elements of the LEGO® philosophy, such as "Not Teaching Kids How Funny It Is to Set People on Fire."
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Re: Commandos part 1: Wake-Up Call (Round 2 done)

Post by Bragallot » Sat Aug 11, 2012 7:06 am

Round 3

Commander Thesson

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You pick up the OTC and address the infected soldiers.

"INQUISTADORES! Remember who you are and help us with this mission, we may find a cure yet!"

The feat is a critical success, and the scientists remember who they are, backing down even though they're still infected.

Private Scratch - Heavy

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Killing the half-dead remains of a conquistadore seems like the job from hell: you miss completely.

Private Silverdream - Flamer

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"He seems to be in pain, but I know something that will hurt just a little bit more!"

You decide to take no chances and torch the creature.

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Your weapon once again proves effective, burning away all of the subject's flesh.

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But apparently that's not enough to stop him!

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Luckily that's exactly what corporal Falk had been waiting for. He blasts the skeleton apart.

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"Sir, this place is a hell-hole. The infection has spread all over, and there is no sign of survivors. My squad is nearing the data core, however."

"Very well, but watch out, whatever killed my men must still be in there. Commander, I want you to plant explosives on the laboratory's main power generator. Important research center or not, once we're done here, we'll blow this place sky high."

"Affirmative."

Private Zupponn - Berserker

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As you pass the corner, you happen upon a very disturbing scene.

*munch munch*

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"HISS!"

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Wasting no time, you pick up the unfortunate Conquistadore's chainsaw and charge the unknown creature... "I hope you enjoyed your meal, 'cos it was your last!"

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Your OTC misses the mark.

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You score a full hit with the regular chainsaw you picked up, but strangely enough the mysterious attacker doesn't seem very affected by it.

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Moving faster than your eyes can see, he breaks through your defense and stabs you with his sabre, but your armour saves you.

Corporal Falk (Engineer)

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You try to take out the half Conquistadore, but your bullets ricochet off his armour.

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Shrugging, you prepare a booby trap for whatever comes your way.

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Suddenly, an enemy peeks around the corner and shoots Private Scratch in the face, taking him down!

"Man down!"

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The attacker fires another round at you, but his shots don't break through your armour.

Private lawmaster - Melee specialist (I didn't receive orders from lawmaster, so I went with Thesson's guidelines)

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You pick the data core off the main power generator and place it on your back to keep your hands free for melee. You feel the weight of the data core is going to slow you down, slightly (-1" move).

Mystery attackers - NPC

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The creature attacks, and you try to parry and riposte. The parry fails, but your armour once again proves too tough for the sabre, so you draw your OTC back for a swing...

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The attacker dodges it and tries to shove you, but you stand your ground, barely.

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Thus, as he retreats you're still close enough to attack. You angry inch forward and strike your assailant in the back. The creature screams in pain as blood flies from its back, but continues running nevertheless.

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"Alonso, we're under attack from an unknown source, and have a man down."

"Don't let anything through those doors! We're still taking heavy fire here!"

Lab mutants - NPC

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You know you have to block the corridor for your allies to stand a chance. Holding on to the last vestiges of your sanity, you block the corridor from the infected lab creatures and block their passageway even as they try to overrun you, but you have no idea how long you'll hold out...

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(2nd infected scientist) Realizing you're already done for, you decide to make the ultimate sacrifice. You throw your comrade out of the way, leaving him your chainsaw, and launch yourself towards the trap he set.

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The creature that shot the heavy shrieks when it realizes what's going on, but it's already too late.

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BOOM

Assyrians

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The Assyrians try to take out the heavies firing at them, but didn't get such good damage rolls this time around, not to mention Inquistadores are tough bastards.

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The wounded soldier fires the plasma weapon on his BFG again in a last ditch effort...

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The damage roll is huge, and the Hyena goes down.

Private Cytheran (Minigunner)

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The Hyena is down, but since climbing it would've put you out of range, you approach and shoot the fallen soldier to death. "No mercy!"

Private Kalvinator (Sniper)

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With the Assyrian already finished, you follow closely behind your buddy.

Alonso's squad

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The heavies keep firing. One is accurate, hitting both Assyrians and wounding them.

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Alonso closes in and finishes one of them with a headshot.

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"Come in headquarters?"

"General Alonso, scans indicate unknown enemies are closing in on your position. Prepare to defend yourself."

"What? Why didn't we notice this earlier? Is the crew of the Midnight* taking a nap?"

"For all we know the Midnight might have already been infiltrated. Hold your position at all costs, Commander!"

(* The Midnight is a Leopard-class Dragonhead cruiser belonging to the Valenza family, it was originally made to serve as the flagship for the Immortal Advisor sent to aid them against the Prussians, now in the civil war it's used to safeguard Valenza territory from the skies) / fluff

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Alonso: "So it's the Prussians anyway! They must have come to bust their buddies out of here! Destroy them all men!"

Overviews

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Re: Commandos part 1: Wake-Up Call (Round 3 done)

Post by lawmaster » Sat Aug 11, 2012 8:47 am

Start to get out of there, don't let any enemies near my back, the core must be protected.
You are faced with door what do you do
I use my flamethrower
wait what you can't do that
Sure I can see
*door catches fire*

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Re: Commandos part 1: Wake-Up Call (Round 3 done)

Post by Scratch » Sat Aug 11, 2012 10:29 am

Damnit,this is why we should have brought a medic along. GG, if I can I am going to try to revive myself by giving myself a first name, Edom, because of the rule of Named Longevity. Someone should try to drag me out of there or at least take my weapons, because if I get turned, with the OTC and Laser...
Last edited by Scratch on Sat Aug 11, 2012 11:10 am, edited 1 time in total.
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Re: Commandos part 1: Wake-Up Call (Round 3 done)

Post by Thesson » Sat Aug 11, 2012 10:43 am

Ah crap. Everything has gone to hell and we lost scratch. Brave men those scientists though.

Lawmaster: Already in.
Zupponn: After that thing! Destroy it!
Falk: Run back up to meet us.
Silva: Protect lawmaster and don't let him get eaten.
Me:If it's even possible revive scratch (feat). If it's not posssible as a feat charge in with Zupponn.

Alonso, how do you plan to take on that mech?

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Re: Commandos part 1: Wake-Up Call (Round 3 done)

Post by Falk » Sat Aug 11, 2012 1:04 pm

Thesson, sjould I take Scratches weapons with me?
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Re: Commandos part 1: Wake-Up Call (Round 3 done)

Post by Thesson » Sat Aug 11, 2012 1:11 pm

Yes. You'll have a better chance against them. UNLESS I can bring him back to life!

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Re: Commandos part 1: Wake-Up Call (Round 3 done)

Post by Falk » Sat Aug 11, 2012 1:23 pm

I should probably also destroy his body if you can't revive it, so it can't get infected.
BrikWars 2010 Rules wrote:BrikWars ... stands in pretty direct opposition to many fundamental elements of the LEGO® philosophy, such as "Not Teaching Kids How Funny It Is to Set People on Fire."
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Re: Commandos part 1: Wake-Up Call (Round 3 done)

Post by Bragallot » Sat Aug 11, 2012 1:35 pm

You'll only get infected if you're killed in melee by direct contact with other infected subjects, and Scratch was shot, so you shouldn't worry about that. Things are probably difficult enough the way they are.
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Kommander Ken wrote:
Mon Dec 28, 2020 9:04 pm
Wtf is this thread?

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Re: Commandos part 1: Wake-Up Call (Round 3 done)

Post by Falk » Sat Aug 11, 2012 1:49 pm

Engineer: fall back to the others, shoot any infesteds I see. Take Scratches weapons and the scientists chainsaw with me. I won't take Scratches weapons if he gets revived by Thesson.

@Brag: can my turn be after Thesson's?
BrikWars 2010 Rules wrote:BrikWars ... stands in pretty direct opposition to many fundamental elements of the LEGO® philosophy, such as "Not Teaching Kids How Funny It Is to Set People on Fire."
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