Luchardsko Army UPDATE 26/11/2012

Show off your armies and weaponry and stuff.

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halo 3000
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Re: Luchardsko Army (redone)

Post by halo 3000 » Mon Aug 20, 2012 12:13 pm

Very nice! I like your infantry, but my favorite of course is your prowler tank variant.
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Re: Luchardsko Army (redone)

Post by Falk » Mon Aug 20, 2012 12:27 pm

@halo: Thanks! Your CMEF were a big inspiration in the past couple weeks when I was finishing the army up.

@Predator: The blue clone torsos are from Cad Bane's Speeder, they're like the only thing I used from it. You can also get them in the Venator set like Brag said.
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Re: Luchardsko Army (redone)

Post by BFenix » Mon Aug 20, 2012 2:29 pm

Cool, I'm seriously digging the Prowler. Overall, nice updates, keep them comin'!
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Re: Luchardsko Army (redone)

Post by HVNSNTSOLDIER » Mon Aug 20, 2012 2:58 pm

Very killy looking army! Lovin' the speederbike style hover transport and the Jaguar. Hopefully some battle reports to follow? :warhead:

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Re: Luchardsko Army (redone)

Post by Falk » Fri Aug 24, 2012 2:22 pm

@HVNSNTSOLDIER: Yeah, I have a batrep that I finished today and I need to post it sometime soon.

UPDATE!!

Mecha

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I have made a battlewalker, the legs are based of of the EU walker from BF2142, and the cockpit/body just kinda turned out that way. It has 4 twin-linked cannons on two turrets (yes they can go up and down), 4 twin-linked MGs, 6 MKII missiles in launchers, 2 MKIII rockets and 2 MKIV rockets. Please ignore the fact that it's kinda rainbow, I'm trying to find the right colored pieces for the feet, legs and hip sections.

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The cockpit is accessible from the back via a hatch and can fit a pilot+gunner in it, but it's kinda cramped.

Infantry

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The Blue Knight hardsuit is armed with a bolter with a MKI grenade launcher or a sniper rifle, plus the other hand has a beam sword and a MKIII rocket. The Blue Knight is aslo equipped with a jetpack. (credit to Natalya and Rev.)

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I wanted some lighter troops to man the rocket sticks and other extra weapons that I have laying around, so I made the militia/light troopers. They are armed with (left to right): a rocket stick with MKII heat seeking rockets (if skill roll is under UR, will not fire), a rocket stick with normal MKII rockets, a mini flame thrower (credit to alphafalcon541) and a shield (credit to theblackdog) and a rifle.

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I also made jetpacks for the commandos, they have MKIII pipe bombs (credit to Bricksyd) attached to the back.

That's all for now! Thanks for looking.
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Re: Luchardsko Army (redone) UPDATE!

Post by BFenix » Fri Aug 24, 2012 3:39 pm

The mech is seriously awesome. :boss:
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Re: Luchardsko Army (redone) UPDATE!

Post by aoffan23 » Fri Aug 24, 2012 6:35 pm

The walker is one of those things that is so good, I'm perfectly okay with it being rainbow. I also really like the jet packs, that's probably the nicest one I've seen. Also, good call on adding sights to the Jaguar turret, that's something I completely overlooked.
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Re: Luchardsko Army (redone) UPDATE!

Post by Ben-Jammin » Sat Aug 25, 2012 5:54 am

I really like the mech, even though the green part of its leg does stand out somewhat. Really like the legs on it, too.

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Re: Luchardsko Army (redone) UPDATE!

Post by Falk » Mon Nov 26, 2012 9:20 am

Here are some new units that I've added to my army.

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Another Blue Knight, this one has a sniper and Nova Claymore(credit to Rev. for both), along with the classic MKIII rocket and jet pack from Natalya's Black Knight.

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I've also made another hardsuit, even though they've proven to be ineffective against anything else than infantry in battle. This one is equipped with a MG and flamethrower.

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It also has a jet pack so that it can accompany troops dropping onto battle.

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Next is a comms trooper with a shotgun, credit to Halo 3000 for the comms pack.

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You can see the comms pack here.

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I've also updated the flamethower, now the guy with it doesn't have a mando torso but armor. (the rear fuel tank is attached to it from the back)

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Here's the machinegunner, I have two of them right now.

I have more updates coming, I'll post them later.
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Re: Luchardsko Army UPDATE 26/11/2012

Post by Zupponn » Mon Nov 26, 2012 11:34 pm

How have I not seen that Battlewalker before? It's really awesome.
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Re: Luchardsko Army UPDATE 26/11/2012

Post by Silverdream » Mon Nov 26, 2012 11:59 pm

You do the blue and grey colour scheme great justice.
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Re: Luchardsko Army UPDATE 26/11/2012

Post by Falk » Tue Nov 27, 2012 1:55 pm

Thanks guys!

I've added some more weapons to the Prometheus SHoDT.
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First off, some AA missiles, they are going to have the Targeting skill (roll skill before firing, if it's a miss, then the missile doesn't fire)

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MKIII missile launchers, for a long range punch.

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A bolter turret, with six bolters and two MKIV rockets.

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Behold! I give you the people mower!

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BUHAHAHAHA!

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They could be used like a shield in a pinch.

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The back can fit 8 soldiers.

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The front fits a MAPH, a pilot, 4 android troopers and an officer.

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The command center is still the same.

More to come tomorrow!
BrikWars 2010 Rules wrote:BrikWars ... stands in pretty direct opposition to many fundamental elements of the LEGO® philosophy, such as "Not Teaching Kids How Funny It Is to Set People on Fire."
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Re: Luchardsko Army (redone) UPDATE!

Post by cleanupcrew » Tue Nov 27, 2012 5:03 pm

Falk wrote:Image
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Yay! I'm not the only one to use that combination anymore.

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Re: Luchardsko Army UPDATE 26/11/2012

Post by IVhorseman » Thu Nov 29, 2012 3:39 pm

You may want to consider using the supernatural blessing system for the targeting system (roll two skill dice, use the higher one) on those missiles. Just a thought.

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Re: Luchardsko Army UPDATE 26/11/2012

Post by DeltaV » Sat Dec 01, 2012 3:50 pm

Y'know, those rocketsticks remind me from a certain enemy from Rayman 3. The hoodlum with the fist-on-a-stick, forgot it's name. Stick-based guns are awesome.
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