Twin-linked weapons
Moderators: Pwnerade, IVhorseman
Twin-linked weapons
Let's say that I have a walker that has twin-linked MGs. (which I actually do) Can I fire both the MGs at the same target for the UR of one MG (since they're shooting at the same place) and the damage roll of both of them combined (2d6dmg total), or do I have to make a combined attack of both of them together?
Empire of Luchardsko WIP wiki pageBrikWars 2010 Rules wrote:BrikWars ... stands in pretty direct opposition to many fundamental elements of the LEGO® philosophy, such as "Not Teaching Kids How Funny It Is to Set People on Fire."
Re: Twin-linked weapons
I think Horseman answered this question for me in one of my Armory threads:Falk wrote:Let's say that I have a walker that has twin-linked MGs. (which I actually do) Can I fire both the MGs at the same target for the UR of one MG (since they're shooting at the same place) and the damage roll of both of them combined (2d6dmg total), or do I have to make a combined attack of both of them together?
IVhorseman wrote:two-weapon attacks just roll the damage and UR of using just one weapon, except you do both. It's exactly as awesome as it sounds like it's supposed to be.
Whiteagle wrote:Wait, so do you roll the UR and Damage for one and then just double the Damage, roll UR for one and then roll Damage for each, or roll UR and Damage for each?
IVhorseman wrote:And no, two weapon attacks are just two separate attacks that occur simultaneously. Roll twice against both URs. Maybe you hit just one, maybe you hit twice, maybe you completely miss.
Re: Twin-linked weapons
Ah, OK. Thanks.
Empire of Luchardsko WIP wiki pageBrikWars 2010 Rules wrote:BrikWars ... stands in pretty direct opposition to many fundamental elements of the LEGO® philosophy, such as "Not Teaching Kids How Funny It Is to Set People on Fire."
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Re: Twin-linked weapons
This is relevant to my interests.
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Re: Twin-linked weapons
Indeed, now if only I could find out how to calculate the cost of a Twin-linked weapon...
Re: Twin-linked weapons
I had an idea:
Twin-linked (CP=cost of one of the weapons /2)
This skill allows you to fire BOTH weapons at the SAME TARGET for UR of 1st weapon + 1/2 UR of 2nd weapon. The weapons MUST be the same size and type (eg. 2 SL6 (?) cannons on a Super HEavy Death Tank ). The weapons MUST be right next to each other. You have the option not to use the skill when firing.
EXAMPLE: The Briktopian SHEDT has two SL6 main cannons and the gunner wants to fire them at the side of an Akkadian tank nearby. The stats for the cannons are 6d6 dmg, 26" range and 8UR. The target is 6" long, so the gunner gets a +3 to his roll, which means he rolls 1d8+3 against 8+4. He aims at the middle of the tank's side and rolls a 8 and a 1 for the extra roll, to which he adds the mod of +3, resulting in 12UR against a total roll of 12. It's a hit! The gunner then rolls for damage and gets a roll of 1+2+2+1+4+3 (=13). The tank's armor roll is 10+5+6+7, so the tank survives with a dent in the side and continues to crush Briktopian grunts under it's treads.
What do you think? Is it to complicated?
Twin-linked (CP=cost of one of the weapons /2)
This skill allows you to fire BOTH weapons at the SAME TARGET for UR of 1st weapon + 1/2 UR of 2nd weapon. The weapons MUST be the same size and type (eg. 2 SL6 (?) cannons on a Super HEavy Death Tank ). The weapons MUST be right next to each other. You have the option not to use the skill when firing.
EXAMPLE: The Briktopian SHEDT has two SL6 main cannons and the gunner wants to fire them at the side of an Akkadian tank nearby. The stats for the cannons are 6d6 dmg, 26" range and 8UR. The target is 6" long, so the gunner gets a +3 to his roll, which means he rolls 1d8+3 against 8+4. He aims at the middle of the tank's side and rolls a 8 and a 1 for the extra roll, to which he adds the mod of +3, resulting in 12UR against a total roll of 12. It's a hit! The gunner then rolls for damage and gets a roll of 1+2+2+1+4+3 (=13). The tank's armor roll is 10+5+6+7, so the tank survives with a dent in the side and continues to crush Briktopian grunts under it's treads.
What do you think? Is it to complicated?
Empire of Luchardsko WIP wiki pageBrikWars 2010 Rules wrote:BrikWars ... stands in pretty direct opposition to many fundamental elements of the LEGO® philosophy, such as "Not Teaching Kids How Funny It Is to Set People on Fire."
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Re: Twin-linked weapons
Complicated? Yes.Falk wrote: EXAMPLE: The Briktopian SHEDT has two SL6 main cannons and the gunner wants to fire them at the side of an Akkadian tank nearby. The stats for the cannons are 6d6 dmg, 26" range and 8UR. The target is 6" long, so the gunner gets a +3 to his roll, which means he rolls 1d8+3 against 8+4. He aims at the middle of the tank's side and rolls a 8 and a 1 for the extra roll, to which he adds the mod of +3, resulting in 12UR against a total roll of 12. It's a hit! The gunner then rolls for damage and gets a roll of 1+2+2+1+4+3 (=13). The tank's armor roll is 10+5+6+7, so the tank survives with a dent in the side and continues to crush Briktopian grunts under it's treads.
I'd rather stick with the original rule of two attack/two damage rolls for a single target (and count that as one action).
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Re: Twin-linked weapons
Agreed. Having it all involved in the same action is a bonus enough, nobody needs a lowered UR on top of that.
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Re: Twin-linked weapons
Buy two? Since that's essentially what it is?Whiteagle wrote:Indeed, now if only I could find out how to calculate the cost of a Twin-linked weapon...
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Re: Twin-linked weapons
Yeah I don't know why everyone's having trouble with the fact that it's just two guns.
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
Re: Twin-linked weapons
Because public school systems aren't allowed to use physical punishment anymore so no one can figure out anything.
You are faced with door what do you do
I use my flamethrower
wait what you can't do that
Sure I can see
*door catches fire*
I use my flamethrower
wait what you can't do that
Sure I can see
*door catches fire*
Re: Twin-linked weapons
Agreed.lawmaster wrote:Because public school systems aren't allowed to use physical punishment anymore so no one can figure out anything.
I give a plus 1 to UR for dual or linked weapons.
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Re: Twin-linked weapons
WHY why do you insist on making it more complicated than it is?
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
Re: Twin-linked weapons
I don't see why you would roll ur twice. The system would work off a single trigger pull/button push. Its not like two guns are being fired, its one gun two barrels.
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Re: Twin-linked weapons
But then either both guns hit, or neither do. I like the variability and excitement of not knowing if you'll get hit by the second one just because you dodged the first shot.
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.