Sky Runs Red (Sign-Up)

They're all the rage

Moderators: BrickSyd, Kommander Ken, Duerer, Elmagnifico

User avatar
Bragallot
MULTIPLE, SIMULTANEOUS AND DEVASTATING DEFENSIVE DEEP STRIKES!!!
Posts: 5367
Joined: Sun Aug 02, 2009 2:00 pm
Location: Medivo

Sky Runs Red (Sign-Up)

Post by Bragallot » Sat Sep 01, 2012 9:49 am

Dios, G.R. 2012

Image

"Commander. I hope your men are well-prepared. Today's mission won't be slaughtering pwnies. And look: even my guests made it in time."

Image

Commander: "Duchess! You're alive! And... a Brittanian?!"

"It's amazing what can be achieved with Demon Magic- *cough* Immortal Technology and a good number of sacrifices. Duchess Angelica will take the traitor Duke Felipe's place. With that matter solved, we can look ahead again. Sir Rolys is here to support us: I'll need all the expendable pawns- I mean co-workers I can get my hands on."

Image

"We thought the Prussians were able to land their forces unnoticed because the Midnight had been infiltrated, but it's worse, far worse. Look."

Image

They've established a full space station above Dios and are in league with a force of Assyrians. The space station kept the ships around it cloaked and made it seem like the Midnight was still in orbit, but it wasn't too difficult to find them once we knew they were there. The Midnight's crew must have betrayed you for this to be able to happen unnoticed. I've already ordered your ground-to-air batteries to start an assault, but the space station's defenses are impregnable at this range, and it even shields its escorts from damage. Our only chance is to take them out with a naval assault, close and personal."

Image

"Since the Space Station's shields may very well be impregnable, our only hope of taking it out will be to land you and your men on it and destroy it from the inside."

Commander: "That sounds like a suicide mission!"

"Your point?"

"..."

The place must be crawling with those mutants we faced earlier, so I will be personally accompanying your squad. My lieutenant can take care of my ship."

Image

"The Space Station's defenses are not completely finished yet, and we must keep it that way. Once its offensive capabilities are finished it'll have the power to assert Anti-Immortal domination over your entire home planet. As of now it has only one hyper phase cannon. My own battleship and the Brittanians will attack them from the side it's on to distract them..."

Image

"... while your Dragonhead cruisers will attack from the other direction. A Jaguar-class will carry your squad and will have to be brought close enough to the Space Station for your men to board it. And remember, we can only destroy the Space Station from the inside, so the fate of this mission rests on you, commander. Even if we destroy the fleet guarding it, we'll only have a limited amount of time until the space station destroys us all."

Available factions:

Prussians ships

Image

Disruptor - Predator
Dominator - me
Eagle - Ex-Bajir
Mastercutor - theblackdog

Assyrians - Natalya

Image

There's a Venus, four frigates and the Space Station.

Inquistadores

Image

Santa Espada - Gorono
Duchess Angelica's Jaguar (middle) - Thesson
Inquisitor Alonso's Dragonhead - Silent-Sigfig

Image

The Darkstar II - Cytheran
Sir Rolys' 'Francis Drake' - Spindle
Ironclad Gunboat (bottom) - Silverdream

Commando Squad - will start their mission once / if the Jaguar manages to drop them onto the Space Station.

Sharane Darkstar - NPC
Commander - Thesson
CC Specialist - lawmaster
Berserker - Zuppon
Engineer - Falk
Flamer - Silverdream
Psi ops - Warhead
Assassin - Kalvinator
Riot Trooper - Scratch
Pilot - Chinook

Stats will be sent, and you can send orders once you see SEND ORDERS in the topic title.

My microspace rules:
Spoiler
Show
Basics

The core of what you need to know to play.

Pilot crews

The pilots and captain of your ship play an active role. Each ship has 2 pilots and 1 captain. They each have 1 action they can use towards operating the ship's weapons or systems. Their skill is rolled against the UR of the weapon / system. A pilot can only shoot 1 weapon type, but he can shoot every weapon of that type the ship has at one target (so he could fire all 4 small turrets with 1 action but not fire both a small turret as well as a rocket launcher with his 1 action). The same weapon can only be fired once each round, but there is no limit on system usage (so all pilots could for example try to increase shield output at the same time).

Possible captain / pilot actions (effects last a round):
- Increase movement output (+1” move) UR: 4
- Increase shield output (+1 to shield) UR: 4
- Increase weapon output (+1 damage) UR: 4
- Increase targeting systems (+1 accuracy) UR: 4
- Use weapon (UR / effects differ)
- Commence boarding (no UR)

Automatic weapons

Some weapons are AI-controlled and will automatically fire, but you can also command them to fire on different targets for free. The skill of the AI is rolled against the UR of the automatic weapon system. The skill of the AI depends on your ship.

[url=http://www.brikwars.com/forums/viewtopic.php?f=6&t=8598]Ship stats[/u]

Quick order template:

Title: Round + ship / hero / whatever
Using systems: which pilot does what other than firing.
Automatic systems: they will always automatically shoot the nearest enemy vessel in range, but you could also specify targets.
Heroic feat: optional, but encouraged
Movement: where does your ship go, how does it turn, if it does.
Attacks: which pilot fires which weapon at which part of the enemy ship or possible boarding actions.

Example

Title: Round 4 Captain Hook
Using systems: Slimy Pete attempts to increase movement output.
Automatic systems: My ship's anti-fighter turrets and tower should fire on the enemy bombercraft.
Heroic feat: Captain Hook shouts some 'your momma is so fat...' jokes across the comlink to Peter Pan to make him cry and decrease his skill by -1 for the round.
Movement: My ship moves up beside Peter Pan's.
Shooting: Ugly Joe fires the harpoons at one of Peter Pan's turrets. Captain Hook orders to board the ship. He joins the attack but leaves Slimy Pete and Ugly Joe to steer the ship. Once inside slaughter them all and snuggle their moms. It's the only way to be sure.

Extra

The details of how everything works.

Movement: The basic movement your ship has is free. Just keep in mind turning your ship also costs inches. The ‘inch cost’ is simply the distance the ship has to turn measured from the nose away to the nose's new position. Keep in mind this means larger ships will have more difficulties turning quickly.

Movement mods (for attacker’s skill rolls)
3”: +1
4”: no mod
5”: -1
(and so on)

Slowing down: A ship always has to move at at least half the speed it was moving it's last turn.

Movement indicators: I’ll keep track of the speed at which something is moving by the number of bricks I’ll put behind it. 1” is indicated by 1 stud.

Size mods
Size 1 (all fightercraft and ship’s weapons): -1”
Size 2 (gunboats / frigates): no mod
Size 3 (cruisers) +1

Destroying weapons: You can order your crew to aim at enemy ships' weapons at the cost of +1 UR (since weapons are size 1). Weapons have only 1 SP. Their armour is the ship’s armour minus 1. In the event of a weapon being destroyed the hull is damaged by the resulting 1d6 explosion + eventual plowthrough damage. An area of effect attack may damage the hull and the weapons simultaneously.

Nearmiss: Unless you miss really badly a missed attack against fe a turret will probably still hit the hull of a ship.

Firing angles: some weapons only shoot in a straight line, others have a wider range. This’ll always be specified in the weapon’s stats.

Firing missiles: Missiles are homing and continue moving towards their target after they are fired. If you skillfail they will fly the amount of points you skillfailed off course before readjusting the next round. They can only adjust 1” for every 2” distance crossed and if they pass their target they won’t come around again. On a 1 they explode prematurely and damage your ship.

Boarding: If your ship or boarding pod gets as close as 1" or less to an enemy ship you can board it. For ships this requires an action. Once boarding is initiated, both ship's marines will immediately start fighting. The attacker and defender will have to specify whether they want their captains and / or pilots to leave the bridge to join the fight. Attention: the ship becomes uncontrolable if they leave the bridge. If all defending marines are dead the captain / pilots are forced to leave the bridge and join the fight.

Ramming: Ramming / crashing damage is calculated as follows: Armour of ramming ship + speed +- opposing speed + size + shields + SP (when the order is to kamikaze rather than ram the ramming ship's remaining SP are added at the cost of the ramming ship being destroyed automatically)
Units / Turn Order / Crews / Craft
Spoiler
Show
Units

Neo-Prussia

Himmelsjäger Mo: 7” Sk: 2d6 Ar: 8 Heroic Feat, Farce-wielder 2 HP
- Beamsabre UR: 4 Da: 1d6+3 May parry energy rounds
- Lasershield UR: 2 Pa: 1d6 May parry energy rounds
Lieutenant Mo: 6” Sk: 1d6+2 Ar: 6 Heroic Feat
- - Zerreiser Ra: 10” UR: 4 Da: 2d6+1/1”
Wolves Mo: 5” Sk: 1d6 Ar: 5
- Zerreiser Ra: 10” UR: 4 Da: 2d6+1
- Panzerfaust Ra: 10” UR: 5 Da: 2d6+2/1”
Jaeger Mutant :mystery:
Marine Mutant Mo: 6” Sk: 1d6+1 Ar: 6
- Sabre UR: 2 Da: 1d6+1
- SMG Ra: 6” UR: 4 Da: 1d6+3
Ripperbot Mo: 5” Sk: 1d6 Ar: 5 Skeletal -1 to hit
- Claws UR: 2 Da: 1d6+1



Inquistadores

Angelica Mo: 8” Sk: 2d6+1 Ar: 7 Heroic Feat, 2 HP
- Nova Sword UR: 5 Da: 3d6 May parry anything
- Lasershield UR: 2 Pa: 1d6 May parry energy rounds
Inquisitor Mo: 7” Sk: 2d6 Ar: 8 Heroic Feat, 2 HP
- Stun Blaster UR: 2 Da: 1d6+1 May be set to stun
- Sabre UR: 2 Da: 1d6+1
Marines Mo: 5” Sk: 1d6+1 Ar: 6
- Minigun Ra: 7” UR: 5 Da: 1d6+3/2”
- Chainsaw UR: 3 Da: 1d6+3
Pilots Mo: 4” Sk: 1d6 Ar: 6
- Chainsaw UR: 3 Da: 1d6+3
Heavy Mo: 4” Sk: 1d6 Ar: 7
- Minigun Ra: 7” UR: 5 Da: 1d6+3/2”


Immortals

Sharane :mystery:
Lieutenant Mo: 7” Sk: 2d6 Ar: 7 Heroic Feat, Farce-wielder, Dodge 2 HP
- Powerblade UR: 4 Da: 2d6
- Energy shield UR: 3 Pa: 1d6+1 Deflects energy round if parry > damage
Terrorkhan Mo: 4” (10” with jetpack) Sk: 2d6 Ar: 7 Special: Unknown


Assyrians

Captain Mo: 7” Sk: 2d6 Ar: 8 Heroic Feat, 2 HP
- BFG Ra: 10” UR: 4 Da: 2d6+1
Plasma round Ra: 10” UR: 5 Da: 2d6+2/1”
Elite Mo: 6” Sk: 1d6+1 Ar: 6
- BFG Ra: 10” UR: 4 Da: 2d6+1
- Plasma round Ra: 10” UR: 5 Da: 2d6+2/1”
Engineer Mo: 5” Ar: 5 Sk: 1d6
- BFG Ra: 10” UR: 4 Da: 2d6+1
- Plasma round Ra: 10” UR: 5 Da: 2d6+2/1”


Brittanians

Sir Rolys Mo: 7” Sk: 2d6 Ar: 8 Heroic Feat, 2 HP
- Minigun Ra: 7” UR: 5 Da: 1d6+3/2”
- Chainsaw UR: 3 Da: 1d6+3
Francis Mo: 6” Sk: 1d6+1 Ar: 6 Heroic Feat
- Minigun Ra: 7” UR: 5 Da: 1d6+3/2”
- Chainsaw UR: 3 Da: 1d6+3
Guardsmen Mo: 4” Sk: 1d6 Ar: 6
- Long rifle Ra: 10” UR: 4 Da: 1d6+2
- Bayonet UR: 3 Da: 1d6+2
Rogue Mo: 5” Sk: 1d6+1 Ar: 5
- Heavy laser Ra: 10” UR: 4 Da: 2d6
All-Rounder Mo: 6” Sk: 1d6+2 Ar: 6 *Cyborg Reflexes **Cybernetic implants
- Cricket bat UR: 4 Da: 2d6
- Shield UR: 2 Pa: 1d6 Parries energy rounds
* +1 when parrying
** May use 2 Angry Inches
Sniper Mo: 6” Sk: 1d6+1 Ar: 4
- Sniper rifle Ra: 15" UR: 4 Da: 1d6+2 (Headshot: +1 damage at the cost of +1 UR)

Turn Order / Crews

Ship / Captain / pilots / marines

Alonso -Inquisitor Alonso, 2 pilots, 2 heavies
Venus - Captain, 2 elites, 3 ripperbots Space Station - Engineer
Santa Espada - Inquisitor, 2 pilots, 2 heavies
Disruptor - Lieutenant, 2 wolves, 2 marines
Darkstar - Lieutenant, 2 Terrorkhan, 1 sniper, 1 all-rounder
Dominator - Himmelsjäger, 2 Wolves, 2 Marines
Ironclad Francis , 2 Rogues, 2 All-rounders
Eagle Himmelsjäger, 2 Wolves, 2 Marines
Brittanian Mothership Sir Rolys, 2 Guardsmen, 2 Guardsmen
Mastercutor Himmelsjäger, 2 Wolves, 2 Marines
Jaguar Angelica, 2 marines, 3 marines

Craft

Alonso 4 executioner-fighters
Space station 8 Assyrian strike fighters, 4 Mercuries
Santa Espada 4 executioner-fighters
Disruptor none
Darkstar 4 immortal fighters
Dominator 2 mobhunters
Ironclad none
Eagle 1 mobhunter
Francis Drake 6 Brittanian strike fighters
Mastercutor 4 mobhunters
Jaguar 4 executioner-fighters
Commando squad stats
Spoiler
Show
Sharane - :mystery:

Commander Mo: 5” Sk: 1d6+2 Ar: 8 Heroic feat
- Nova Claymore UR: 5 Da: 3d6 May parry anything
- Scanner UR: 4 May spot enemies in 2d6” range (uses action)

CC Specialist Mo: 5” Sk: 1d6+2 Ar: 8 Double-wielding
- Powerblades UR: 4 Da: 1d6+3

Berserker Mo: 5” Sk: 1d6+2 Ar: 8 Berserk*
- OTC staff UR: 5 Da: 3d6 (Counts as 2 OTC’s)
- * May attack once more after succesful kill.

Engineer Mo: 6” Sk: 1d6+2 Ar: 7 Engineer*, Demolitions expert**
- Plasmazooka Ra: 10” UR: 5 Da: 2d6+2/2”
* May attempt to repair / enhance / alter vehicles / systems. Costs action.
** May attempt to plant / create all manners of explosives. Costs action.

Flamer Mo: 6” Sk: 1d6+2 Ar: 7 Flamer*
- Flamethrower Ra: 5" UR: 5 Da: 2d6/2"
* May attempt to flame people to cause them to cry. Crying minifigs suffer the same effects as Disrupted ones.

Psi ops Mo: 5” Sk: 1d6+2 Ar: 7 Psi-ops ability*
* Can use his skill to use his psi-powers. Succes depends on roll / difficulty.

Assassin Mo: 7” Sk: 1d6+2 Ar: 6 Stealth*
- Sniper rifle Ra: 15" UR: 4 Da: 1d6+2 (Headshot: +1 damage at the cost of +1 UR)
- * Uses skill vs. enemies’ skill to remain hidden. Negative mods are moving fast (-1 per 1” of movement above 5”), proximity of enemy (-1 per 1” of proximity closer than 4”), LOS (-1 if he’s in an enemy’s LOS) and attacking (-1” when trying to attack). Enemies can attempt to spot the Assassin every time he moves, attacks, or when he gets in their LOS.

Riot Trooper Mo: 5” Sk: 1d6+2 Ar: 8 Riot training*
- *+1 POP and MOM
- Shield UR: 2 Pa: 1d6
- Shotgun Ra: 6” UR: 4 Da: 2d6

Pilot Mo: 5” Sk: 1d6+1 Ar: 6 Pilot*
- * May operate machinery / systems without skill penalty

Hyena Frame
Size 3
Move: 5"
15 Armour, 3 SP
Lasertwin Ra: 10" UR: 4 Da: (2x)2d6+1
Burst rockets Ra: 10" UR: 4 Da: 1d6+3/1"

You're a powerful band of mini's but don't get too cocky, the mortality rate of this mission has been rated pretty high :)
Ship stats: http://www.brikwars.com/forums/viewtopic.php?f=6&t=8598
Last edited by Bragallot on Thu Jan 31, 2013 8:56 pm, edited 20 times in total.
Fantasy battles - Scifi battles
Kommander Ken wrote:
Mon Dec 28, 2020 9:04 pm
Wtf is this thread?

User avatar
Scratch
Reihawk
Posts: 928
Joined: Mon Jul 16, 2012 2:23 pm
Location: The Wine Dark Sea

Re: Sky Runs Red (Sign-Up)

Post by Scratch » Sat Sep 01, 2012 11:09 am

This looks awesome, Riot Trooper is just going to drink coffee and eat doughnuts while we wait for drop off.
The only unflawed system is Lego System.
Zupponn wrote:
Colette wrote:You're free to make your own map from scratch, however.
All you have to do is flatten his head.
Silverdream wrote:TL;DR Be like Scratch.
Captain-Camper wrote:tl;dr I'm just going to assume don't be like voin and be more like scratch.

User avatar
Ex_Bajir
Officer
Posts: 144
Joined: Mon Jun 27, 2011 5:25 pm
Location: Massachusets

Re: Sky Runs Red (Sign-Up)

Post by Ex_Bajir » Sat Sep 01, 2012 11:31 am

I'll take the Eagle.
The Ex-Bajir, the last Commander of the Legio Mortis.

User avatar
lawmaster
Jaw-Jaw
Posts: 835
Joined: Fri Jul 22, 2011 10:32 am
Location: Over the rainbow

Re: Sky Runs Red (Sign-Up)

Post by lawmaster » Sat Sep 01, 2012 11:56 am

No Cc? :silver:
I would like the Santa Espada
You are faced with door what do you do
I use my flamethrower
wait what you can't do that
Sure I can see
*door catches fire*

User avatar
Thesson
Cannon Fodder
Posts: 319
Joined: Thu May 17, 2012 9:14 pm
Location: Mars

Re: Sky Runs Red (Sign-Up)

Post by Thesson » Sat Sep 01, 2012 12:38 pm

Nevermind! I guess that just happened.

User avatar
Bragallot
MULTIPLE, SIMULTANEOUS AND DEVASTATING DEFENSIVE DEEP STRIKES!!!
Posts: 5367
Joined: Sun Aug 02, 2009 2:00 pm
Location: Medivo

Re: Sky Runs Red (Sign-Up)

Post by Bragallot » Sat Sep 01, 2012 12:38 pm

I had a feeling I had forgotten someone; the OP should be fixed now.
Fantasy battles - Scifi battles
Kommander Ken wrote:
Mon Dec 28, 2020 9:04 pm
Wtf is this thread?

User avatar
Silverdream
Nice use of noise
Posts: 6078
Joined: Sun Mar 15, 2009 5:33 pm
Location: Sweating like a guy in a basketball manga

Re: Sky Runs Red (Sign-Up)

Post by Silverdream » Sat Sep 01, 2012 12:44 pm

I will sit in the least comfortable seat so everyone thinks of me as a major badass.
This sig is too fucking large: show anyway
Image lol j/k

User avatar
Mr_Spindlesport
Demi-God of BrikWars
Posts: 2
Joined: Sat Sep 01, 2012 12:09 pm

Re: Sky Runs Red (Sign-Up)

Post by Mr_Spindlesport » Sat Sep 01, 2012 1:00 pm

Is Sir Rolys' 'Francis Drake' still open?

User avatar
Bragallot
MULTIPLE, SIMULTANEOUS AND DEVASTATING DEFENSIVE DEEP STRIKES!!!
Posts: 5367
Joined: Sun Aug 02, 2009 2:00 pm
Location: Medivo

Re: Sky Runs Red (Sign-Up)

Post by Bragallot » Sat Sep 01, 2012 1:02 pm

Yes.

If you're looking for your ship's stats, go here: http://www.brikwars.com/forums/viewtopic.php?f=6&t=8598

The stats of your pilots / marines will be sent by PM.
Fantasy battles - Scifi battles
Kommander Ken wrote:
Mon Dec 28, 2020 9:04 pm
Wtf is this thread?

User avatar
Zupponn
if you give us money we will give you product
if you give us money we will give you product
Posts: 5603
Joined: Mon Mar 21, 2011 6:15 pm
Location: Back in Wisconsin!

Re: Sky Runs Red (Sign-Up)

Post by Zupponn » Sat Sep 01, 2012 11:05 pm

Silverdream wrote:I will sit in the least comfortable seat so everyone thinks of me as a major badass.
Oh yeah? Well, I'm going to stand. And I eat chainsaws for breakfast. Because I'm crazy.
Image

User avatar
Chinook
Officer
Posts: 149
Joined: Sat Apr 07, 2012 11:43 pm
Location: USA

Re: Sky Runs Red (Sign-Up)

Post by Chinook » Sun Sep 02, 2012 5:10 am

So im the pilot of the ship? Talk about a crash course. :shock:
No one is home

User avatar
Bragallot
MULTIPLE, SIMULTANEOUS AND DEVASTATING DEFENSIVE DEEP STRIKES!!!
Posts: 5367
Joined: Sun Aug 02, 2009 2:00 pm
Location: Medivo

Re: Sky Runs Red (Sign-Up)

Post by Bragallot » Sun Sep 02, 2012 5:13 am

Hah, no, the Jaguar has it's own crew. You'll be providing armoured support to your squad.
Fantasy battles - Scifi battles
Kommander Ken wrote:
Mon Dec 28, 2020 9:04 pm
Wtf is this thread?

Falk
Oh no whatever will we do without the buttplugs
Oh no whatever will we do without the buttplugs
Posts: 1297
Joined: Wed Aug 31, 2011 1:43 pm

Re: Sky Runs Red (Sign-Up)

Post by Falk » Sun Sep 02, 2012 5:43 am

So a Dreadnut can fit in the station's corridors?
BrikWars 2010 Rules wrote:BrikWars ... stands in pretty direct opposition to many fundamental elements of the LEGO® philosophy, such as "Not Teaching Kids How Funny It Is to Set People on Fire."
Empire of Luchardsko WIP wiki page

User avatar
Bragallot
MULTIPLE, SIMULTANEOUS AND DEVASTATING DEFENSIVE DEEP STRIKES!!!
Posts: 5367
Joined: Sun Aug 02, 2009 2:00 pm
Location: Medivo

Re: Sky Runs Red (Sign-Up)

Post by Bragallot » Sun Sep 02, 2012 5:56 am

You'll see.
Fantasy battles - Scifi battles
Kommander Ken wrote:
Mon Dec 28, 2020 9:04 pm
Wtf is this thread?

User avatar
Chinook
Officer
Posts: 149
Joined: Sat Apr 07, 2012 11:43 pm
Location: USA

Re: Sky Runs Red (Sign-Up)

Post by Chinook » Sun Sep 02, 2012 6:07 am

:mystery:
Oh boy, i'm kinda excited now. :-D

Private Chinook shall bring honor to his family
No one is home

Post Reply
cron