UnitsNeo-PrussiaHimmelsjäger Mo: 7” Sk: 2d6 Ar: 8 Heroic Feat, Farce-wielder 2 HP
- Beamsabre UR: 4 Da: 1d6+3 May parry energy rounds
- Lasershield UR: 2 Pa: 1d6 May parry energy rounds
Lieutenant Mo: 6” Sk: 1d6+2 Ar: 6 Heroic Feat
- - Zerreiser Ra: 10” UR: 4 Da: 2d6+1/1”
Wolves Mo: 5” Sk: 1d6 Ar: 5
- Zerreiser Ra: 10” UR: 4 Da: 2d6+1
- Panzerfaust Ra: 10” UR: 5 Da: 2d6+2/1”
Jaeger Mutant
Marine Mutant Mo: 6” Sk: 1d6+1 Ar: 6
- Sabre UR: 2 Da: 1d6+1
- SMG Ra: 6” UR: 4 Da: 1d6+3
Ripperbot Mo: 5” Sk: 1d6 Ar: 5 Skeletal -1 to hit
- Claws UR: 2 Da: 1d6+1
InquistadoresAngelica Mo: 8” Sk: 2d6+1 Ar: 7 Heroic Feat, 2 HP
- Nova Sword UR: 5 Da: 3d6 May parry anything
- Lasershield UR: 2 Pa: 1d6 May parry energy rounds
Inquisitor Mo: 7” Sk: 2d6 Ar: 8 Heroic Feat, 2 HP
- Stun Blaster UR: 2 Da: 1d6+1 May be set to stun
- Sabre UR: 2 Da: 1d6+1
Marines Mo: 5” Sk: 1d6+1 Ar: 6
- Minigun Ra: 7” UR: 5 Da: 1d6+3/2”
- Chainsaw UR: 3 Da: 1d6+3
Pilots Mo: 4” Sk: 1d6 Ar: 6
- Chainsaw UR: 3 Da: 1d6+3
Heavy Mo: 4” Sk: 1d6 Ar: 7
- Minigun Ra: 7” UR: 5 Da: 1d6+3/2”
ImmortalsSharane
Lieutenant Mo: 7” Sk: 2d6 Ar: 7 Heroic Feat, Farce-wielder, Dodge 2 HP
- Powerblade UR: 4 Da: 2d6
- Energy shield UR: 3 Pa: 1d6+1 Deflects energy round if parry > damage
Terrorkhan Mo: 4” (10” with jetpack) Sk: 2d6 Ar: 7 Special: Unknown
AssyriansCaptain Mo: 7” Sk: 2d6 Ar: 8 Heroic Feat, 2 HP
- BFG Ra: 10” UR: 4 Da: 2d6+1
Plasma round Ra: 10” UR: 5 Da: 2d6+2/1”
Elite Mo: 6” Sk: 1d6+1 Ar: 6
- BFG Ra: 10” UR: 4 Da: 2d6+1
- Plasma round Ra: 10” UR: 5 Da: 2d6+2/1”
Engineer Mo: 5” Ar: 5 Sk: 1d6
- BFG Ra: 10” UR: 4 Da: 2d6+1
- Plasma round Ra: 10” UR: 5 Da: 2d6+2/1”
BrittaniansSir Rolys Mo: 7” Sk: 2d6 Ar: 8 Heroic Feat, 2 HP
- Minigun Ra: 7” UR: 5 Da: 1d6+3/2”
- Chainsaw UR: 3 Da: 1d6+3
Francis Mo: 6” Sk: 1d6+1 Ar: 6 Heroic Feat
- Minigun Ra: 7” UR: 5 Da: 1d6+3/2”
- Chainsaw UR: 3 Da: 1d6+3
Guardsmen Mo: 4” Sk: 1d6 Ar: 6
- Long rifle Ra: 10” UR: 4 Da: 1d6+2
- Bayonet UR: 3 Da: 1d6+2
Rogue Mo: 5” Sk: 1d6+1 Ar: 5
- Heavy laser Ra: 10” UR: 4 Da: 2d6
All-Rounder Mo: 6” Sk: 1d6+2 Ar: 6 *Cyborg Reflexes **Cybernetic implants
- Cricket bat UR: 4 Da: 2d6
- Shield UR: 2 Pa: 1d6 Parries energy rounds
* +1 when parrying
** May use 2 Angry Inches
Sniper Mo: 6” Sk: 1d6+1 Ar: 4
- Sniper rifle Ra: 15" UR: 4 Da: 1d6+2 (Headshot: +1 damage at the cost of +1 UR)
Turn Order / CrewsShip / Captain / pilots / marinesAlonso -Inquisitor Alonso, 2 pilots, 2 heavies
Venus - Captain, 2 elites, 3 ripperbots
Space Station - Engineer
Santa Espada - Inquisitor, 2 pilots, 2 heavies
Disruptor - Lieutenant, 2 wolves, 2 marines
Darkstar - Lieutenant, 2 Terrorkhan, 1 sniper, 1 all-rounder
Dominator - Himmelsjäger, 2 Wolves, 2 Marines
Ironclad Francis , 2 Rogues, 2 All-rounders
Eagle Himmelsjäger, 2 Wolves, 2 Marines
Ironclad Sir Rolys, 2 Guardsmen, 2 Guardsmen
Mastercutor Himmelsjäger, 2 Wolves, 2 Marines
Jaguar Angelica, 2 marines, 3 marines
CraftAlonso 4 executioner-fighters
Space station 8 Assyrian strike fighters, 4 Mercuries
Santa Espada 4 executioner-fighters
Disruptor none
Darkstar 4 immortal fighters
Dominator 2 mobhunters
Ironclad none
Eagle 1 mobhunter
Francis Drake 6 Brittanian strike fighters
Mastercutor 4 mobhunters
Jaguar 4 executioner-fighters