Another brikwar rpg

Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations

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Another brikwar rpg

Postby samuelzz10 » Tue Sep 04, 2012 6:04 pm

This is yet another brikwar RPG, I present HARD-ASS, the combat system.

H A R D-A S S
a g o e r u m
t i b a m p a
e l o d o e r
i t l r r t
t i y d s
y c i
s c
e

Hate: +1 to CC attacks for every 5 points MAX: 30 points
Agility: +1" added to move every 10 points. (starts with 5") MAX: 50 points
Robotics: gets extra lifting strength, (with 10 points, can lift a size 2 weapon) but has less emotion. (more on that later) MAX: once you run out of limbs to replace. (5 points per limb)
Deadly: +1 to long range attacks for every 5 points. MAX: 30 points
Armor: makes you less vulnerable. 10 points adds +1 to health. MAX: 300
Super dice: gives you more supernatural dice. 10 points adds +1 d12. MAX: 40
Smarts: Also known as skill. every 20 points gives you an extra d6 for skill. MAX: 60 points.

EXP: you get the cp of any enemy you kill, and once you reach 100 you get to level up. you get 50 initial points, and every level up you get 10 points.
Emotion: The less emotion you have, the less people will help you, or agree with you. for every implant, you get -3 to skill roles when bartering with people,
or things like that. also, if you are attacked near allies, they are less likely to help you. (they assume you are a backed up robot) once you get the final implant,
(assumed to be the larynx) people will no longer help you, because at that point you will be a robot.
Help: if you are attacked near NPC allies, they may help you. on a 4d6 roll, they help you if you roll at least 15. -3 for every implant.

Perks: you start with 5 abilities, and can't get any more. simple.
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Re: Another brikwar rpg

Postby Silverdream » Tue Sep 04, 2012 6:55 pm

It's an interesting concept, but perhaps some features need to bee explained more clearly and perhaps it could be fleshed out a bit more.

I do like the idea of slowly becoming more of a robot and more withdrawn from society as your kills turn you from a normal person into a battle hardened death machine. However, I am confused as to how the experience system works. Does level one start at 50/100 exp at level one? Does level two start at 10/100 or 0/110?
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Re: Another brikwar rpg

Postby samuelzz10 » Tue Sep 04, 2012 9:05 pm

once you kill some units who's cp count equals 100, you level up and get 10 points to distribute.
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Re: Another brikwar rpg

Postby Silverdream » Tue Sep 04, 2012 11:19 pm

Oh okay, that makes loads more sense. This seems like a pretty good system.
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Re: Another brikwar rpg

Postby Reality Glitch » Fri Jan 11, 2013 10:45 am

I'd like to join. Here my character's stats.

Hate: +0/0 points
Agility: 5"/0 points
Robotics: none/0 points
Deadly: +2/10 points
Armor: +0/0 points
Super dice: 2d12/20 points
Smarts: +1d6/20 points.

EXP: 0/100 until next level.
Help: 4d6-0 v. 15

Perks: Heroic Ego (3 Feats, Wizard or Scientist clichés), Pet Dragon, Summon magic portal (works the same a the A.S.H.P.D., but is magic)
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