QoP: Head Separator Part III -- Turn 5

They're all the rage

Moderators: BrickSyd, Kommander Ken, Duerer, Elmagnifico

User avatar
Predator
Dimmy
Posts: 520
Joined: Sun Aug 14, 2011 1:45 pm
Location: In mid-air, 360-ing.

Re: QoP: Head Separator Part III -- Turn 5

Post by Predator » Sun Sep 09, 2012 12:34 am

:666: This thing is about as metal as it gets. Zombie Zulu Dawn of 2012.
The assyrian who gaurded was :mbd:
mr.duckie wrote:
SirCheese wrote:I will be neutral. (Cuz I don't want to make enemies)
Get Him!!!! :fist:
This sig is too fucking large: show anyway
Silverdream wrote:Gaze upon my cyan complexion
And fall in love with my flying perfection
I am a pegasus of awesomeness shaped by sonic rainbooms
Sonic Rainbooms
All over my sky.

User avatar
Kalvinator
in need of one still
Posts: 1087
Joined: Mon Jun 11, 2012 12:35 am
Location: Waiting for a spontaneous warp to another galaxy.
Contact:

Re: QoP: Head Separator Part III -- Turn 5

Post by Kalvinator » Sun Sep 09, 2012 1:23 am

Predator wrote:The assyrian who gaurded was :mbd:
That, that doesn't make much sense... :?:
Image

User avatar
Natalya
I've trolled before.
Posts: 4671
Joined: Wed Sep 17, 2008 10:57 pm
Location: Atlanta
Contact:

Re: QoP: Head Separator Part III -- Turn 5

Post by Natalya » Sun Sep 09, 2012 3:08 am

Kalvinator wrote:
Predator wrote:The assyrian who gaurded was :mbd:
That, that doesn't make much sense... :?:
  ▲
▲ ▲

"Ya gotta remember, Soryu's a brutal thug, ain't got no finesse like Shinji."

User avatar
The Shadowscythe
Touch my cloud song and I will fuck you up
Touch my cloud song and I will fuck you up
Posts: 2351
Joined: Sun Jul 27, 2008 7:22 am
Location: Llandysul, Ceredigion, Wales, U.K, Earth, Sol, Milky Way, Local Cluster, Universe.

Re: QoP: Head Separator Part III -- Turn 5

Post by The Shadowscythe » Sun Sep 09, 2012 3:28 am

>MFW is realised how EFFIN HEUGE the Vanquisher is when compared to other tanks . . . or even small vehicles.

Image

Holee shit, previous pictures did not do that thing justice until you presented the wide shots.
-- WARNINK -- LINK BELOW IZ KNOWN TO CAUZE HEMMORAGE --
Spoiler
Show
Image

I WARNED YOU, DIDN'T I WARN YOU?! BLAME RAYHAWK DAMNIT.
Image

User avatar
Bragallot
MULTIPLE, SIMULTANEOUS AND DEVASTATING DEFENSIVE DEEP STRIKES!!!
Posts: 5367
Joined: Sun Aug 02, 2009 2:00 pm
Location: Medivo

Re: QoP: Head Separator Part III -- Turn 5

Post by Bragallot » Sun Sep 09, 2012 4:17 am

Indeed. Just look at how everyone has urgent business on the side the Vanquisher is not on :)
Fantasy battles - Scifi battles
Kommander Ken wrote:
Mon Dec 28, 2020 9:04 pm
Wtf is this thread?

cleanupcrew
Catastrophe Magnet
Posts: 2337
Joined: Tue Apr 12, 2011 6:04 pm
Location: This Forum

Re: QoP: Head Separator Part III -- Turn 5

Post by cleanupcrew » Sun Sep 09, 2012 8:04 am

The Vanquisher is a great piece of engineering, but it wasn't as great as advertised.

Image

In particular, unless Natalya has special stats for the main gun, it was very weak and couldn't really destroy much in my humble opinion. I believe that was the main weakness of the Vanquisher. Of course, this thing stood its ground against a size 9 gun and missiles every turn and finished the game with two hit points so.

User avatar
Predator
Dimmy
Posts: 520
Joined: Sun Aug 14, 2011 1:45 pm
Location: In mid-air, 360-ing.

Re: QoP: Head Separator Part III -- Turn 5

Post by Predator » Sun Sep 09, 2012 8:40 am

Natalya wrote:
Kalvinator wrote:
Predator wrote:The assyrian who gaurded was :mbd:
That, that doesn't make much sense... :?:
I meant His Face When :mbd:
mr.duckie wrote:
SirCheese wrote:I will be neutral. (Cuz I don't want to make enemies)
Get Him!!!! :fist:
This sig is too fucking large: show anyway
Silverdream wrote:Gaze upon my cyan complexion
And fall in love with my flying perfection
I am a pegasus of awesomeness shaped by sonic rainbooms
Sonic Rainbooms
All over my sky.

Falk
Oh no whatever will we do without the buttplugs
Oh no whatever will we do without the buttplugs
Posts: 1297
Joined: Wed Aug 31, 2011 1:43 pm

Re: QoP: Head Separator Part III -- Turn 5

Post by Falk » Sun Sep 09, 2012 9:53 am

If Brag wants the Inquistdatores then he can have them.
BrikWars 2010 Rules wrote:BrikWars ... stands in pretty direct opposition to many fundamental elements of the LEGO® philosophy, such as "Not Teaching Kids How Funny It Is to Set People on Fire."
Empire of Luchardsko WIP wiki page

User avatar
Natalya
I've trolled before.
Posts: 4671
Joined: Wed Sep 17, 2008 10:57 pm
Location: Atlanta
Contact:

Re: QoP: Head Separator Part III -- Turn 5

Post by Natalya » Sun Sep 09, 2012 2:27 pm

The Shadowscythe wrote:>MFW is realised how EFFIN HEUGE the Vanquisher is when compared to other tanks . . . or even small vehicles.

Image

Holee shit, previous pictures did not do that thing justice until you presented the wide shots.
The whole battlefield is freaking huge, takes up almost the whole width of a ping-pong table. If you look at generic 32 x 32 baseplates (roads for example) then this battlefield is 6½ of them in length. People keep sending me instructions to have their guys go somewhere and do something, but the field is too big for them to accomplish whatever they were trying to do in one turn. The people playing in this game need to look at the scale of the map when sending orders.

Piltogg is doing good here because he decided to mash all his dudes onto one side of the map at the start. It is fucking crowded and the gate is a horrible choke point for him, but because he wasn't spread out at the start he has been effective at killing the Assyrian defenders as they slowly trickle in to fight his guys; like whatever unit went for him would get massacred by combined fire. Look at my dreadnought for example. He didn't kill the car, but he killed the gunner so now it is kinda pointless because its side guns are weak and it would get slowed down by junk piles if it tried to go after his army as it marches into the city.

In Turn 5 that dynamic got reversed a little because enough Assyrians had finally made it to where the gate is so now they're the ones who can combine fire, but their ranks are thin. If he can kill the Assyrian infantry with his vehicles then his infantry who are by the concert will be basically unchecked as they go for the Head Separator.
  ▲
▲ ▲

"Ya gotta remember, Soryu's a brutal thug, ain't got no finesse like Shinji."

User avatar
Predator
Dimmy
Posts: 520
Joined: Sun Aug 14, 2011 1:45 pm
Location: In mid-air, 360-ing.

Re: QoP: Head Separator Part III -- Turn 5

Post by Predator » Sun Sep 09, 2012 2:46 pm

The death wall is falling, Assyrians and Akkadians dying on both sides by the bushes. The only thing this needs now is an epic shot of piltogg walking far away with the head sperator as a tactical nuke behind him destroys the everything. (I mean shoop, not actual lego, that would be just..too much)
mr.duckie wrote:
SirCheese wrote:I will be neutral. (Cuz I don't want to make enemies)
Get Him!!!! :fist:
This sig is too fucking large: show anyway
Silverdream wrote:Gaze upon my cyan complexion
And fall in love with my flying perfection
I am a pegasus of awesomeness shaped by sonic rainbooms
Sonic Rainbooms
All over my sky.

User avatar
Zupponn
if you give us money we will give you product
if you give us money we will give you product
Posts: 5603
Joined: Mon Mar 21, 2011 6:15 pm
Location: Back in Wisconsin!

Re: QoP: Head Separator Part III -- Turn 5

Post by Zupponn » Sun Sep 09, 2012 10:09 pm

@Natalya: I'm wondering about fudging movement and stuff just to get orders done and create more awesomeness, as long as they aren't too unreasonable.
Image

User avatar
IVhorseman
If she don't want the brick, she won't get the dick
If she don't want the brick, she won't get the dick
Posts: 5293
Joined: Tue Dec 11, 2007 10:12 pm
Location: The Abyss
Contact:

Re: QoP: Head Separator Part III -- Turn 5

Post by IVhorseman » Sun Sep 09, 2012 10:12 pm

Colette wrote:The Vanquisher is a great piece of engineering, but it wasn't as great as advertised.

Image

In particular, unless Natalya has special stats for the main gun, it was very weak and couldn't really destroy much in my humble opinion. I believe that was the main weakness of the Vanquisher. Of course, this thing stood its ground against a size 9 gun and missiles every turn and finished the game with two hit points so.

Size 9 guns are "special stats" too, ya know. Technically you're supposed to cap off at 5 (although that might have changed in 2010)

Anyways, this wasn't a problem about the vanquisher sucking. As the commanding officer in this battle, I focused pretty much my entire defensive strategy around crippling and outranging the Vanquisher so that I could outrange and destroy it ASAFP. It went down because I was absolutely terrified of it, and dedicated all of the Trattorian armored resources towards squashing it down.

Of course, it helped that the Trattorian SHDT was pretty much designed as an extreme tank-killer - there's no way I'd hit anything smaller than a tank with the UR of that main gun. Plus the extreme range meant that I could target them waaaaay before they could target me, so I could just blow the treads and keep em there.

User avatar
aoffan23
You can nail me with your wood. ( ͡° ͜ʖ ͡°)
You can nail me with your wood. ( ͡° ͜ʖ ͡°)
Posts: 2702
Joined: Sat Jan 23, 2010 7:41 pm
Location: Ottawa

Re: QoP: Head Separator Part III -- Turn 5

Post by aoffan23 » Sat Sep 15, 2012 2:24 am

That cop car is all sorts of good.
Spoiler
Show
Tzan wrote:
Quantumsurfer wrote:I generally agree with Tzan
Warhead wrote:I agree with QuantumSmurfer.
I agree with Warhead.
Image

GeneralOfDeath
Cannon Fodder
Posts: 464
Joined: Tue Jan 04, 2011 2:18 am
Location: Waiting for my ban to expire

Re: QoP: Head Separator Part III -- Turn 5

Post by GeneralOfDeath » Sat Sep 15, 2012 3:33 am

Now caught up and OH THE AWESOME!!!!!!!1111
Let's Play X-Com: UFO Defense

The New Guy's Guide to the Brikwars Forums

Threads Won: 1 2

Times Banned: 6

Time Banned: 4 Days 2 Hours

Post Reply