BrikwaRPG - Turn 0 and beyond!

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Zupponn
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Re: BrikwaRPG - Turn 0 and beyond!

Post by Zupponn » Wed Sep 12, 2012 12:24 am

Players left alive (bolded names will spontaneously combust next turn if no orders are received):
mgb519
Colette
Kalvinator
Silverdream
lawmaster
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Thesson
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Re: BrikwaRPG - Turn 0 and beyond!

Post by Thesson » Wed Sep 12, 2012 7:28 am

Ow...

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lawmaster
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Re: BrikwaRPG - Turn 0 and beyond!

Post by lawmaster » Wed Sep 12, 2012 2:26 pm

I have sent orders every turn the forum is merciless and keeps eating my pm's. :fist:
sending them now.
You are faced with door what do you do
I use my flamethrower
wait what you can't do that
Sure I can see
*door catches fire*

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Warhead
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Re: BrikwaRPG - Turn 0 and beyond!

Post by Warhead » Wed Sep 12, 2012 2:31 pm

Mwah-hahahaha! I knew this lot were going to their deaths all along, as was planned. C'mon the ZMC! :D
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Re: BrikwaRPG - Turn 0 and beyond!

Post by stubby » Wed Sep 12, 2012 3:44 pm

lawmaster wrote:I have sent orders every turn the forum is merciless and keeps eating my pm's. :fist:
If you're having trouble with PMs, check your Outbox and your Sent folders after you send a message. The message sits in the Outbox when you send it, and it sits in the Sent box when the recipient receives it. If it's not in one of those two folders, you didn't send it.
Natalya wrote:Wtf is going on in this thread?

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Zupponn
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Re: BrikwaRPG - Turn 0 and beyond!

Post by Zupponn » Wed Sep 12, 2012 11:16 pm

Warhead wrote:Mwah-hahahaha! I knew this lot were going to their deaths all along, as was planned. C'mon the ZMC! :D
I'm actually hoping that they succeed, or at least defeat the ZMC, because all has not been revealed yet. :twisted:

And, lawmaster, I have orders from you for next turn now.
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Warhead
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Re: BrikwaRPG - Turn 0 and beyond!

Post by Warhead » Thu Sep 13, 2012 1:40 am

I hope it's a mom objective... bring her to me my minions!

:omnom:
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Re: BrikwaRPG - Turn 0 and beyond!

Post by Zupponn » Sat Sep 15, 2012 9:53 pm

Warhead wrote:I hope it's a mom objective... bring her to me my minions!
Sorry, it isn't, but I will have something you will really like done in a few days. :twisted:

Anyways...

Turn 9!

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Crevan calls the marines to him.

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Then all 3 marines and Crevan fire at the ZMC troopers on the wall, but only manage to kill one.

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Lord Jeremiah: "I cannot carry on...I am no longer Lord, but only Mangrave."

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Mangrave Jeremiah: "But I will not abandon those who fight with me! Hurrah!"
Jeremiah kicks the black treasure chest closed, jumps on it and fires wildly. He hits a weak point in the wall, and part of it comes crumbling down, crushing and killing the ZMC soldier who was on top of it in the process.

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Khaar: "You stupid fool! I just cleaned here!"

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Khaar: "Stupid Jeremiah. Making such a mess. Grumble grumble..."

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Khaar: "All this work. Grumble grumble..."

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Khaar: "And nobody appreciates what I do. Grumble grumble..."

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Khaar: "Excuse me."
Hardsuit: "Oh, sorry Mr. Janitor."

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Khaar stops when he reaches the teleporter.

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Rade runs and shoots at a ZMC Hardsuit. He manages to hit the air tanks and they explode!

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He then takes cover by the wall.

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The remaining ZMC forces fire at our heroes, but fail to do any damage.

Overviews:
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Re: BrikwaRPG - Turn 0 and beyond!

Post by cleanupcrew » Sat Sep 15, 2012 10:01 pm

@Everyone: Combine fire on the ZMC hardsuit!

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Silverdream
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Re: BrikwaRPG - Turn 0 and beyond!

Post by Silverdream » Sat Sep 15, 2012 10:01 pm

No, let me attack the hardsuit one on one. Trust me.
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Image lol j/k

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Re: BrikwaRPG - Turn 0 and beyond!

Post by Kalvinator » Sat Sep 15, 2012 10:29 pm

Okay, now that I'm in... what was the original objective again? :? Also at Lord Jerimah (grumble grumble, making more work for me, grumble, have no respect for the janitoral occupation, grumble.) grumble
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Zupponn
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Re: BrikwaRPG - Turn 0 and beyond!

Post by Zupponn » Tue Sep 18, 2012 1:13 am

Turn 10!

http://i1084.photobucket.com/albums/j41 ... 150107.jpg
(The Forum didn't like this picture for some reason)
Mangrave Jeremiah picks up a silver sword and starts yelling at the ZMC hardsuit.
Mangrave Jeremiah: "Come on you yellow bellied coward! Let's see which one of us is a real man! You and me! Mano y mano!"

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The two combatants charge at each other.

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Rade moves out from his hiding spot and throws a pistol...

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...and it explodes! :boss: The hardsuit cannot withstand the damage.

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Mangrave Jeremiah: "You bastard! That guy was mine!"

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Crevan and his marines fire at the last ZMC soldier, but they fail to do enough damage to kill him.

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General Harris comes over and shows them how it's done though. All ZMC forces have been eliminated.

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Then Harris goes over to "the blue guy in the tree trunk", as Colette called him.
Harris: "Excuse me sir, but..."

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stubby does not like people interrupting his personal reading time (aka pr0n), and bans Harris with the banhammer.

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He then goes back to reading.

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Khaar tries to throw his beamsaber through the teleporter to kill any enemies on the other side...

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The teleporter is destroyed, but the beamsaber is gone too. :mystery:

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He then sets to work cleaning the rock off of the big rock.

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Khaar: "You're such a dirty rock."

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Khaar: "Yes, such a dirty, dirty rock."

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He then takes a peak inside.
Khaar: "Hello? Is there anything in here?"
Unknown voice: "Systems activated. Commence violence."
Khaar: "What?"

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CRASH!!!
Khaar goes flying!

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Dreadnut: "Enemies detected. Commence aggressive negotiations."
(Khaar landed just outside the wall, and he is unhurt.)

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Silverdream
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Re: BrikwaRPG - Turn 0 and beyond!

Post by Silverdream » Tue Sep 18, 2012 1:30 am

Well, I'm staying as far away from stubby as possible.
This sig is too fucking large: show anyway
Image lol j/k

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lawmaster
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Re: BrikwaRPG - Turn 0 and beyond!

Post by lawmaster » Tue Sep 18, 2012 5:14 am

Or we can lure it towards stubby...
You are faced with door what do you do
I use my flamethrower
wait what you can't do that
Sure I can see
*door catches fire*

cleanupcrew
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Re: BrikwaRPG - Turn 0 and beyond!

Post by cleanupcrew » Tue Sep 18, 2012 7:38 pm

I was so close to surviving the game.

:why:

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