BrikwaRPG in the Yellow Sector: Turn 0 and beyond.

They're all the rage

Moderators: BrickSyd, Kommander Ken, Duerer, Elmagnifico

Post Reply
Falk
Oh no whatever will we do without the buttplugs
Oh no whatever will we do without the buttplugs
Posts: 1297
Joined: Wed Aug 31, 2011 1:43 pm

Re: BrikwaRPG in the Yellow Sector: Turn 0 and beyond.

Post by Falk » Tue Oct 02, 2012 5:52 am

Bragallot wrote:Shit, I ruined it.

I don't recall the forum battle you mentioned. At the moment, whenever I think 'forum battle' it just creates a huge void in my mind.
it was only a couple guys per player, I had Konrad and two Wolf guys. We were saving some dragon guys from pyres and I threw a sword at one of the ropes and cut it.
BrikWars 2010 Rules wrote:BrikWars ... stands in pretty direct opposition to many fundamental elements of the LEGO® philosophy, such as "Not Teaching Kids How Funny It Is to Set People on Fire."
Empire of Luchardsko WIP wiki page

User avatar
Bragallot
MULTIPLE, SIMULTANEOUS AND DEVASTATING DEFENSIVE DEEP STRIKES!!!
Posts: 5367
Joined: Sun Aug 02, 2009 2:00 pm
Location: Medivo

Re: BrikwaRPG in the Yellow Sector: Turn 0 and beyond.

Post by Bragallot » Tue Oct 02, 2012 6:03 am

Oh. That one. It's A Ritual.
Fantasy battles - Scifi battles
Kommander Ken wrote:
Mon Dec 28, 2020 9:04 pm
Wtf is this thread?

User avatar
Silverdream
Nice use of noise
Posts: 6078
Joined: Sun Mar 15, 2009 5:33 pm
Location: Sweating like a guy in a basketball manga

Re: BrikwaRPG in the Yellow Sector: Turn 0 and beyond.

Post by Silverdream » Wed Oct 03, 2012 5:53 pm

Need George's orders before I leave for Thanksgiving.
This sig is too fucking large: show anyway
Image lol j/k

User avatar
Zupponn
if you give us money we will give you product
if you give us money we will give you product
Posts: 5603
Joined: Mon Mar 21, 2011 6:15 pm
Location: Back in Wisconsin!

Re: BrikwaRPG in the Yellow Sector: Turn 0 and beyond.

Post by Zupponn » Wed Oct 03, 2012 7:24 pm

Silverdream wrote:Need George's orders before I leave for Thanksgiving.
Use my rules and just skip his turn if he doesn't send in orders in a timely fashion. Then if he misses a few turns, have him spontaneously combust.
Image

Gorono
Champion
Champion
Posts: 17
Joined: Sun Sep 02, 2012 11:09 am

Re: BrikwaRPG in the Yellow Sector: Turn 0 and beyond.

Post by Gorono » Thu Oct 04, 2012 1:17 pm

I want to shoot at the boy with the wrench and thats all.Sorry about late post i had some problems with my internet

User avatar
Silverdream
Nice use of noise
Posts: 6078
Joined: Sun Mar 15, 2009 5:33 pm
Location: Sweating like a guy in a basketball manga

Re: BrikwaRPG in the Yellow Sector: Turn 0 and beyond.

Post by Silverdream » Thu Oct 04, 2012 1:22 pm

It's cool, but I already shot turn x.
This sig is too fucking large: show anyway
Image lol j/k

User avatar
Silverdream
Nice use of noise
Posts: 6078
Joined: Sun Mar 15, 2009 5:33 pm
Location: Sweating like a guy in a basketball manga

Re: BrikwaRPG in the Yellow Sector: Turn 0 and beyond.

Post by Silverdream » Tue Oct 09, 2012 7:08 pm

TURN 4!

Image

Image

Lt. Harafkyn shows the destructive power of incindiery shells.

Image

Kerrick crawls and begs a scav for help.

Image

Which turns out surprisingly well.

Image

Image

Kerrick(healed up): Who are you? Why have you saved me?

Bunny man: Because the end is upon us!

Image

Dr. Glassman shoves the deadites away from him.

Image

Image

He accidentally the container.

Image

Bringing the formerly friendly scav into undeath.

Image

Master Chef's attack is useless.

Image

Image

Lt. Wolffe's shield is cut apart instead of him.

Image

Image

And his gun is tossed into a tree.

Image

Zachary Nihil: Kill Mastur Chef and five other people of my choice and I'll let you get 25% off of this macbook.

Image

The P'zza seal saves Master Chef yet again.

Image

Hans: I'll save you Kerrick!

Image

Image

He also cuts down the really annoying POOP tree.

Image

And tosses Kerrick his axe back.

Image

Eberhard, stoned off his ass tries to feed the wing to a zombie.

Image

(Eberhard is only disrupted by the Zombie attack, his armour saved him).

Image

Image

Image

Image

Silvadream: I HATE YOU FUCKING SHIT SCAVS MOAR THAN MY ADHD FRIEND KYLE!!!1!oneoneeleven!

Image

The emu takes most of the blast.

Image

The zombies gang up on Lt. Wolffe. This could be the end for him.

Image

Image

Image

Image

Image

Image

All the zombies are dead, and the scavs may be willing to talk, but the game is not over yet.

Dr. Glassman: The Zombies could be dead if their necromancer was killed or if a more powerful being took their life force psionically. In either case we should probably try to regroup.
This sig is too fucking large: show anyway
Image lol j/k

cleanupcrew
Catastrophe Magnet
Posts: 2337
Joined: Tue Apr 12, 2011 6:04 pm
Location: This Forum

Re: BrikwaRPG in the Yellow Sector: Turn 0 and beyond.

Post by cleanupcrew » Tue Oct 09, 2012 7:30 pm

Dr. Glassman: Go steal that macbook and shove it into my sylladex. Knock out the salesman dude if necessary.

I don't know why my attempts to create the peach-virus vaccine are failing, that was like the free-response question on my Ph. D final exam. Retrieve the macbook from the sylladex and look up the recipe for peach virus vaccine in the Trattorian science databases. Download it and begin gathering materials/cooking stuff up. Jury rig for equipment I don't have.

When finished wipe the instructions off the macbook- I don't want any possibility of any of the other players trying to steal it. I have become convinced that I will be able to make millions by bribing the Prussian government with it.

If everyone else's negotiation attempts with the scavs fail, just shoot the nearest one.

User avatar
Silverdream
Nice use of noise
Posts: 6078
Joined: Sun Mar 15, 2009 5:33 pm
Location: Sweating like a guy in a basketball manga

Re: BrikwaRPG in the Yellow Sector: Turn 0 and beyond.

Post by Silverdream » Tue Oct 09, 2012 7:44 pm

Colette wrote:sylladex
I pray for you.
This sig is too fucking large: show anyway
Image lol j/k

User avatar
lawmaster
Jaw-Jaw
Posts: 835
Joined: Fri Jul 22, 2011 10:32 am
Location: Over the rainbow

Re: BrikwaRPG in the Yellow Sector: Turn 0 and beyond.

Post by lawmaster » Tue Oct 09, 2012 7:57 pm

Walk over with some more weed to share with the scavs.
You are faced with door what do you do
I use my flamethrower
wait what you can't do that
Sure I can see
*door catches fire*

User avatar
Kalvinator
in need of one still
Posts: 1087
Joined: Mon Jun 11, 2012 12:35 am
Location: Waiting for a spontaneous warp to another galaxy.
Contact:

Re: BrikwaRPG in the Yellow Sector: Turn 0 and beyond.

Post by Kalvinator » Tue Oct 09, 2012 8:13 pm

First off, I go retrieve my gun, as I'm pretty sure its somewhere, also, being the one with the most diplomatic skills here, I begin to try to settle things with the scavs. It is my feat, and I'm not sure who would be against it, so I'm pretty sure it wouldn't fail unless I crit-fail or something.
Image

User avatar
Zupponn
if you give us money we will give you product
if you give us money we will give you product
Posts: 5603
Joined: Mon Mar 21, 2011 6:15 pm
Location: Back in Wisconsin!

Re: BrikwaRPG in the Yellow Sector: Turn 0 and beyond.

Post by Zupponn » Wed Oct 10, 2012 1:07 am

Smash the face of the salesman guy in. Then pee on his corpse.
Image

User avatar
Scribonius
Nice TRIPS
Posts: 555
Joined: Thu Jul 23, 2009 9:29 pm
Location: Wandering through Mirial's Rock...
Contact:

Re: BrikwaRPG in the Yellow Sector: Turn 0 and beyond.

Post by Scribonius » Wed Oct 10, 2012 1:50 am

Zupponn wrote:Smash the face of the salesman guy in. Then pee on his corpse.
"Ew. Disgusting. Means we can't eat him." (Hey, The Lt MIGHT be kind of ork-like, but he does have SOME sense of taste).

"Hy dun like dis. Is too eazy." Falls back to join with any of the others nearby, prepping the shotgun for another blast of SOMETHING (HE rounds if available, if not, solid shot for taking out big things - I suspect we're going to need them shortly). "Hyu know, dat hat isn't as snazzy as I thot it was, so I tink I wait for sometink bettah. Iz too bad about da zombees tho, iz a waste of whattyacallits... things... um... meh, iz moot point. Hy iz not gun eat zombees. Yeechk. Hy gots to draw da line somewhere, yus?"

Cytheran
Officer
Posts: 177
Joined: Tue Jul 24, 2012 4:48 pm
Location: Lego Rehab

Re: BrikwaRPG in the Yellow Sector: Turn 0 and beyond.

Post by Cytheran » Wed Oct 10, 2012 2:08 pm

When Dr. Glassman takes the Mac book he will be sad to find out its only a shell of a Mac book. Like I would give one away for free. Start searching for things on the map. Shoot something. Or start a dialogue with a scav to teach him how to scam other scavs.

User avatar
Bragallot
MULTIPLE, SIMULTANEOUS AND DEVASTATING DEFENSIVE DEEP STRIKES!!!
Posts: 5367
Joined: Sun Aug 02, 2009 2:00 pm
Location: Medivo

Re: BrikwaRPG in the Yellow Sector: Turn 0 and beyond.

Post by Bragallot » Wed Oct 10, 2012 2:20 pm

Reclaim my gun and the buzzsaw and return to the others. Stay on high alert.
Fantasy battles - Scifi battles
Kommander Ken wrote:
Mon Dec 28, 2020 9:04 pm
Wtf is this thread?

Post Reply