The Pwnies have received some reinforcements.

First and foremost, Princess Killestia, supreme ruler of Pwniekind. She combines the best traits from all three Pwnie types: The magic of the Horny Pwnies, the wings of the Kamikaze Pwnies, and... uh... yeah. Princess Killestia's mastery of magic is so great that she can move entire stellar bodies with just a thought. Therefore, Pwnies do not need spaceships; the Princess just moves the entire Ekvestrian solar system to wherever they want to wage war.

Here are some special Pwnie troops. On the left is Flutterdie together with a member of her 'Angels of Death' drop bunny units. Flutterdie drops them onto the enemy from the skies, causing death and destruction through impact or nibbling. With their sharp teeth and constant hunger, these bunnies make excellent plantery assault troopers.
Next is Nonavia, a famed Pwnie musician who plays deadly Cello Metal in battle. Her octaves go to 9.
And on the right we see Oliversqueak. Though only a foal, he is as hardened as any Pwnie warrior thanks to his upbringing. He lost his parents at an early age, and through a series of koincidences ended up in one of the feared Britannian orphanage-workhouses, where his life consisted of nothing but brutality and hard labor. Such a childhood made him oblivious to grief and pain. Also, he picked up the most adorable Britannian accent.

The whole Pwnie army as of now.
Updated stats:
Princess Killestia
Skill: 1d10
Move: 12" flying
Armor: 2d6
Size: 3
67 CP
Heroic Ego: (+3 CP) Cliché: Autocratic Princess
Royal Kick: (+3 CP) Princess Killestia can kick with the following profile: UR 3; Dam 1d6+2; Range CC
Royal Magic Bolts: (+5 CP) Princess Killestia can shoot bolts from her horn with the following profile: UR 3; Dam 1d6+1; Range 10"
Royal Horny Magic: (+21 CP) Princess Killestia has Supernatural 2d6, 1d10, and 1d12. Cliché: Telekinetik Supreme
Horny Pwnie
Skill: 1d6
Move: 10"
Armor: 4
Size: 2
21 CP
Kick: (+2 CP) A Pwnie can kick with the following profile: UR 2; Dam 1d6; Range CC
Magic Bolts: (+3 CP) A Horny Pwnie can shoot bolts from its horn with the following profile: UR 3; Dam 1d6; Range 6"
Horny Magic: (+8 CP) A Horny Pwnie possesses Supernatural 2d6. Before the battle begins you must state the Cliché of each Horny Pwnie in your army to define what they can be used for. (Example Clichés: Dramatic Fashionista, Nerdy Bookworm, Lying Showoff...)
Kamikaze Pwnie
Skill: 1d6
Move: 10" flying
Armor: 4
Size: 2
20 CP
Kick: (+2 CP) A Pwnie can kick with the following profile: UR 2; Dam 1d6; Range CC
Kamikaze: (+2 CP) If a Kamikaze Pwnie is killed from crashing into something, it deals 2d10 Explosive damage.
Redneck Pwnie
Skill: 1d6
Move: 10"
Armor: 4
Size: 2
10 CP
Kick: (+2 CP) A Pwnie can kick with the following profile: UR 2; Dam 1d6; Range CC
Redneck Pwnie Foal
Skill: 1d6
Move: 8"
Armor: 4
Size: 1
7 CP
Foal Kick: (+1 CP) A Pwnie foal can kick with the following profile: UR 3; Dam 1d6-1; Range CC
Bunny
Skill: 1d6
Move: 5"
Armor: 4
Size: 1
6 CP
Bite: (+2 CP) A Bunny can bite with the following profile: UR 2; Dam 1d6; Range CC
Metal Cello
UR: 3
Damage: 2d8-(distance)
Range: 6"
6 CP
Blast: 1 Firing Arc; no Auto Penalty; Target Size modifiers affect Damage instead of Skill.
Remus: Harry... I'm a werewolf.
Harry: Are you fucking serious?
Remus: Well yes, but I don't see how that applies here.