Various Minifig Stats
Moderators: warman45, Rev. Sylvanus
Various Minifig Stats
Films & TV
Alien
Xenomorph
Skill: 1d6
Move: 8"
Armor: 8
Queen
Skill: 1d8
Move: 7"
Armor: 12
Xenomorph Weapons/ Queen Weapons
Claws: Use:2 Range:CC Damage:1d8
Tail: Use:2 Range:CC Damage:1d8+1
Inner Mouth: Use:3 Range: Target must be at max 2 studs away from the mouth. Damage: 1d10 if at head, 1d8 if at body
Life Cycle
At the start of the game, the Queen will fill her room with eggs. 2 turns after the game starts, the eggs will hatch and release facehuggers. (The crew of marines probably has no idea what is happening, but it's a good idea to prepare at this point.) 2 turns after a facehugger attaches to a minifig, (More detail on that later), a chestburster... well, bursts through the chest. Then it must find shelter to grow, and after 3 turns, add a little pepper, and voila! You've got a Xenomorph!
....Or, you could just release about 10 full grown drones to start with. It's much less boring.
Acid Blood
When a Xenomorph is succesfully shot, their acid blood sprays out. (It's useful to have a stumble die for this.) Whoever is hit with it gets 1d6 damage for two turns.
Other Stuff
Cylon
Skill: 1d6
Move: 3"
Armor: 6
Cylon Weapons
Blaster Rifles: Use:3 Range:7" Damage:1d6-1
Willrow Hood
Skill: 1d8-1
Move: 4"
Armor: 5
Willrow Hood Weapons
Ice Cream Maker Blaster: Use: 2 Range: 5" Damage: 1d8
Notes: If shot fails, do a dice roll. (1d6) If the person with Willrow wins, the target becomes frozen for a turn.
Cryptozoology & Paranormal
Bigfoot
Skill: 1d6-1
Move: 7"
Armor: 8
Bigfoot Weapons
Fists: Use: 2 Range:CC Damage: 1d6+1
Stick: Use:2 Range: CC Damage: 1d6+2
Notes: Whenever a person shoots at Bigfoot, their Skill is reduced by 1, because of their nasty habits to hide behind trees and talk show hosts.
Blue Tigers
Skill: 1d6-1
Move: 8"
Armor: 6
Blue Tiger Weapons
Claws: Use: 2 Range: CC Damage: 1d8
Loveland Frog
Skill: 1d6+1
Move: 7"
Armor: 6
Loveland Frog Weapons
Spark Stick: Use: 2 Range: CC Damage: 1d8-1
Pope Lick Monster
Skill: 1d8
Move: 7"
Armor: 6
Pope Lick Monster Weapons
Rusty Axe: Use: 3 Range:CC Damage: 1d8
Mimicing
The player controlling the PLM may roll a skill roll (1d6) to mimic the nearest minifigs loved ones. The minifig will then wander over to the monster, lured by the sound of his long lost relatives, leaving him open for an attack.
Final Notes
A lot of people wanted Alien stats, so I posted those and added some other stuff no one cares about! Yay!
Alien
Xenomorph
Skill: 1d6
Move: 8"
Armor: 8
Queen
Skill: 1d8
Move: 7"
Armor: 12
Xenomorph Weapons/ Queen Weapons
Claws: Use:2 Range:CC Damage:1d8
Tail: Use:2 Range:CC Damage:1d8+1
Inner Mouth: Use:3 Range: Target must be at max 2 studs away from the mouth. Damage: 1d10 if at head, 1d8 if at body
Life Cycle
At the start of the game, the Queen will fill her room with eggs. 2 turns after the game starts, the eggs will hatch and release facehuggers. (The crew of marines probably has no idea what is happening, but it's a good idea to prepare at this point.) 2 turns after a facehugger attaches to a minifig, (More detail on that later), a chestburster... well, bursts through the chest. Then it must find shelter to grow, and after 3 turns, add a little pepper, and voila! You've got a Xenomorph!
....Or, you could just release about 10 full grown drones to start with. It's much less boring.
Acid Blood
When a Xenomorph is succesfully shot, their acid blood sprays out. (It's useful to have a stumble die for this.) Whoever is hit with it gets 1d6 damage for two turns.
Other Stuff
Cylon
Skill: 1d6
Move: 3"
Armor: 6
Cylon Weapons
Blaster Rifles: Use:3 Range:7" Damage:1d6-1
Willrow Hood
Skill: 1d8-1
Move: 4"
Armor: 5
Willrow Hood Weapons
Ice Cream Maker Blaster: Use: 2 Range: 5" Damage: 1d8
Notes: If shot fails, do a dice roll. (1d6) If the person with Willrow wins, the target becomes frozen for a turn.
Cryptozoology & Paranormal
Bigfoot
Skill: 1d6-1
Move: 7"
Armor: 8
Bigfoot Weapons
Fists: Use: 2 Range:CC Damage: 1d6+1
Stick: Use:2 Range: CC Damage: 1d6+2
Notes: Whenever a person shoots at Bigfoot, their Skill is reduced by 1, because of their nasty habits to hide behind trees and talk show hosts.
Blue Tigers
Skill: 1d6-1
Move: 8"
Armor: 6
Blue Tiger Weapons
Claws: Use: 2 Range: CC Damage: 1d8
Loveland Frog
Skill: 1d6+1
Move: 7"
Armor: 6
Loveland Frog Weapons
Spark Stick: Use: 2 Range: CC Damage: 1d8-1
Pope Lick Monster
Skill: 1d8
Move: 7"
Armor: 6
Pope Lick Monster Weapons
Rusty Axe: Use: 3 Range:CC Damage: 1d8
Mimicing
The player controlling the PLM may roll a skill roll (1d6) to mimic the nearest minifigs loved ones. The minifig will then wander over to the monster, lured by the sound of his long lost relatives, leaving him open for an attack.
Final Notes
A lot of people wanted Alien stats, so I posted those and added some other stuff no one cares about! Yay!
Time travel's been getting me down.
When I was a kid I wanted to be a cryptozoologist. I looked for colleges in which I could get a degree for it.Thyclaine wrote:If you guys like the cryptids, I can make more.
Maybe include the Chupacabra and Thunderbird.
And you should include pictures of Lego models of all of these. Or someone should.
- IVhorseman
- If she don't want the brick, she won't get the dick
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you mean like how i want to be an exobiologist? great field, but no market. yet.OneEye589 wrote:When I was a kid I wanted to be a cryptozoologist. I looked for colleges in which I could get a degree for it.Thyclaine wrote:If you guys like the cryptids, I can make more.
Maybe include the Chupacabra and Thunderbird.
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
Exactly like that.IVhorseman wrote:you mean like how i want to be an exobiologist? great field, but no market. yet.OneEye589 wrote:When I was a kid I wanted to be a cryptozoologist. I looked for colleges in which I could get a degree for it.Thyclaine wrote:If you guys like the cryptids, I can make more.
Maybe include the Chupacabra and Thunderbird.
I've never heard of exobiology, sounds neat.
- IVhorseman
- If she don't want the brick, she won't get the dick
- Posts: 5293
- Joined: Tue Dec 11, 2007 10:12 pm
- Location: The Abyss
- Contact:
the biology of extraterrestrial life, theoretical and otherwise.
basically, it'd be guessing how evolution might be affected by situations and habitats that might be encountered on other planets. awesome, but not profiting (yet). once NASA is able to actually study extrasolar planets, the demand for someone who could possibly predict what to expect from extraterrestrial life, and possibly even how to communicate with a life form.
basically, it'd be guessing how evolution might be affected by situations and habitats that might be encountered on other planets. awesome, but not profiting (yet). once NASA is able to actually study extrasolar planets, the demand for someone who could possibly predict what to expect from extraterrestrial life, and possibly even how to communicate with a life form.
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
- Tiny Tank Rannon
- Cannon Fodder
- Posts: 328
- Joined: Wed Jan 02, 2008 12:17 pm
- Location: Near Windsor, Ontario, Canada
Re: Various Minifig Stats
[quote=thyclaine]Queen
Skill: 1d8
Move: 7"
Armor: 12
[/quote]
I guess they are that ossum
Skill: 1d8
Move: 7"
Armor: 12
[/quote]
I guess they are that ossum