IVhorseman wrote:Point is, I still think there's plenty of opportunity for fun and storytime even when you're just making up effects to fit the dice.
IVhorseman wrote:Why not just make one die roll for all of the enemies? So like if you roll a 5 on the damage d6, they all take 5. You know, like how explosions normally work. And what's wrong with fumbling lasting effects?
IVhorseman wrote:Wouldn't you just pick one guy and just have it centered on him?
stubby wrote:Resurrection, retroactive, and lasting effects are no longer possible in the updated system, although dead bodies can be animated on a turn-by-turn basis.
samuelzz10 wrote:Ok, but what about a physical manifestation of say, a bridge?
EXAMPLE TIME: An air ninja has 3d6 and 1d8 to create a bridge with thickened air density to help some non-magik ninjas get to the other side. it is 20" to get to the other side, and he puts 2d6 to skill, and 1d6+1d8 to range. his skill roll is 6, so that is ok, but his length roll is only 13". It will take 2 turns for the ninjas to make it as he expected, but thankfully they've already made it half way across. he only has to roll 8" on length next turn. the ninja's can jump the other 7", while they wonder what will happen to their sensei.
Is that ok to use?
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