Total Reset?

terraria, dwarf fortress, whatever, they're all the same damn game

Moderators: 501stCadians, Ross_Varn

Total Rest?

Poll ended at Tue Dec 04, 2012 6:30 pm

Yes
6
67%
No
3
33%
 
Total votes : 9

Total Reset?

Postby 501stCadians » Sun Dec 02, 2012 6:30 pm

Should i do a total reset?

Kehaos and DasPirate are improving Olothontor's Map, with more islands and sand. In addition, the various shard temples would be premade.

Voting ends december 4th
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Re: Total Reset?

Postby SnakeMittens » Sun Dec 02, 2012 6:33 pm

Sure, why not.
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Re: Total Reset?

Postby mgb519 » Sun Dec 02, 2012 7:07 pm

But...but the gate...
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Re: Total Reset?

Postby MagelYon » Sun Dec 02, 2012 8:24 pm

I vote no. The map is cool as it is. Some of us have already invested quite a bit of time into this map. All sand is good for is tnt (cannons are more effective considering tnt won't work in claimed territory), and glass. Administration could easily dump a ton of sand in the ocean or continue to make new islands with sand like the ones added a day or so ago.
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Re: Total Reset?

Postby Zupponn » Sun Dec 02, 2012 8:48 pm

I really don't care.
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Re: Total Reset?

Postby Robot Monkey » Sun Dec 02, 2012 8:56 pm

No, please don't reset this map.

Hey!
I have a better idea!
RETURN TO THE OLD MAP.
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Re: Total Reset?

Postby SlamDuncan » Sun Dec 02, 2012 9:31 pm

Yes. This Map sucks. Don't just reset it, just let the game generate a random map like it is supposed to.
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Re: Total Reset?

Postby RunsWithLegos » Sun Dec 02, 2012 10:59 pm

Reset the map! other's must feel the pain of the regeneration!! the new islands and new temples will be awesome anyways.
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