Handcuffs

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Handcuffs

Postby Brownie creeper » Fri Dec 14, 2012 11:41 pm

So... Are handcuffs allowed? And if they are, how do you use them and what do they do?
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Re: Handcuffs

Postby Zahru II » Sat Dec 15, 2012 2:39 am

Random melee range object that disarms the minifig on 'hit'?
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Re: Handcuffs

Postby Gungnir » Sat Dec 15, 2012 3:35 am

Opposed skill check, target can only carry one hand worth of items? Loses the ability to sprint?
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Re: Handcuffs

Postby Zupponn » Sat Dec 15, 2012 6:03 pm

Brownie creeper wrote:So... Are handcuffs allowed? And if they are, how do you use them and what do they do?

Like this:
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Re: Handcuffs

Postby IVhorseman » Sat Dec 15, 2012 6:25 pm

Costs one action to slap handcuffs around a fig. Cuffed figs are cuffed, and the limitations of such should be pretty obvious.
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Re: Handcuffs

Postby Brownie creeper » Sat Dec 15, 2012 11:21 pm

Soo... Say you do get them on another guy... Then what? I geuss you could hit him without hitting you, but would that be it?
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Re: Handcuffs

Postby Keldoclock » Sun Dec 16, 2012 4:54 am

They're only really useful for objective games ie round up all the slaves, capture the VIP, cops vs criminals, that sort of deal.
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Re: Handcuffs

Postby Silverdream » Sun Dec 16, 2012 5:30 am

Or in hostage situations.
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Re: Handcuffs

Postby Brownie creeper » Sun Dec 16, 2012 8:53 am

Well that definently makes more sence. I can see one team trying to capture and hold hostages and the other team tring to free them and get them to evac.
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Re: Handcuffs

Postby IVhorseman » Sun Dec 16, 2012 6:52 pm

Captured minifigs can't use their arms. I don't really see why you wouldn't just kill them though, it's mostly an objective-based gameplay thing.

You could have figs start in handcuffs for like a jailbreak scenario or something.
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Re: Handcuffs

Postby IX_Legion » Tue Jan 01, 2013 9:39 pm

Also, improvised garrote?
This should be in the Rulebook somewhere:

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Re: Handcuffs

Postby IVhorseman » Wed Jan 02, 2013 3:38 pm

Use the tool stats in that case.
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Re: Handcuffs

Postby DeltaV » Sat Jan 05, 2013 5:04 am

IVhorseman wrote:Captured minifigs can't use their arms. I don't really see why you wouldn't just kill them though, it's mostly an objective-based gameplay thing.

You could have figs start in handcuffs for like a jailbreak scenario or something.

I'd fit minifigs with handcuffs so I could throw them around like a ball and chain.
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Re: Handcuffs

Postby IX_Legion » Sat Jan 05, 2013 11:22 am

Brownie creeper wrote:So... Are handcuffs allowed? And if they are, how do you use them and what do they do?


So short answer, yes they are allowed and you use them in the most ridiculous, hilarious manner possible.

DeltaV wrote:
IVhorseman wrote:Captured minifigs can't use their arms. I don't really see why you wouldn't just kill them though, it's mostly an objective-based gameplay thing.

You could have figs start in handcuffs for like a jailbreak scenario or something.

I'd fit minifigs with handcuffs so I could throw them around like a ball and chain.


Put them in a catapult... use them as a human shield...
This should be in the Rulebook somewhere:

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Re: Handcuffs

Postby aoffan23 » Sat Jan 05, 2013 8:16 pm

IX_Legion wrote:
DeltaV wrote:
IVhorseman wrote:Captured minifigs can't use their arms. I don't really see why you wouldn't just kill them though, it's mostly an objective-based gameplay thing.

You could have figs start in handcuffs for like a jailbreak scenario or something.

I'd fit minifigs with handcuffs so I could throw them around like a ball and chain.


Put them in a catapult... use them as a human shield...


Attach them to the front of your ships as living, screaming figureheads.
Save for later to be used in traps.
Gladiators.
Use them to pull carriages/war machines, because they're cheaper than horses.
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