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Natalya wrote:Some other stuff I could add to make the application more useful that I'm thinking of would be like calculators for some of the in-game math like momentum damage, or creation CP cost, or rule references. How would y'all feel about that?

Warhead wrote:my head burns with War.

IVhorseman wrote:A momentum calculator would be friggin amazing.



Natalya wrote:Let's try to keep this 2010, but most 2005 cards will still work. If you didn't include 2005 weapons cost into the total CP you should be fine.

at nearest enemy (4d6+3) (16%)Tzan wrote:Quantumsurfer wrote:I generally agree with TzanWarhead wrote:I agree with QuantumSmurfer.
I agree with Warhead.

If the players decide, there is often disagreeing on who controls the npc. The reason a lot of the stuff I'm posting now is complex is because I'm fuckin around with SN dice. jesus.aoffan23 wrote:Why do you have to make everything so fucking complicated? Just have the players decide what the NPC's do. Dice don't give you context, common sense, or improvised hilarity.
Seriously, all the rules you come up with seem like an effort to eliminate all human interaction from BrikWars.
samuelzz10 wrote:If the players decide, there is often disagreeing on who controls the npc.
Tzan wrote:Quantumsurfer wrote:I generally agree with TzanWarhead wrote:I agree with QuantumSmurfer.
I agree with Warhead.

aoffan23 wrote:
WISG.
I understand that you're more the RPG-style player, and you like your numbers. But save that for your version of BrikRPG, and stop messing around with the simpler core game. It's like going to a T-ball game and trying to teach the kids how to optimize their hitting distance with different angles and spin.
lorbaat wrote:Natalya wrote:Let's try to keep this 2010, but most 2005 cards will still work. If you didn't include 2005 weapons cost into the total CP you should be fine.
Nope- straight 2010 rules.



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