Moderators: IVhorseman, Pwnerade
Warhead wrote:my head burns with War.

IVhorseman wrote:That last bit is too true - have you seen the horse prices on bricklink?

mgb519 wrote:Seriously, you are now the first ever forum superhero.


Tzan wrote:Quantumsurfer wrote:I generally agree with TzanWarhead wrote:I agree with QuantumSmurfer.
I agree with Warhead.



Warhead wrote:my head burns with War.


The 2010 Rules wrote:Under an intelligent minifig’s direction, the Creature may act as intelligently as if it had a full Mind, but if abandoned, the Creature reverts to whatever animal-like behavior seems appropriate: milling around aimlessly, running and hiding, or attacking everything in sight. If another intelligent minifig can catch a masterless Creature, regardless of whether he’s on the same team, the Creature accepts him as its new master.
Tzan wrote:Quantumsurfer wrote:I generally agree with TzanWarhead wrote:I agree with QuantumSmurfer.
I agree with Warhead.

Warhead wrote:my head burns with War.

Tzan wrote:Quantumsurfer wrote:I generally agree with TzanWarhead wrote:I agree with QuantumSmurfer.
I agree with Warhead.

Warhead wrote:my head burns with War.

)stubby wrote:You were inb4beluga.
IVhorseman wrote:How about they have to be within attacking range? so someone with a gun trained on a captive could use the range of their weapon - as long as they could reasonably make an attack on the prisoner, the prisoner wouldn't dare disobey them. Would include melee weapons, and an unarmed master could still drag around a cuffed fig by hand.
Tzan wrote:Quantumsurfer wrote:I generally agree with TzanWarhead wrote:I agree with QuantumSmurfer.
I agree with Warhead.

aoffan23 wrote:The 2010 Rules wrote:Under an intelligent minifig’s direction, the Creature may act as intelligently as if it had a full Mind, but if abandoned, the Creature reverts to whatever animal-like behavior seems appropriate: milling around aimlessly, running and hiding, or attacking everything in sight. If another intelligent minifig can catch a masterless Creature, regardless of whether he’s on the same team, the Creature accepts him as its new master.
This is perfect for when people are. When the captor is there, they control the captive. When the captor is dead or gone, the captive runs toward freedom. When an ally is with the captive, they can attempt to free them. I guess the roll for breaking handcuffs could just be a WISG roll.
The 2010 Rules wrote:Subjugated Creatures are restrained or harnessed and forced to cooperate against their will. They may be completely intelligent, but have Half a Mind to break free and run amuck. As long as they are kept in their restraints, they must follow the orders of their captors, but if they can be released, they will do whatever they can to prevent being enslaved again. This usually means attacking their captors or fleeing the battlefield, but can also be as simple as just attacking everything in sight, regardless of allegiance.
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