All of my homebrew
Moderators: warman45, Rev. Sylvanus
- samuelzz10
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Re: All of my homebrew
don't ever remember hearing that. I'll probably just fudge it out, too many of my stats use more than one die.
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Re: All of my homebrew
Really?Rev. Sylvanus wrote:Actually, this topic of singe-die skill ratings has been prominent in several other threads if I'm not mistaken, Whiteagle.
...I haven't seen it much...
Still, it's less the single die skill then the lack of modifiers, for instance I gave every Briktoid Space Skeleton "Marksmanship", which modifies skill depending on the weapon.
Re: All of my homebrew
That rule is just for the base Skill rating. You can have modifiers for specific situations, and other stats can have multiple dice.
Natalya wrote:Wtf is going on in this thread?
- IVhorseman
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Re: All of my homebrew
Nobody needs to roll that high for skill. For any reason.samuelzz10 wrote:too many of my stats use more than one die.
Give em a d12 if you're gonna be so paranoid about failing your rolls.
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
- samuelzz10
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Re: All of my homebrew
But what if I need to win the lottery?IVhorseman wrote:Nobody needs to roll that high for skill. For any reason.samuelzz10 wrote:too many of my stats use more than one die.
Give em a d12 if you're gonna be so paranoid about failing your rolls.
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- samuelzz10
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Re: All of my homebrew
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- samuelzz10
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Re: All of my homebrew
SAMUS ARAN
Skill: 1d8
Armor: 2d6
Move: 10"
Special:
ARM CANNON: (3d6, 10" range)
the suit is biologically attached to Samus. Because of this, She never has to roll for UR. Anything can be attached to the base of the arm cannon and it can't be bigger than size 2. After a turn charging the arm cannon, add +1d6.
ENERGY RESISTANT:
Any energy weapons give her invincibility for the turn. (lazers, forcefields, etc) however, biological weapons make her lose half armor for the turn.
CHOZO:
same as spyder gymnastiks, but she can also go through gaps if it is at least the size of a 1x1 brick.
Heroic ego:
Bounty hunter.
Skill: 1d8
Armor: 2d6
Move: 10"
Special:
ARM CANNON: (3d6, 10" range)
the suit is biologically attached to Samus. Because of this, She never has to roll for UR. Anything can be attached to the base of the arm cannon and it can't be bigger than size 2. After a turn charging the arm cannon, add +1d6.
ENERGY RESISTANT:
Any energy weapons give her invincibility for the turn. (lazers, forcefields, etc) however, biological weapons make her lose half armor for the turn.
CHOZO:
same as spyder gymnastiks, but she can also go through gaps if it is at least the size of a 1x1 brick.
Heroic ego:
Bounty hunter.
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my old sig