BrikwaRPG2 - Turn 0 and Beyond! (Finished)

They're all the rage

Moderators: BrickSyd, Kommander Ken, Duerer, Elmagnifico

User avatar
stubby
tl;dr: the rule of fudge is the entire rulebook
Posts: 5201
Joined: Sat Dec 29, 2007 8:31 pm

Re: BrikwaRPG2 - Turn 0 and Beyond! (Last Update: 1/20/2013)

Post by stubby » Mon Jan 21, 2013 10:08 am

Zupponn wrote:
Kalvinator wrote:Cool! Now then, I don't think we discussed this last time, what kind of powers do I have?
Janitor powers.
Image
Natalya wrote:Wtf is going on in this thread?

User avatar
samuelzz10
n00b
n00b
Posts: 817
Joined: Sun Oct 04, 2009 7:09 pm
Location: planet express

Re: BrikwaRPG2 - Turn 0 and Beyond! (Last Update: 1/20/2013)

Post by samuelzz10 » Mon Jan 21, 2013 4:07 pm

mgb519 wrote:Aw, I wanted booze too!
oh yeah, I HAVE A GUN FULL O DA SHIT!
Image
Spoiler
Show
my old sig
Image
WARNING: Posts in forum may have been edited by forum

User avatar
mgb519
My Little Pony
Posts: 1945
Joined: Thu May 26, 2011 8:50 pm
Location: ATL

Re: BrikwaRPG2 - Turn 0 and Beyond! (Last Update: 1/20/2013)

Post by mgb519 » Mon Jan 21, 2013 5:33 pm

No, no, no. I didn't say I wanted SHITTY booze.
...ah, hell, what's the difference?
Tzan wrote:
Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.
That's what Hitler said,
in 1938.

User avatar
alphafalcon541
Dimmy
Posts: 578
Joined: Fri Jun 17, 2011 12:50 pm
Location: War torn Oregon

Re: BrikwaRPG2 - Turn 0 and Beyond! (Last Update: 1/20/2013)

Post by alphafalcon541 » Mon Jan 21, 2013 5:49 pm

keep fricken killing zombies like a boss.
This sig is too fucking large: show anyway
Image

User avatar
Zupponn
if you give us money we will give you product
if you give us money we will give you product
Posts: 5603
Joined: Mon Mar 21, 2011 6:15 pm
Location: Back in Wisconsin!

Re: BrikwaRPG2 - Turn 0 and Beyond! (Last Update: 1/20/2013)

Post by Zupponn » Wed Jan 23, 2013 2:28 am

alphafalcon541 wrote:keep fricken killing zombies like a boss.
Don't forget to PM me in the future or your orders in the thread will get ignored/forgotten. I'll let it slide just this once.

I also need orders from samuelzz10. The next turn should be done sometime tomorrow, so hopefully you have them in by then.
Image

User avatar
alphafalcon541
Dimmy
Posts: 578
Joined: Fri Jun 17, 2011 12:50 pm
Location: War torn Oregon

Re: BrikwaRPG2 - Turn 0 and Beyond! (Last Update: 1/20/2013)

Post by alphafalcon541 » Wed Jan 23, 2013 11:13 am

so sorry zuppon will send orders next time
This sig is too fucking large: show anyway
Image

User avatar
Zupponn
if you give us money we will give you product
if you give us money we will give you product
Posts: 5603
Joined: Mon Mar 21, 2011 6:15 pm
Location: Back in Wisconsin!

Re: BrikwaRPG2 - Turn 0 and Beyond! (Last Update: 1/20/2013)

Post by Zupponn » Wed Jan 23, 2013 5:16 pm

TURN 3!

Image
Crevan uses the Snipper Riffle effectively, taking out a skeleton.

Image
Rade climbs over the white building's wall and fires at the 2 zombies outside. Only one of them falls to the gunfire.

Image
Nadine tries to fire at a zombie, but drops her gun instead.

Image
She then goes over to the working Mekaniks.
Nadine: "Hey, do you guys need any help over here?"
Mekanik: "Hey guys! Look! A gurl!"
Other Mekaniks: "Ooooooooo..."

Image
Duke Crystoph: "Um, well do you have any way for me to get over that wall?"
MFS: "Unlikely, lad."
Duke Crystoph: "Well, how about a flamethrower?"
MFS: "Hmmm..."

Image
MFS: "How about a combination flamethrower/giant hammer?"
Duke Crystoph: "Sure!"

Image
Crystoph trades and then tries out his new toy on the nearest skeleton, with good success.

Image
MFS: "Well with that I'm off! Merry Manly Santa Day!"
And with that, MFS leaves the battlefield.

Image
Scribonius throws his booze at the corner of the yellow building and takes aim.

Image
Scribonius: "Blast them to Brimewda!!!"
KABOOM!

Image
The two police zombies are buried in the rubble of the blast. One is dead (again) and the other is only disrupted.

Image
Jeremiah: "Fulgencio, my trusty steed! Let us do a dance to entice these savages to oblivion!"
Fulgencio doesn't listen and instead tries to stomp the super zombie to death.

Image
Jeremiah: "Stupid animal! Why can't you just take orders for once?"
In anger, Jeremaih finishes off the super zombie.

Image
Khaar: *grumble grumble* "...no-body keeps anything clean these days..." *grumble grumble*

Image
Khaar: "OH, and OF COURSE NOBODY EVEN HAS THE DECENCY TO STAY DEAD AND STOP MAKING MESSES!!!!!!!"
And with that, he cleans the zombie's head away.

Image
Jaws moves over to the legless Terrorkhan zombie and shoots it in the face, killing it (again).

Image
He then dons its armor and replaces his bayonet with the flame sword.

Image
Mr. Doctor goes and collects some blood from the dead super zombie.

Image
alphafalcon's son goes over the the undead Terrorkhan...

Image
...and cuts it in half.

Image
Another zombie is raised.

Image
The disrupted police zombie gets up.

Image
And a skeleton raises too.

Image
But it's quickly put back down by Hammerman.

Image
The Merc Captain drops his pistol as his underling misses.

Image
The other 2 mercs move up only to miss also.

Image
One of the remaining zombies shambles up to Jaws...

Image
...and cuts him in half with a key. Ouch!

Image
Captain Boss sits up. He feels a little dazed.

Image
The fort's defense guns come to life, but both of them miss their targets.

Image
Von Brag: "Hmm... it seems zat ze machine's range remains unchanged. Ve must draw our new friends closer..."
Master: "As you wish, my lord. You heard him you fools! Get moving!"

Overviews:
Image

Image
Image

User avatar
Scratch
Reihawk
Posts: 928
Joined: Mon Jul 16, 2012 2:23 pm
Location: The Wine Dark Sea

Re: BrikwaRPG2 - Turn 0 and Beyond! (Last Update: 1/23/2013)

Post by Scratch » Wed Jan 23, 2013 6:10 pm

I am going to regroup with you guys before we head off again, try to snipe the gunners, they are our biggest threat right now.
The only unflawed system is Lego System.
Zupponn wrote:
Colette wrote:You're free to make your own map from scratch, however.
All you have to do is flatten his head.
Silverdream wrote:TL;DR Be like Scratch.
Captain-Camper wrote:tl;dr I'm just going to assume don't be like voin and be more like scratch.

User avatar
lawmaster
Jaw-Jaw
Posts: 835
Joined: Fri Jul 22, 2011 10:32 am
Location: Over the rainbow

Re: BrikwaRPG2 - Turn 0 and Beyond! (Last Update: 1/23/2013)

Post by lawmaster » Wed Jan 23, 2013 8:21 pm

I got the sniping, someone defend me from zombies please.
You are faced with door what do you do
I use my flamethrower
wait what you can't do that
Sure I can see
*door catches fire*

cleanupcrew
Catastrophe Magnet
Posts: 2337
Joined: Tue Apr 12, 2011 6:04 pm
Location: This Forum

Re: BrikwaRPG2 - Turn 0 and Beyond! (Last Update: 1/23/2013)

Post by cleanupcrew » Wed Jan 23, 2013 8:45 pm

Nadine is oblivious to the ogling of the mechanix and begins using what she remembers from her mandatory engineering classes in school to fix the car. Then get one of the mercenaries to hand her a gun and shoot at the suited zombie.

User avatar
Alex
Nice TRIPS
Posts: 777
Joined: Mon May 23, 2011 11:31 am
Location: Wyoming

Re: BrikwaRPG2 - Turn 0 and Beyond! (Last Update: 1/23/2013)

Post by Alex » Wed Jan 23, 2013 9:58 pm

Cut in half with a key. Ouch indeed. Somebody kill that zombie and avenge me!

User avatar
Scribonius
Nice TRIPS
Posts: 555
Joined: Thu Jul 23, 2009 9:29 pm
Location: Wandering through Mirial's Rock...
Contact:

Re: BrikwaRPG2 - Turn 0 and Beyond! (Last Update: 1/23/2013)

Post by Scribonius » Wed Jan 23, 2013 11:47 pm

Alex wrote:Cut in half with a key. Ouch indeed. Somebody kill that zombie and avenge me!
Yeah, what a way to go...

Still, blowing the wall up worked beautifully!

Now, I'm going to use magic to pick up the bricks I blew out of the wall last turn, form them into something block-like in midair, and drop them on the nearest opponent (preferably the zombie policeman who didn't die, but I would settle for the one with the key or failing that, fling the block at one of the gun turrets on the fortress).

User avatar
samuelzz10
n00b
n00b
Posts: 817
Joined: Sun Oct 04, 2009 7:09 pm
Location: planet express

Re: BrikwaRPG2 - Turn 0 and Beyond! (Last Update: 1/23/2013)

Post by samuelzz10 » Thu Jan 24, 2013 6:33 pm

Didn't send orders because I didn't think I could move this turn.
Image
Spoiler
Show
my old sig
Image
WARNING: Posts in forum may have been edited by forum

User avatar
Zupponn
if you give us money we will give you product
if you give us money we will give you product
Posts: 5603
Joined: Mon Mar 21, 2011 6:15 pm
Location: Back in Wisconsin!

Re: BrikwaRPG2 - Turn 0 and Beyond! (Last Update: 1/23/2013)

Post by Zupponn » Thu Jan 24, 2013 11:22 pm

samuelzz10 wrote:Didn't send orders because I didn't think I could move this turn.
Nah, I would have just taken away about half of your move for the turn.

EDIT: It also looks like everyone but Kalvinator has orders in now.
Image

User avatar
mgb519
My Little Pony
Posts: 1945
Joined: Thu May 26, 2011 8:50 pm
Location: ATL

Re: BrikwaRPG2 - Turn 0 and Beyond! (Last Update: 1/23/2013)

Post by mgb519 » Mon Jan 28, 2013 7:07 pm

*rebump*
Tzan wrote:
Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.
That's what Hitler said,
in 1938.

Post Reply
cron