Crimson Crusade Stage 2: Initiation

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Bragallot
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Re: Crimson Crusade Stage 2: Initiation

Post by Bragallot » Sun Jan 20, 2013 5:07 pm

Alright, your character stats have been added to the 'guide' page. It might be worth checking them out since every knight is slightly different. Also you could potentially spend your starting 10g and first Skill Point as long as you're in the neutral zone (the throne room).
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Re: Crimson Crusade Stage 2: Initiation

Post by stubby » Mon Jan 21, 2013 10:31 am

Bragallot wrote:Isn't Hammerman simply stubby with a helmet and a shield?
Whoa SURPRISE TWIST

:spoil:
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Re: Crimson Crusade Stage 2: Initiation

Post by Falk » Mon Jan 21, 2013 12:06 pm

I (sir Almond) will use my cunning to get behind the Falx attacking sir James, and will kill as many of them as possible. Are the Knights of the Realm Armored or not?
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Re: Crimson Crusade Stage 2: Initiation

Post by lawmaster » Mon Jan 21, 2013 12:32 pm

Falk wrote:I (sir Almond) will use my cunning to get behind the Falx attacking sir James, and will kill as many of them as possible. Are the Knights of the Realm Armored or not?
Check the guide page, however I do know that you aren't. I will rush the Falx and kill them.
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Re: Crimson Crusade Stage 2: Initiation

Post by Bragallot » Mon Jan 21, 2013 1:23 pm

Everyone starts out with regular stats, pretty standard equipment and one ability / advantage. For example Sir Marcriss has a heavy weapon, Sir Egon starts out with Evasion etc. So you're shown wearing your armour, it just doesn't affect your ratings yet. Unless you buy it. It's all in the guide.
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Re: Crimson Crusade Stage 2: Initiation

Post by Scratch » Mon Jan 21, 2013 3:01 pm

I thought my guy's perk was 2 hp, in the Armory thread, it says that it is his perk.
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Re: Crimson Crusade Stage 2: Initiation

Post by Bragallot » Mon Jan 21, 2013 3:19 pm

Yeah, it does, that information is outdated though. It's outdated because at the time I introduced them, I didn't think I was going to use them as characters, rather as NPC's. A heavy weapon is awesome though, especially 'cos you can use it to charge (which is pretty much a certain kill if it hits + has a chance to disable your opponent even if you don't kill him). You can get another HP once you have 2 SP and are simultaneously in the neutral zone (where you train your character / buy new stuff).
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Re: Crimson Crusade Stage 2: Initiation

Post by Zupponn » Tue Jan 22, 2013 3:39 pm

stubby wrote:
Bragallot wrote:Isn't Hammerman simply stubby with a helmet and a shield?
Whoa SURPRISE TWIST

:spoil:
Shh... Don't tell anyone. :wink:

But in actuality, Hammerman does too much work to be stubby.
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Re: Crimson Crusade Stage 2: Initiation

Post by stubby » Tue Jan 22, 2013 4:49 pm

:busted:


:ftw:
Natalya wrote:Wtf is going on in this thread?

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Re: Crimson Crusade Stage 2: Initiation

Post by Bragallot » Wed Jan 23, 2013 6:20 pm

But you know how this works. When one hero is occupied, we simply create an alter ego:

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Stubhammer the Banhawk, also known as Bannerman.

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He starts out with a shield, a heavy weapon and level 1 strength, but no gold. The extra strength allows him to carry / hold 1 extra size point of weapons and attempt minor strength feats. This is as good as it gets, Zupponn.

Round 1

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The NPC's move first, the Falx jumping down the slopes and killing all but one horse, which takes a hit.

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When Lord James and his warriors strike back, 3 Falx are killed. At this rate, there'll be nothing left for you guys.

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"Good day to you sir. Mind if I bash in thine cranium with my mace?"

"Go right a-head." (get it? ... nvm)

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Sir Jarvis (Silverdream) gains +1 XP and + 1 gold from this kill. I'm pretty sure that soldier is only smiling because he's nervous.

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The distraction is enough for Lord Godfrey (Alex) to rush in unnoticed.

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A direct hit somehow glances off the grinning Falx's helmet.

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Godfrey gets angry and tries to bash the guy's head in with his lance, and he would've too, if the alerted spearman hadn't parried.

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It's to no avail, however, as Sir Marcriss (Scratch) comes in and strikes him down. Since this is what we'll call let's say 'a joined kill' the rewards are split and Sir Marcriss gets 1 XP while Godfrey gets 1 G. When / if a target is worth more than 1 G and / or XP, it's split evenly as well, if not the 1 XP goes to the character who strikes the final blow.

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Almond the Cunning (Falk) is the next to emerge.

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He angry inches himself closer, strikes past the soldier's parry, but doesn't break the armour.

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Sir Egon the Quick (lawmaster) is somehow the last to arrive.

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He attacks, failing to kill but pursuing his enemy up a slope.

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Since this is going too well for you guys, 4 more Falx emerge from their hiding spots to even up the odds.

Those of you who do not have quests can go to Queen Lara to receive one. Or look around to find one of the undiscovered ones.
Last edited by Bragallot on Wed Jan 23, 2013 7:28 pm, edited 3 times in total.
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Re: Crimson Crusade Stage 2: Initiation

Post by Scratch » Wed Jan 23, 2013 6:32 pm

Advance further into the fray, but be wary of Falx leaping from above.
The only unflawed system is Lego System.
Zupponn wrote:
Colette wrote:You're free to make your own map from scratch, however.
All you have to do is flatten his head.
Silverdream wrote:TL;DR Be like Scratch.
Captain-Camper wrote:tl;dr I'm just going to assume don't be like voin and be more like scratch.

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Re: Crimson Crusade Stage 2: Initiation (Round 1 complete)

Post by lawmaster » Wed Jan 23, 2013 8:13 pm

Kill him and continue on, death to the Falx
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wait what you can't do that
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Re: Crimson Crusade Stage 2: Initiation (Round 1 complete)

Post by Cytheran » Wed Jan 23, 2013 9:44 pm

This is pretty sweet, I'm a huge fan of RPGs so the gaining XP and gold is à nice addition to the normal BRIKWARS style gameplay.

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Re: Crimson Crusade Stage 2: Initiation (Round 1 complete)

Post by Alex » Wed Jan 23, 2013 9:50 pm

Lord Godfrey should plant his banner in the dead falx to inspire nearby allies. He should then charge in and try to kill any nearby falx. Pick up another weapon or shield if possible.

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Re: Crimson Crusade Stage 2: Initiation

Post by Zupponn » Wed Jan 23, 2013 9:52 pm

Bragallot wrote:But you know how this works. When one hero is occupied, we simply create an alter ego:

Image

Stubhammer the Banhawk, also known as Bannerman.

Image

He starts out with a shield, a heavy weapon and level 1 strength, but no gold. The extra strength allows him to carry / hold 1 extra size point of weapons and attempt minor strength feats. This is as good as it gets, Zupponn.
Haha! Nice. Now, where am I?
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