Moderators: IVhorseman, Pwnerade



Natalya wrote:If I have 6 minifigs with bastard guns and they combine fire on an armoured target and these guns do +1 and they all hit, is that 6 damage, or does it get ignored like the dice?
stubby wrote:You were inb4beluga.
Zupponn wrote:Maybe Armor should add a die to defense instead of taking one away from offense?
Lego Company wrote:...At the same time, the purpose is for the LEGO brand not to be associated with issues that glorify conflicts and unethical or harmful behavior...

Zupponn wrote:Maybe Armor should add a die to defense instead of taking one away from offense?
Colette wrote:THIS. It's basically the same effect but doesn't feel as shitty and OP as just ignoring damage. I would not accept the new armor rules just because of the psychological effect of basically ignoring damage, not even giving it a chance.
stubby wrote:You were inb4beluga.
stubby wrote:Zupponn wrote:Maybe Armor should add a die to defense instead of taking one away from offense?
We already have the Structure Level rules for that. That would just make Armor into an extra set of rules for doing the same thing we already have rules for, not unique enough to justify their existence.
stubby wrote:Medieval foot soldiers probably felt the same way about armored knights that you do, but I bet the kings still thought they were pretty cool.

Zupponn wrote:Then just have armor increase a minifig's structure level?
stubby wrote:You were inb4beluga.
Quantumsurfer wrote:I've also noticed that using armored rules can speed the game along in spots, which I'm all in favor of.
BrikWars 2010 Rules wrote:BrikWars ... stands in pretty direct opposition to many fundamental elements of the LEGO® philosophy, such as "Not Teaching Kids How Funny It Is to Set People on Fire."
Falk wrote:This. While adding stucture levels is all good and well when you're playing by yourself, some opponents just get bored if there's too much rolling and not enough playing.
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