Crimson Crusade Stage 2: Initiation

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Re: Crimson Crusade Stage 2: Initiation (Round 1 complete)

Post by Silverdream » Thu Jan 24, 2013 12:40 am

If no one's taken care of him already, I'd like to pick up that dead Falx's spear and toss it at the mounted Falx archer. If he's dead I'd like to climb up that cliff face and kill some nearby scavs.
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Re: Crimson Crusade Stage 2: Initiation (Round 1 complete)

Post by Bragallot » Thu Jan 24, 2013 4:23 am

@ Cytheran: there's still some knights free...

@ Zupponn: you can choose. You can go to Queen Lara to receive a quest, join the fight or explore an area (though I recommend observing it first).

I'll also put 'entry points' on the map segments so you can choose not to appear right in front of the enemy if you don't want to.
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Re: Crimson Crusade Stage 2: Initiation (Round 1 complete)

Post by Bragallot » Sun Jan 27, 2013 3:55 pm

Round 2

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Banhawk goes to observe the ruins.

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And it's a good thing he looked first, because if you enter it from the conventional side you enter a killzone looked over by the four Falx scouts Lara mentioned.

Other points of interest include a chrome sword, a King's Sorrel plant and a fallen tower piece.

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The Falx and Black Knights attack, but the final horse is the only casualty.

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Lord James pins his adversary to the wall, killing him, while Almond the Cunning finishes his adversary with a riposte. (+1 XP, +1 G)

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One of the Black Knights runs up to help Sir Egon, killing one of the newly appeared swordsmen before he can do anything.

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He also kills the second swordsman with a counter. Meanwhile Sir Egon is stabbed by his adversary, but not powerfully enough to kill him.

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The Falx jump down from the slope, slaying the archer.

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Marcriss moves in, ready to avenge him, but damage fails him.

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Egon has the same luck.

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Godfrey plants his banner in a corpse, picks up a spiked shield and charges.

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He knocks Marcriss' opponent over, but doesn't kill him.

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Sir Jarvis picks up a spear and throws it...

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He misses, narrowly.

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Falk didn't send orders, but I continued with his last orders. Sir Almond runs up the slope, trying to get behind the Falx.

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Re: Crimson Crusade Stage 2: Initiation (Round 1 complete)

Post by Silverdream » Sun Jan 27, 2013 4:02 pm

Charge over the horses and attack the nearest living falx.
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Re: Crimson Crusade Stage 2: Initiation (Round 1 complete)

Post by Falk » Sun Jan 27, 2013 4:46 pm

Can we keep dead enemies weapons and gear?

Sir Almond will jump off the hill onto the Falx next to the flag, and cut his head off.
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Re: Crimson Crusade Stage 2: Initiation (Round 1 complete)

Post by Scratch » Sun Jan 27, 2013 9:06 pm

Continue attacking, keep pushing towards James the Black to defend him.
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Re: Crimson Crusade Stage 2: Initiation (Round 1 complete)

Post by Alex » Mon Jan 28, 2013 12:12 am

Bash the nearest falx with the shield, then cut him with the sword.

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Re: Crimson Crusade Stage 2: Initiation (Round 1 complete)

Post by lawmaster » Mon Jan 28, 2013 6:48 am

Kill my opponent and use my shield to parry his attacks.
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Re: Crimson Crusade Stage 2: Initiation (Round 1 complete)

Post by Bragallot » Mon Jan 28, 2013 10:03 am

Falk wrote:Can we keep dead enemies weapons and gear?
No. This is mostly to avoid constant running between the neutral zone and any area of a fight to sell everything, and to keep your figs from becoming too hodgepodge. The equipment on a defeated foe is hence considered 'broken' or 'damaged', but you get gold from killing them (and typically enemies with more equipment will yield more gold) to replace the loot.
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Re: Crimson Crusade Stage 2: Initiation (Round 2 complete)

Post by Bragallot » Mon Jan 28, 2013 8:15 pm

Round 3

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The NPC's move and Egon is stabbed once again, but damage once again equals his armour!

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The Falx is then stabbed down by the Black Knight who slaughtered the swordsmen earlier. Not bad for a guy with a broken shield.

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Almond takes what was a potentially very nasty hit from the stolen banner, but the damage is again, pretty low (3).

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I can describe the rest of the round as follows: lots of hits, lots of parries, very low damage. The Falx are driven back to where I can at least pose them properly and half of them have more than one opponent on them, but no one dies. Then Sir Egon the Quick leaps down the slope...

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Having witnessed how effective backstabbing can be, he does just that, killing an unsuspecting soldier outright. (+1 XP for Sir Egon, +1 G for Sir James)

Bannerman saves his action this round.
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Re: Crimson Crusade Stage 2: Initiation (Round 2 complete)

Post by Scratch » Mon Jan 28, 2013 9:46 pm

Keep up the offensive, there isn't that much to specify currently.
The only unflawed system is Lego System.
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Colette wrote:You're free to make your own map from scratch, however.
All you have to do is flatten his head.
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Captain-Camper wrote:tl;dr I'm just going to assume don't be like voin and be more like scratch.

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Re: Crimson Crusade Stage 2: Initiation (Round 2 complete)

Post by Zupponn » Mon Jan 28, 2013 11:52 pm

Jump up and hammer the guy in front of the sword to death!
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Re: Crimson Crusade Stage 2: Initiation (Round 2 complete)

Post by lawmaster » Tue Jan 29, 2013 8:25 am

Backstab :all:
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Re: Crimson Crusade Stage 2: Initiation (Round 2 complete)

Post by Alex » Tue Jan 29, 2013 11:57 am

Keep attacking the falx in front of me.

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Re: Crimson Crusade Stage 2: Initiation (Round 2 complete)

Post by Silverdream » Tue Jan 29, 2013 12:14 pm

Mace that bastard in front of me.
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