Skill rating for creation weapons?
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- __Nero__
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Skill rating for creation weapons?
ok so on my slave 1 that I have, acording the core rules I measure the weapon then put it into the table an it gives me the stats of the weapon. Well the main guns are each 3" long making them have a use rating of 9! Well a normal minifig or a pilot could never use it! The hidden rocket has a UR of 12! Plz. How do I solve this?
THIS! IS! BRIKWARS!
- IVhorseman
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do you know what "bonus roll" means? if you ever roll the highest number a die can roll (six on a d6, 10 on a d10), you toss in another die. from that, it's very easy to get the nines and tens. and keep in mind that large explosives can miss targets and still do damage due to... exploding.
however, we ARE currently working on making URs for creations more managable. URs of 20 were a bit on the ridiculous side.
however, we ARE currently working on making URs for creations more managable. URs of 20 were a bit on the ridiculous side.
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
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- Theblackdog
- Pooplord
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Actually, when firing at large targets you add 1 to your roll for every 2" of the target's size rating. For example, if you were firing at a 6" tank, you'd add 3 to your roll. MKII and above guns are really for large targets only. But don't worry, the weapon's *actual* size doesn't really have to correspond to its in-game Size. If you wanted those guns to be antipersonnel weapons, you could still make them MKI.
... and all of this stuff is why I just get my weapon stats from the 2001 rules.
... and all of this stuff is why I just get my weapon stats from the 2001 rules.