Well, I had something relatively intelligent (I swear) typed out but it took too long and I forgot to copy it. Forum logged me out before I could post it.
In a normal setting, community driven canon is often stifling, especially if that community is very large. Changes have to be formally proposed, reviewed by each member, and then subjected to some democratic process that determines inclusion or exclusion. It can be a slow and cumbersome process. One of the most clever things about BrikWars, though, is its general ability to sidestep that problem neatly. The Brikverse is a universe that has been torn apart and put haphazardly back together thousands of times, recycling elements, warping and changing them, or deleting them entirely from existence. It's riddled with massive distortions in time and space that obliterate logical progressions and allow virtually everything to be true. Here, we have a community which has the potential to be as diverse as all the elements that could fit in the setting and a plot device that gives us carte blanche to do whatever the hell we please. Our canon becomes literally everything we can ram into the setting. The next Reconstruktion might tell of a universe where Star Empires never formed, where warlords control single planets in a bid for galactik domination, or where each "player" controls a small band of survivors on the only populated planet in the universe. Someone puts forth an idea and its well accepted or generally ignored. It doesn't really matter because, either way, both are considered part of our canon. Since BrikWars also incorporates tongue in cheek, commonly, the presence of the community has the power to stamp these ideas with qualifiers that can be used as part of the narrative, such as "this is ossum" or "that happened but the universe decreed it to be stupid and so it didn't have any real effect on anything." In a normal setting, everything goes free for all canon is no real kind of canon at all. It lacks meaning, direction, and a sense of being "official" and codified. It seems nonsensical and without logical internal consistency. In short, just as boring as if there were too much structure because nothing would relate or interact. In BrikWars, however, inconsistency is consistency. The Reconstruktion metaplot allows and provides explanation for virtually any combination of story elements. Putting aside the fact that a universe is infinite for a moment, that concept alone allows any one of us to advance the canon in any way we see fit. The Galaxy Nehellenium or whatever doesn't have to be the center of the universe. These developments will occur naturally, over time, as a collaboration of the community. We have seen this already. Once, there was no such thing as the Immortal War or the Artifakts. To focus on these things as the be all and end all of the Brikverse is a prime example of the Star Wars Syndrome, or Tunnel Vision. Trying to ram every story ever in a five year span and centered around 3 or 4 central ideas without ever branching out is a great way to inspire the very stagnation we're trying to avoid.
Now, I can understand how if you don't have a single storytelling bone in your body you might've hitched your wagon to one of the existing stories. And I can see how it might become frustrating if that story isn't proceeding at a brisk pace, if everyone seems content to leave it at the stage its in, or if there was never developed enough initial content to satisfy. But there are plenty of smaller, no less interesting stories that crop up all the time. I see them often in the Armory, for example. Use those. Or if you can/will write your own stories, why is that not happening? Either way, small ideas can become central themes in very little time with this many people paying attention. And I think that's all that's really required to advance canon...what we're already doing...paying attention and engaging in mutual respect (even if shown in informal and unconventional ways). We can build on one another's ideas, not just with permission but with cooperation. Even if we never get past the "cool story, bro" stage, we're still contributing to the narrative's progression because encouragement is often what kickstarts success.
So, samuelzz10, I think your Ultimate idea is actually a very good one, in the right context. The Brikverse has several principal traits. Broken timeline, spatial distortion, dramatics as a scientific principle, based on construction toys, minifigs who delight in wanton destruction in service to their human overlords, etcetera. All history aside (because it may end up not mattering on reconstrukt), these are ideas that define the setting. If we're going to use these same things to expand the narrative...well, why not just expand the setting to include them? We do have an infinite universe that adheres to few real rules. Anything else is, not seems but is, wholly redundant. However, the creation of a new universe seems warranted if there are a different set of identifying traits. The LEGO Universe, for example, is not focused on destruction but rather on creation.
My question, then, is: what makes the Ultimate Universe unique? What makes it tick? What sets it apart from the Brikverse but not so much a new rulebook would be required to represent it?
Also, you seem to be having plenty of fun already creating your own stories with your friend. Why not present them here as "What If..." stories? Maybe in the battle reports or soap opera boards. I'd be interested in seeing what you've got and it might be funny for other members as well. It wouldn't screw with their stories because it'd all be alternate history theoretical stuff. Stories within the story. Plus, it might inspire someone who is stuck with their story to create a new element. Then we all win.