And what if the third minifig closes for cc outside of the target's LoS?

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piltogg wrote:Talk of raving penis hordes frighten space-sailors everywhere, causing entire civilizations to become peaceful and friendly.
Bragallot wrote:If two mini's are in cc, and one is shot at by a third, can he attempt to parry it?
Bragallot wrote:And what if the third minifig closes for cc outside of the target's LoS?
stubby wrote:You were inb4beluga.
Warhead wrote:my head burns with War.

IVhorseman wrote:You can only parry ranged attacks with energy-based melee weapons: not even shields.
A Shield is like a Hand Weapon devoted exclusively for Parrying (5.2: Close Combat), although they can sometimes also be handy for Shoving opponents into proper position for a follow-up attack. A minifig can Parry a wider range of incoming attacks with a Shield than with a regular Hand Weapon, including Joust attacks (H.3: Fighting From Horseback), Crash Damage, thrown weapons, and even some slower projectiles like arrows and slingshot bullets (although not, for instance, rifle rounds or lightning bolts).
stubby wrote:You were inb4beluga.
IVhorseman wrote:You can only parry ranged attacks with energy-based melee weapons: not even shields. If you exceed the parry roll by at least the use rating of the ranged attack, you may re-direct the shot back at the target!
If a third minifig joins the fray, just treat it as regular CC combat.

Lego Company wrote:...At the same time, the purpose is for the LEGO brand not to be associated with issues that glorify conflicts and unethical or harmful behavior...

piltogg wrote:Talk of raving penis hordes frighten space-sailors everywhere, causing entire civilizations to become peaceful and friendly.
stubby wrote:You were inb4beluga.
*CRAZYHORSE* wrote:IVhorseman wrote:You can only parry ranged attacks with energy-based melee weapons: not even shields.
I think Mike changed that in the 2010 version.
This is what it says under the Shield section:A Shield is like a Hand Weapon devoted exclusively for Parrying (5.2: Close Combat), although they can sometimes also be handy for Shoving opponents into proper position for a follow-up attack. A minifig can Parry a wider range of incoming attacks with a Shield than with a regular Hand Weapon, including Joust attacks (H.3: Fighting From Horseback), Crash Damage, thrown weapons, and even some slower projectiles like arrows and slingshot bullets (although not, for instance, rifle rounds or lightning bolts).
Warhead wrote:my head burns with War.

IVhorseman wrote:There's talk about this getting changed once 2010 comes out. In the newer ruleset, shields wouldn't parry ANY ranged attacks, but WOULD grant partial cover if applicable. There'd be a second classification of "heavy" shields potenitally, and I'm not sure if those ones are the only ones that grant cover or not.
Warhead wrote:my head burns with War.

stubby wrote:I might allow units to spend an Action to keep a shield between themselves and a specific attacker, but it might be a shade more complexity than it's worth
Warhead wrote:my head burns with War.


A minifig can Parry a wider range of incoming attacks with a Shield than with a regular Hand Weapon, including Joust attacks (H.3: Fighting From Horseback), Crash Damage, thrown weapons, and even some slower projectiles like arrows and slingshot bullets (although not, for instance, rifle rounds or lightning bolts).

Zupponn wrote:I can parry lightning bolts.
piltogg wrote:Talk of raving penis hordes frighten space-sailors everywhere, causing entire civilizations to become peaceful and friendly.
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