Lego Company wrote:...At the same time, the purpose is for the LEGO brand not to be associated with issues that glorify conflicts and unethical or harmful behavior...
stubby wrote:I've started to think that the fundamental nature of the BrikVerse is not based in worlds, but in planes. Specifically, horizontal planes, not necessarily connected but all supported in one way or another by a beige carpet.
Tzan wrote:In space there is large empty areas between ABS worlds.
Quantumsurfer wrote:Actually, put that way:Tzan wrote:In space there is large empty areas between ABS worlds.
It doesn't at all. The Astral is the space between universes.
The way you've said it is that the beige carpet IS space in the BrikVerse. Which is a really cool idea.
Keldoclock wrote:How do you explain hardwood floor then?
Tzan wrote:Hardwood floor is a myth.
All soccer moms want to believe that under their Beige Carpet is a beautiful hardwood floor. (...)
Tzan wrote:Anyone who has actually claimed to have seen hardwood floor is a Damn Liar, or mentally unstable.
Quantumsurfer wrote:I've approached and backed off of the BrikWars Universe page a half dozen times.
Am I overthinking it? What are some thoughts?
Quantumsurfer wrote:That's...a really good point. Which do you think is the better approach? PoliceStations and Airports are logically going to have to be grouped into the same general category, Structures in this case, but is it better to allow them separate entries a reader can ignore the link to if he isn't interested or is it better to include them all in a list of other generics that the reader can scroll past if he isn't interested? Or did you have a third solution in mind?
Apollyon wrote:stubby wrote:I've started to think that the fundamental nature of the BrikVerse is not based in worlds, but in planes. Specifically, horizontal planes, not necessarily connected but all supported in one way or another by a beige carpet.
Briktopian scientists knew this ever since G.R. 2010.
stubby wrote:I think in the case of police stations and the like, people are going to get there through direct searches or mentions on other pages, rather than by going through a category page. At least that's how I tend to navigate wikis.
stubby wrote:That's right! I knew I read it somewhere, but I couldn't remember where. This is completely a Briktopian ontology.
Quantumsurfer wrote:Arkbrik wrote:http://www.brikwars.com/rules/2010/universe.htm
I have an empty link there.
Quantumsurfer wrote:First, we make the structure names (airport, bunker, yadayada) into subheaders so that the wiki recognizes them and indexes them at the top of the page. All links go to structures, user hits structures, clicks the subheader and jumps to section. The advantages of this method: we don't have to create more pages and move descriptions again; referencing is common-named so is easy to remember. Disadvantages: user still has to scroll or click down to finally get to entry; makes for a large page; referencing is two step process-linking and adjusting to structures instead of just linking the word to its own page which is simpler.
Second, we make individual structures into their own pages. Links link directly in based on word. Advantages: simpler referencing; direct searches are more coherent; less wall of text. Disadvantages: we have to create new pages for each thing; many entries are generic and not worth including on their own (that is, not very BrikWars related).
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