"Leader" units

Rules questions, suggestions, and discussion

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Re: "Leader" units

Postby IVhorseman » Thu Feb 07, 2013 4:07 pm

Yeah but you only ever need to roll a few of them at a time, max. You can get away with having just one, or re-rolling a d6 that comes up as 5 or 6. You don't get crits with d4s so the re-rolls really wouldn't be that big of a deal.

I'm not talking about the d4 deciding if the guys are worth sacrificing - even a chicken is worth tossing under a bus for an extra +1. It's about players getting maximum return for their choices - an actually competent minifig being worth more than a shitty little mook or spider just seems to make sense, and I wouldn't want to place restrictions on players for being able to sacrifice fewer things.
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Re: "Leader" units

Postby Arkbrik » Thu Feb 07, 2013 4:19 pm

Maybe base it on Skill, but multiply with the creature's effective Size? Vermin and Cannon Fodder have zero effective Size.
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Re: "Leader" units

Postby IVhorseman » Thu Feb 07, 2013 4:53 pm

So sacrificing the size 4 biological horror grants 4d6? oh man, that's cool
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Re: "Leader" units

Postby stubby » Thu Feb 07, 2013 6:01 pm

You guys are not convincing me that these solutions are simpler than just using the Cost rating for the unit.
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Re: "Leader" units

Postby Arkbrik » Fri Feb 08, 2013 12:53 am

Size x Skill: Measure creature size, subtract size damage taken. Gain that many Bennies, of the same die type as the creature's skill.

CP: Measure creature size, multiply with structure level, add half of move, add size (for mind), add any specialties. Gain that many Benny points.

EDIT: There's also this. If you sacrifice the Size 4 biological horror, but it's already taken 3 size damage, should you get the full number of Benny points from it?
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Re: "Leader" units

Postby IVhorseman » Fri Feb 08, 2013 11:53 am

I think it's pretty obvious that you'd use effective size, not actual size.

This sure as shit sounds simpler to me. Honestly I don't care what you end up officially implementing - this is probably how i'd play it in practice anyways. Static bonuses are super hetero.
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Re: "Leader" units

Postby Gungnir » Wed Mar 13, 2013 3:16 am

IVhorseman wrote:I think it's pretty obvious that you'd use effective size, not actual size.

Agreed. A busted up tank is worth less than a pristine one. Though, I'd probably never use those rules. Too complicated.
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