Hard Science Fiction Wargame
Moderators: Timedude, Olothontor
Hard Science Fiction Wargame
Last place I am asking this. Desperate. Only place that knows how to have fun in a wargame and actually plays is here.
And now it also has a board for other games.
http://www.vanguardrpg.com/page3.html
Page with a .pdf file on it.
http://www.vanguardrpg.com/vspace.pdf
The .pdf file.
Ok, Vanguard Spaceships. Can be used as either a standalone game or tagged onto other games as an expansion.
I want to use it for a wargame. build the fusion powered warships, send them at each other, atomize each other. Sound cool?
Even wargame forums in full agreement to play just... well they quit responding right at gametime. They'd rather talk about painting or something.
But here is a place that loves planning out things to blow up. The perfect mix of art and science. Let's at least discuss this game.
And now it also has a board for other games.
http://www.vanguardrpg.com/page3.html
Page with a .pdf file on it.
http://www.vanguardrpg.com/vspace.pdf
The .pdf file.
Ok, Vanguard Spaceships. Can be used as either a standalone game or tagged onto other games as an expansion.
I want to use it for a wargame. build the fusion powered warships, send them at each other, atomize each other. Sound cool?
Even wargame forums in full agreement to play just... well they quit responding right at gametime. They'd rather talk about painting or something.
But here is a place that loves planning out things to blow up. The perfect mix of art and science. Let's at least discuss this game.
VFR is about 120 pages.
Too many rules. I'm still plowing my way through the Warhammer 40,000 rulebook and Codex: Imperial Guard. No way in hell I can get this Vanguard stuff. Not to mention any game named Vanguard has a certain negative stigma thanks to that really shitty MMORPG by the name of Vanguard (I refer to it as 'The Starship Troopers 2 of videogames)We're working on the full, 300 page version for release next year,
"For every battle honour, a thousand heros die alone, unsung and unremembered"
--Anonymous
"Glory to the first man to die!"
--Commissar saying
"When in doubt, empty the magazine!"
--Steel Legion motto
--Anonymous
"Glory to the first man to die!"
--Commissar saying
"When in doubt, empty the magazine!"
--Steel Legion motto
- IVhorseman
- If she don't want the brick, she won't get the dick
- Posts: 5293
- Joined: Tue Dec 11, 2007 10:12 pm
- Location: The Abyss
- Contact:
O_o. as much as i like spaceship combat, having to work out newtonian physics in reference to how several ships would combat eachother is just far too complicated for me. i mean i thought it was bad enough when i was trying to use just a frictionless environment when i tried nano-brikwars.Vanguard wrote:Exhaust velocity (in km/s) times
fuel flow rate (in kg/s) = thrust
(in thousands of Newtons). E.g.
an exhaust of 7500km/s at
1kg/sec produces thrust of 7.5
million N. Plugging in the general
equation F=ma, this accelerates
a 1000 ton ship at roughly 7.5
meters per second, or about .75
Earth gravities.
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
- Bonn-o-Tron
- Mega Blok
- Posts: 1444
- Joined: Sat Dec 29, 2007 11:58 pm
- Location: Brodmann area 17
- Contact:
Well, darkwolf, the rulebook I want to use, the only one I want to use, is 32 pages long. Just that one. The one I linked to. The 120 page book is a completely different game.
Intravenous Equestrian... The formula listed is needlessly wordy. Essentially it's km/s times kg/s equals thrust. Measurement in newtons... I have no idea WHY the book uses newtons for that explanation and not anywhere else.
Really this is far less complicated than Brikwars.
And if I know wargames... by the time I get this broken down about how simple (it's only new) this really is, and then people begin playing... people will say 'tis not complicated enough.
I have that covered with crew rules and expanded warhead lists and rules.
Intravenous Equestrian... I crack me up...
Intravenous Equestrian... The formula listed is needlessly wordy. Essentially it's km/s times kg/s equals thrust. Measurement in newtons... I have no idea WHY the book uses newtons for that explanation and not anywhere else.
Really this is far less complicated than Brikwars.
And if I know wargames... by the time I get this broken down about how simple (it's only new) this really is, and then people begin playing... people will say 'tis not complicated enough.
I have that covered with crew rules and expanded warhead lists and rules.
Intravenous Equestrian... I crack me up...
- sullis3
- Warrior King
- Posts: 4
- Joined: Thu Dec 13, 2007 8:40 am
- Location: Kult Headquarters, New Hamster
- Contact:
You're off by a factor of [merely] 1,000. The formula gives results in kilonewtons, not newtons.Boomer wrote:Essentially it's km/s times kg/s equals thrust. Measurement in newtons... I have no idea WHY the book uses newtons for that explanation and not anywhere else.
"Forsooth, mine eyes doth rove of their own accord." - CBG
Either way, not entirely essential to the process. That formula is just good for filling in any blanks in case you're not sure how much fuel you need to lose to do something.sullis3 wrote:You're off by a factor of [merely] 1,000. The formula gives results in kilonewtons, not newtons.Boomer wrote:Essentially it's km/s times kg/s equals thrust. Measurement in newtons... I have no idea WHY the book uses newtons for that explanation and not anywhere else.
You know what's funny? I read that line earlier, and I thought to myself, "I wonder if I should tell him, or just wait to see how long it takes before Sullis sees it."sullis3 wrote:You're off by a factor of [merely] 1,000. The formula gives results in kilonewtons, not newtons.Boomer wrote:Essentially it's km/s times kg/s equals thrust. Measurement in newtons... I have no idea WHY the book uses newtons for that explanation and not anywhere else.
- Olothontor
- Clown-Face Bologna
- Posts: 2193
- Joined: Fri Dec 14, 2007 9:29 pm
- Location: Lounging in a commercial Starliner of his own design.
- Contact:
Well, I haven't finished reading it, but what I'm getting so far is that these are more small-scale battles. For larger battles, you would want much simpler rules anyway. So, kind of mesh the Vanguard Spaceship and Brikwars rulebooks. But, yes that would be cool. Almost like Battlefleet: Gothic, only with a lot more legos.
And probably smaller scale, as well. A huge spaceship that should technically take up an entire room... shouldn't take up an entire room. Much smaller. We're talking microfig scale, at best.
And probably smaller scale, as well. A huge spaceship that should technically take up an entire room... shouldn't take up an entire room. Much smaller. We're talking microfig scale, at best.
- King of Brix
- Minifig
- Posts: 226
- Joined: Wed Dec 26, 2007 12:47 am
- Location: On a recently purchased grey baseplate.
- Contact:
Do microfigs actually exist?
Red Clay Studios Click here, and read my latest battle report! More coming soon.