BrikwaRPG: The Trouble with Shoville

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cleanupcrew
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Re: BrikwaRPG: The Trouble with Shoville TURN 3

Post by cleanupcrew » Sun Feb 10, 2013 12:58 pm

Shoot the Bavarian that is on top of me and if anyone asks say it was out of self-defense or something. Then hijack the car.

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Re: BrikwaRPG: The Trouble with Shoville TURN 3

Post by mgb519 » Sun Feb 10, 2013 1:25 pm

Veronica should pull a Xenia Onatopp.
Angus should build a new, short term automaton which is smaller, and less robust, since it'll be easier to build. It should be equipped with a flamethrower chainsaw.
Archie should shoot the truck driver in the face, kick the thing into gear towards the mass of Bavarians, and then jump out like a coward as it starts moving.
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That's what Hitler said,
in 1938.

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Re: BrikwaRPG: The Trouble with Shoville TURN 3

Post by Bragallot » Sun Feb 10, 2013 1:39 pm

Someone repair my doods.
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Kommander Ken wrote:
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Wtf is this thread?

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lawmaster
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Re: BrikwaRPG: The Trouble with Shoville TURN 3

Post by lawmaster » Sun Feb 10, 2013 2:24 pm

Colette wrote:Shoot the Bavarian that is on top of me and if anyone asks say it was out of self-defense or something. Then hijack the car.
Heal me.
You are faced with door what do you do
I use my flamethrower
wait what you can't do that
Sure I can see
*door catches fire*

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Re: BrikwaRPG: The Trouble with Shoville TURN 3

Post by Theblackdog » Sun Feb 10, 2013 2:39 pm

Austin: Hack the robotic standee and have him carry the beer keg out to the large group of Bavarian soldiers, in order to distract them and hopefully get them too drunk to shoot straight.
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Re: BrikwaRPG: The Trouble with Shoville TURN 3

Post by cleanupcrew » Sun Feb 10, 2013 2:42 pm

lawmaster wrote:
Colette wrote:Shoot the Bavarian that is on top of me and if anyone asks say it was out of self-defense or something. Then hijack the car.
Heal me.
Even if I wanted to, you're too far away right now. I might be able to reach you with this car though.

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Re: BrikwaRPG: The Trouble with Shoville TURN 3

Post by Theblackdog » Sun Feb 10, 2013 5:00 pm

Addendum: Austin will, in his Bavarian officer persona, take credit for the robotic standee bringing the troops beer in order to get them to like him.
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Re: BrikwaRPG: The Trouble with Shoville TURN 3

Post by Cytheran » Sun Feb 10, 2013 5:36 pm

Jacob will tazer Boris then drag him in the bar and disarm him. Then hold a gun to Boris' face and question him about this shovel he's heard about. If the beer is there still the Jacob will get some maybe offer it to Boris as an apology for tazing him.

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Re: BrikwaRPG: The Trouble with Shoville TURN 3

Post by Zupponn » Sun Feb 10, 2013 9:42 pm

Start going out and grabbing everyone to try the grand beer. All shall know the taste of success!!!

Also, see if we can't make up some pretzels to go with the beer.
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Re: BrikwaRPG: The Trouble with Shoville TURN 3

Post by Silverdream » Wed Feb 20, 2013 8:54 pm

Really sorry about the late turn. It's because I have to resize 40+ images now.

However, most of them look really nice. Have a quick peek at next turn.
This sig is too fucking large: show anyway
Image lol j/k

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Re: BrikwaRPG: The Trouble with Shoville TURN 3

Post by Kalvinator » Wed Feb 20, 2013 11:58 pm

Yeah, resizing is the worst.
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Re: BrikwaRPG: The Trouble with Shoville TURN 3

Post by Silverdream » Wed Feb 27, 2013 10:26 pm

Sorry for the wait.

TURN 4

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Rather than climb down, I decided it would be more efficient for Kelvin to fall down. The damage wouldn't get past his armour anyway.

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Kelvin's gun misfires and jams, breaking itself and the windshield.

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Clara somehow shoots her attacker.

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And they both get in. Clara notes that there is a size two machinegun under the jeep. Too bad she has to choose between driving and shooting.

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Boris kills Jacob in the name of slaying rabbles. :(

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"Hey, look at me and my gun! I'm totally in charge of this operation!"

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"To reward your loyalty, I give you booze!"

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The Bavarians decide to get totally wasted on the moonshine. Some of the weaker ones pass out or die from a low lower intestinal fortitude roll.

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Don't drink and drive.

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Do however, mix dangerous amounts of moonshine with unidentifiable drugs.

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Angus uses the steam powered steamed tea device to manufacture an armoured assistant.

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Veronica goes Xenia on-a-top-a dat ass.

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Not even a Stahlhelm could stop all that blunt force trauma.

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Archie and the Armoured Assistant move out.

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An Inquistaroboto tries to take down the dancing sturmsquad.

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Super Kraut comes to save the day! What a stupid plan by a stupid robot.

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Oh right, the roboto was set to explode too.

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The Officer knocks off the hat de la Roboto, along with an hp.

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No one cheats on Skyler, unless they want to run into a hard object.

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Bitch fight!

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"Perfect, all according to the prophecy. This is where the shovel of the gods will be summoned."

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The Commander isn't too happy about his lack of invitation to the Braufest.

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Don't worry, everyone's okay. It's just cleaner now.

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"Thanks for reviving me!"
"Thanks! Clop 'till you drop!"
"Oh, I'm asexual."

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Iris goes to ask someone for help against this clop-hating, sexist, Piltogg, racist homophobe.

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OVERVIEWS

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This sig is too fucking large: show anyway
Image lol j/k

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Re: BrikwaRPG: The Trouble with Shoville Nothing, Just turn

Post by Zupponn » Wed Feb 27, 2013 10:40 pm

The beer! He destroyed the beer! *point at the commander accusingly* Hopefully this will incite the Bavarian soldiers into a raging mob against the commander. Then go over to the garbage can and open it to look for some ingredients for my next masterpiece of cuisine.
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Re: BrikwaRPG: The Trouble with Shoville Nothing, Just turn

Post by cleanupcrew » Wed Feb 27, 2013 11:48 pm

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Last edited by cleanupcrew on Thu May 27, 2021 9:19 pm, edited 1 time in total.

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lawmaster
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Re: BrikwaRPG: The Trouble with Shoville Nothing, Just turn

Post by lawmaster » Thu Feb 28, 2013 6:00 am

Try to call someone over and play patty cake with them.
You are faced with door what do you do
I use my flamethrower
wait what you can't do that
Sure I can see
*door catches fire*

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