BrikwaRPG2 - Turn 0 and Beyond! (Finished)

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Re: BrikwaRPG2 - Turn 0 and Beyond! (Last Update: 2/6/2013)

Postby Silverdream » Wed Feb 06, 2013 8:48 pm

Fuck yeah Zamboni.

Also, because Fulgencio II was loyal to me he will have the honour of dying for me.
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Re: BrikwaRPG2 - Turn 0 and Beyond! (Last Update: 2/6/2013)

Postby Colette » Wed Feb 06, 2013 9:50 pm

@Everyone: Is anyone else in range to fire on the Terrorkhan and wants to combine fire? I'll probably be taken out by either the turret or the Terrorkhan next turn but I will do so with a bang.

Not submitting orders yet, just a straw poll.
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Re: BrikwaRPG2 - Turn 0 and Beyond! (Last Update: 2/6/2013)

Postby Kalvinator » Wed Feb 06, 2013 11:11 pm

I yell "Scribonius! You daft fool get out of my damn way!" If he doesn't move, just run him over. Continue down the middle with my Zamboni. If possible, I attempt to turn my broom into a ban hammer, or just a big hammer of sorts. Also, that was the best spell ever.
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Re: BrikwaRPG2 - Turn 0 and Beyond! (Last Update: 2/6/2013)

Postby Scribonius » Thu Feb 07, 2013 12:57 am

Kalvinator wrote:I yell "Scribonius! You daft fool get out of my damn way!" If he doesn't move, just run him over. Continue down the middle with my Zamboni. If possible, I attempt to turn my broom into a ban hammer, or just a big hammer of sorts. Also, that was the best spell ever.


Wow... my spell totally messed up. Well, I have NO desire to get squished, and the yellow briks apparently don't like me (or they like me TOO much)... Magic is not helping, but it is all I really have, so unless I have a portable hole in my bag to climb into for a bit, my best bet is to try teleporting short-range to a location that is NOT in front of the zamboni... say, to right BEHIND the zamboni, instead.
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Re: BrikwaRPG2 - Turn 0 and Beyond! (Last Update: 2/6/2013)

Postby Zupponn » Thu Feb 07, 2013 2:58 am

Kalvinator wrote:Also, that was the best spell ever.

:D
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Re: BrikwaRPG2 - Turn 0 and Beyond! (Last Update: 2/6/2013)

Postby samuelzz10 » Fri Feb 08, 2013 6:01 pm

shit, again?
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Re: BrikwaRPG2 - Turn 0 and Beyond! (Last Update: 2/6/2013)

Postby Colette » Fri Feb 08, 2013 6:55 pm

Give an inspiring last stand speech and shoot the Terrorkhan. If I go down I will go down in a blaze of glory.
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Re: BrikwaRPG2 - Turn 0 and Beyond! (Last Update: 2/6/2013)

Postby alphafalcon541 » Fri Feb 08, 2013 7:38 pm

Alphafalcon's son yells "For Crevan, lets get the bastards." He runs at the remaining soldiers with no care for anything except vengance. :D "For my ancestors and my father, bring it on!"
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Re: BrikwaRPG2 - Turn 0 and Beyond! (Last Update: 2/6/2013)

Postby Zupponn » Tue Feb 12, 2013 8:58 pm

Turn 6!

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Alphafalcon's Son: "For Crevan, lets get the bastards!"
He charges forward, but can't get far enough to reach anybody.

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His Battle Owl attacks the Iceworlder, but is unable to dent his armor.

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The Iceworlder's counterattack kills the Owl however.

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Duke Crystoph swings his hammer at the Brittanian and the PAX trooper, but they both dodge the attack.

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He then roasts the Brittanian.

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Jeremiah: "Fulgencio my untrustworthy mount, charge that Iceworlder!"

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Instead, Fulgencio decides that using Jeremiah as a projectile weapon sounds better. The damage from the collision kills the Iceworlder, but Jeremiah is unscathed.

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Fulgencio then starts stomping on the corpse for good measure.

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Khaar: "Scribonius! You daft fool get out of my damn way!"

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Scribonius, seeing that his life hangs in the balance, starts casting a spell.
Scribonius: "Please get me behind that Zamboni."

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And while not a complete success, he does manage to teleport a single inch. Luckily it was in the right direction.

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Khaar then resumes cleaning the streets.
Khaar: "Oh, the Zamboni's life is the life for me!"

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Khaar: "The life for me, the life for me!"

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Khaar: "Oh, the Zamboni's life is the life for me, and we will drive her to the end!"
And no matter how hard he tries, his broom remains a broom.

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Rade moves up and lights his molotov...

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...and he tosses it at the PAX trooper.

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He is no longer having the greatest of days.

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Rade then can't reach the beer gun, but he does pick up a fallen revolver.

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And although he fumbles and drops the revolver while firing at the Terrorkhan, the damage from the remaining machine pistol is so great...

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...that the top half of the enemy is virtually unrecognizable. (Skill point awarded)

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Seeing this large pool of blood and gore, Mr. Doctor moves over and collects some of it.

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Nadine: "When I was a young girl in Trattoria, there were many things that we had to worry about. Scythians, Pirates, Orks, Muffins, all were a danger to Trattorian society. So, we worked long hours until our fingers bled building that precious society up from little more that a nuked pandora. For years I slaved for them, but no more. I have risen above that! Now that this group has banded together, we shall be the greatest force in the Brikverse! None shall oppose our might! Forward my friends, for victory is at hand!"
Her inspirational speech is so powerful, that the gunner manning the final turret falls asleep.

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Nadine then makes sure that he'll never wake up by blasting his head off.

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Master: "The minions have failed my Lord. They are all dead."
Von Brag: "Zen zese intruders shall taste the full might of my new toy!"

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Von Brag types something into the console, and the machine hums to life.

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Some light appears around Duke Crystoph.

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He goes over and smacks Rade with his hammer, but fails to do enough damage to harm him.
Duke Crystoph: "Huh? How'd I get over here?"

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Von Brat: "Drat! Anozer malfunction! Brag Squad! Buy me enough time to get my machine fully online again!"
Brag Squad (in unison): "Yes, my Lord!"
Master: "Alright men, here we make our stand! Let none of these infidels harm our Lord's most precious work!"

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And lastly, Hammerman moves up.

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Re: BrikwaRPG2 - Turn 0 and Beyond! (Last Update: 2/6/2013)

Postby Silverdream » Tue Feb 12, 2013 9:27 pm

It's official, Fulgencio II is really in charge, Lord Jeremiah is just a pawn.
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Re: BrikwaRPG2 - Turn 0 and Beyond! (Last Update: 2/6/2013)

Postby mgb519 » Tue Feb 12, 2013 9:36 pm

I don't want to know how much damage I did, do I?
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Re: BrikwaRPG2 - Turn 0 and Beyond! (Last Update: 2/6/2013)

Postby Zupponn » Tue Feb 12, 2013 9:41 pm

mgb519 wrote:I don't want to know how much damage I did, do I?

Let's just say that there were more than three 6's rolled.
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Re: BrikwaRPG2 - Turn 0 and Beyond! (Last Update: 2/6/2013)

Postby Kalvinator » Tue Feb 12, 2013 9:42 pm

I continue trying to change the broom into... some kind of magical weapon. And I start driving my zamboni towards the doors of the fort. Everybody better get out of my way.
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Re: BrikwaRPG2 - Turn 0 and Beyond! (Last Update: 2/6/2013)

Postby Scribonius » Wed Feb 13, 2013 1:46 am

Kalvinator wrote:I continue trying to change the broom into... some kind of magical weapon. And I start driving my zamboni towards the doors of the fort. Everybody better get out of my way.


Yeah, I don't want to be in the way of that thing again.

Move up towards the gates, pausing to zap an opponent with magic if a target presents itself.
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Re: BrikwaRPG2 - Turn 0 and Beyond! (Last Update: 2/6/2013)

Postby Zupponn » Wed Feb 13, 2013 2:14 am

Remember to PM your orders guys.
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