Chaingun Faeries

Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations

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Chaingun Faeries

Postby pkbrennan » Tue Mar 05, 2013 8:57 pm

Chaingun Faeries are rare mythological creatures found all over Pekab (on the rare occasions that they are found, that is) that always come in threes - there is a rule about Faeries always coming in threes (see Disney's Sleeping Beauty for an example of this). Two will always have bright green transparent chainguns while the third, acting as squad leader, will have a pink wand which strangely can either fire a short burst of energy or be welded like a short blade (acting as both a pistol and a knife, essentially). Some have been hired by various Secret Police forces in the countries of Ekk for riot control (they don't mess around there).

Standard Faerie (18 CP)

Image

Skill: 1d6
Move: 4" [8" when flying]
Armour: 5

Specialities: Compensating
Special Rule: May only fire when on the ground, obviously.

Equipment:

Chaingun: Size 2, Use 4, Range 8", Damage 1d10 - subject to Machine Gun rules.

Leader Faerie (20 CP)

Image

Skill: 1d6+1
Move: 6" [8" when flying]
Armour: 1d6+2

Specialities: Leadership

Equipment:

Wand

  • CC Attack: Size S, Use 2, Range CC, Damage 1d6
  • Ranged Attack: Size S, Use 3, Range 6", Damage 1d6

Note: 2001 rules enables flight at 1CP for 2" with minimum of 5" to stay airborne.
Last edited by pkbrennan on Wed Mar 06, 2013 7:35 am, edited 2 times in total.
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Re: Chaingun Faeries

Postby Tzan » Tue Mar 05, 2013 11:44 pm

The whole idea of chaingun faeries is so great that it almost makes me forget that she is really holding a gatling gun... almost.
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Re: Chaingun Faeries

Postby Pwnerade » Wed Mar 06, 2013 12:43 am

What else are you going to do with trans miniguns? Bravo, sir. :guinness:
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Re: Chaingun Faeries

Postby pkbrennan » Wed Mar 06, 2013 7:36 am

Tzan wrote:The whole idea of chaingun faeries is so great that it almost makes me forget that she is really holding a gatling gun... almost.


Anything that a minifig can ride is a horse, including jet bikes and motorcycles. Ergo, Any gun with multiple barrels is a chaingun, even when it is a gatling gun or a vulcan cannon. :mystery:
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Re: Chaingun Faeries

Postby Theblackdog » Thu Mar 07, 2013 4:51 pm

Technically, any rapid-fire gun is a machinegun.
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Re: Chaingun Faeries

Postby IVhorseman » Thu Mar 07, 2013 6:04 pm

There's a lot of people who feel like there should be distinctions between carbines, rifles, heavy machineguns etc. A size 2 machinegun (2d6 damage) would do more damage per-shot than this thing at the same range.

As far as I can tell, machine-pistols (size 1 autoguns), assault rifles (bastard autoguns), and heavier machine guns (size 2+) are pretty much already covered. The in-between weapons, like a sub-machine gun and a heavy machine gun that's not quite heavy enough to need a Heavy to fire it are still kinda left out. I think giving a regular assault rifle a supernatural d8 for damage might be a good way to simulate the HMG since it gives it arc-fire for every shot, but I have mixed feelings about the penalty to damage associated with the d8s in this situation. 1d6+1d8-(distance) is pretty appropriately ludicrous damage for an autogun, though. Since it's a supernatural bonus, the minifig could always choose to treat it like a regular autogun when needed, for ranges further than 4". SMGs and smaller carbines I have a harder time working around - I just treat them like size 1 autoguns that require 2 hands, for now. I'm not sure if I should give them size 1 or bastard range though.
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Re: Chaingun Faeries

Postby Theblackdog » Thu Mar 07, 2013 8:18 pm

Do we really need to use supernatural dice for *everything*? I would just houserule some new weapons in this situation.
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Re: Chaingun Faeries

Postby IVhorseman » Thu Mar 07, 2013 11:38 pm

I wish not, but every time I try home-brewing something I end up thinking "huh. this would be a lot easier with just a supernatural d6." That's not necessarily a bad thing.
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Re: Chaingun Faeries

Postby stubby » Fri Mar 08, 2013 12:10 am

I don't think supernatural dice are the best solution for autoguns in general. They may be appropriate for faerie transparent autoguns.
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