Kirillyos wrote:I'd just like to get some feedback on this...
I decided to make my Union soldiers with bayonets attached to their rifles (for realism). I know the official rules don't cover this, so I just bought it as two separate weapons - Long-Range and Heavy, and the stats depend on how the soldier is using it in a given turn.
Thoughts on this from my fellow Brikwarriors?
Lego Company wrote:...At the same time, the purpose is for the LEGO brand not to be associated with issues that glorify conflicts and unethical or harmful behavior...
IVhorseman wrote:If Colette had bothered to read my bit on bayonets, he'd tell you you're already doing it right. The only thing you can't do with a bayonet is parry melee attacks, and that should be pretty much common sense.
IVhorseman wrote:I guess? I personally wouldn't allow it because a bayonet is waaaay too unwieldy, and I think parrying with even a hammer or screwdriver would be more feasible.
Either way, you're still better off just hoping you survive the melee attack and jabbing with a counter-attack.
pkbrennan wrote:My only addition to this subject is that when you actually make the minifigs up, you might want to consider using universal clips from BrickArms.com to clip the knives to the rifles - you can get them here.
Kirillyos wrote:I've served in the US military, and thus have had real-life experience with bayonet fighting - we just stick them on the ends of M-16s now instead of a Springfield Rifle Musket). As you said, it would be highly impractical to try to parry with the actual pointy end. If you're gonna parry a melee attack with a rifle, you're better off gripping it with two hands at the butt (heh) and near the muzzle and blocking with it like you would with a staff. So... in Brikwars terms, this would probably just translate into "parry with random object" stats.
IVhorseman wrote:tactically the better option is probably the counter-attack(a bayonet is longer than most melee weapons to boot). Or better yet, set them up against a charge!
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