Pre-Made Animal Stats Thread

Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations

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IVhorseman
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Re: Dogs, Alsatians, Guard Dogs, etc

Post by IVhorseman » Mon Apr 15, 2013 2:50 pm

Well you should definitely still go with what you want - that's the whole point of Brikwars. The charging attack sounds like a pretty good call.

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Re: Dogs, Alsatians, Guard Dogs, etc

Post by pkbrennan » Mon Apr 15, 2013 8:34 pm

:t777:

Meanwhile, so dogs get a 1d6 bite attack, but how powerful should an Alsatian's bite be?

CP 6 altogether?
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Re: Dogs, Alsatians, Guard Dogs, etc

Post by Pwnerade » Tue Apr 16, 2013 1:31 am

http://en.wikipedia.org/wiki/Incendiary_pigs

TL:DR: Elephants are afraid of pigs; the Romans scared off war elephants by sending flaming pigs at them. :sparta: I'm sure y'all can find a way to use that.
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Re: Dogs, Alsatians, Guard Dogs, etc

Post by *CRAZYHORSE* » Tue Apr 16, 2013 4:08 am

Yeah that's where I got the charge squeal ability which would pierce the enemies ear giving them -1 on their attack rolls when charged by the pigvalry.
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Re: Dogs, Alsatians, Guard Dogs, etc

Post by IVhorseman » Tue Apr 16, 2013 12:26 pm

pkbrennan wrote:Meanwhile, so dogs get a 1d6 bite attack, but how powerful should an Alsatian's bite be?
Since an Alsatian's still just a kind of dog, 1d6.


Differentiating breeds of dogs would be about as silly as separating M16s from AK-47s with different stats. It's doable, but against the spirit of Brikwars (IMO anyway)

If you really wanted to give em 1d6+2 (as in a Medium CC weapon) I guess you could.

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Re: Dogs, Alsatians, Guard Dogs, etc

Post by pkbrennan » Wed Apr 17, 2013 12:55 am

Oh I figured it would be a 1d6 skill roll, I was just wondering what the damage would be.

Naturally it would be a use 2 or 3 range CC attack.
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Re: Dogs, Alsatians, Guard Dogs, etc

Post by Gungnir » Wed Apr 17, 2013 3:34 am

I'd just make it a size 1 melee weapon with an added grapple.
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Re: Dogs, Alsatians, Guard Dogs, etc

Post by IVhorseman » Wed Apr 17, 2013 10:50 am

pkbrennan wrote:Oh I figured it would be a 1d6 skill roll, I was just wondering what the damage would be.

Naturally it would be a use 2 or 3 range CC attack.
1d6. Still.

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Re: Dogs, Alsatians, Guard Dogs, etc

Post by *CRAZYHORSE* » Wed Apr 17, 2013 8:24 pm

I would probably give a bear/lion/tiger a use:3 dmg: 1d6+2 attack if they look awesome enough.
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Re: Dogs, Alsatians, Guard Dogs, etc

Post by Rev. Sylvanus » Wed Apr 17, 2013 9:17 pm

If you want to simulate rabies, also consider a 1d4 poison attack from the bite.
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Re: Dogs, Alsatians, Guard Dogs, etc

Post by IVhorseman » Wed Apr 17, 2013 11:47 pm

If you can cheez any measurement out to 2" you can get a 2d6 damage attack.

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Re: Dogs, Alsatians, Guard Dogs, etc

Post by *CRAZYHORSE* » Thu Apr 18, 2013 5:54 am

Elephant penis used as a club maybe?
Talking about elephants how would you go about their tusks. I would let them count as two heavy weapons I guess with the ability to charge attack of course.
Let's make this thread about discussing animal weapons :]
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Re: Dogs, Alsatians, Guard Dogs, etc

Post by pkbrennan » Thu Apr 18, 2013 6:31 am

I am in favour of making this the "pre-made animal stats thread" so we don't have to constantly make them up, if you wish.

I will go through the doggie stats and knock up a card.

Doggie:

Skill: 1d6
Move: 8"
Armour: 1d6

Bite Attack: Use 3, Range CC, Damage 1d6

CP 5 or 6?
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Re: Pre-Made Animal Stats Thread

Post by Rev. Sylvanus » Thu Apr 18, 2013 8:39 am

Also note the dog will have a half-mind (simple)

With the half mind, your dog would be 6 cp
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Re: Pre-Made Animal Stats Thread

Post by IVhorseman » Thu Apr 18, 2013 10:31 am

If you leave out size ratings, you can have a template that fits nicely over any-sized animal!

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